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==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $BDPS$ = Gladiator Stats.Total Elapsed Damage / Gladiator Stats.Burn Cooldown $CDPS$ = ($DPS$) + ($BDPS$) $MDPS$ = DPS * Max Hits $MNDPS$ = ($DPS$) * Max Hits $MBDPS$ = ($BDPS$) * Gladiator Stats.Max Hits $TED$ = Burn Damage * (Burn Duration / Burn Tick Rate) $COST$ = 525; 375; 1250; 2125; 6200; 14900 $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $WCFR$ = {{#expr:Gladiator Stats.Swingrate / 1.65 round 3}} $WCDPS$ = Gladiator Stats.Damage / Swingrate $WCBDPS$ = Gladiator Stats.Damage / Swingrate + $BDPS$ $MWCNDPS$ = ($WCDPS$) * Gladiator Stats.Max Hits $MWCDPS$ = DPS * Gladiator Stats.Max Hits $WCCE$ = $TP$ / DPS $MWCCE$ = $TP$ / Max DPS $TP$ = $FNC-TOTAL-COST$ $FSE-UPGRADE$ = Arena Conditioning; Warrior's Call; Champion's Flame; Centurion; King of the Arena $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = 0; 3; $FSE-META$ = Exclusive; File:GladiatorIconn.png $DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> $M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage Γ (Burn Duration Γ· Burn Tick)) Γ· Burn Cooldown.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage Γ (Burn Duration Γ· Burn Tick).</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="16" | Gladiator Stats |- ! Level !! Cost !! Total Cost !! Damage !! Swingrate !! Max Hits !! Range !! Burn Damage !! Burn Tick Rate !! Burn Duration !! Burn Cooldown !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.95 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 7 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 17 || 0.8 || 2 || 5.5 || N/A || N/A || N/A || N/A || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 27 || 0.7 || 5 || 6 || 2 || 0.3 || 1.2 || 4 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 57 || 0.7 || 7 || 6 || 4 || 0.3 || 1.2 || 3 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 77 || 0.55 || 10 || 6.5 || 7 || 0.15 || 1.5 || 2 || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$<ref>$MNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="6" | Ability Stats |- ! Level !! Swingrate !! DPS$D2REF$ !! Max DPS$M2DREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 3 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 4 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |- | 5 || $WCFR$ || $WCBDPS$<ref>$WCDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MWCDPS$<ref>$MWCNDPS$ Normal DPS + $MBDPS$ Burn DPS</ref> || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |} </div> </nowiki>}}
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