Glitch: Difference between revisions

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{{EnemyTabs}}
{{For|[[Glitched Giant]], [[Error]] or [[Bug]]}}
{{RemovedSandboxOnly|date = 24th of September 2025}}
{{For|[[Glitched Giant]], [[Error]] or |[[Bug]]|[[Lost Glitch]]}}
{{Zombie
|image1 = [[File:Glitch.png]]
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Legacy Fallen Mode|{{ColourColor|LegacyFallenMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Juggernaut (Challenge)|Juggernaut]] Challenge
*[[Jailed Towers (Challenge)|Jailed Towers]] Challenge
*[[Legion (Challenge)|Legion]] Challenge
*[[Oops! All slimes!]] Challenge
*[[Vanguard (Challenge)|Vanguard]] Challenge}}
----
|first_wave_appearance = 26
Originally:<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Badlands II|{{Color|WesternMode}}]]<br>[[Pizza Party|{{Color|PizzeriaMode}}]]
|first_wave_appearance = 26 (Legacy Fallen & Challenges)
----
Originally:<br>26 (Fallen, Western & Pizzeria)
|base_hp = [[File:HealthIcon.png|20px|Health]]200<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]400 ([[Juggernaut (Challenge)|Juggernaut]])}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Swift (12)
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__TOC__
==Description==
The '''Glitch''' is an [[Enemies|enemy]] withthat only appears in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. it also has extremely high speed, being the fastest enemy in Challenges. While it has relatively low health for its debut, its high speed makes it a very dangerous threat. It also has [[Stun Immunity]], which prevents it from being completely stopped by the [[Warden]] and [[Electroshocker]], only being slowed down instead and makes it immune to knockback.
 
The '''Glitch''' can be spawned by the [[Mystery]] upon its death in [[Legacy Fallen Mode|Legacy Fallen]] mode from Wave 27 onwards only.
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**Using the [[Commander]] to boost their firerate can be very helpful against this enemy.
**Using the [[DJ Booth]] to boost the range of your towers can also be very helpful, as the '''Glitch''' can easily run past towers like the [[Accelerator]] or [[Minigunner]] due to their charge up time and range.
*Using towers that can slow down the '''Glitch''', such as the [[Electroshocker]] areis highly recommended.
**Do note that the '''Glitch''' has [[Stun Immunity]], which makes stunning towers like the [[Electroshocker]] only slow down the '''Glitch''' instead of completely stopping it and prevents it from being knocked back.
**The [[Sledger]] is not recommended against this enemy, as the '''Glitch''' can easily avoid being hit by the [[Sledger]] because of its slow firerate and low range. However, multiple [[Sledger]]s can still be effective against this.
*Because of the '''Glitch's''' high speed, towers with slow firerate and short range, such as the [[Shotgunner]], [[Demoman]] and [[Gladiator]], will perform poorly against these enemies.
**A group of Level 5 [[Gladiator]]s can perform well against the '''Glitch'''.
**Projectile based towers, like the [[Mortar]] or [[Demoman]], can also miss the '''Glitch''' due to its speed.
*CrowdArea controlof effect towers, such as the [[Executioner]], [[Rocketeer]] or [[Mortar]] can be used against '''Glitches''', as they mostly spawn in groups.
*The [[Military Base]]'s [[Tank (Unit)|Tank]] and [[Railgun Tank]], as well as the [[Mercenary Base]]'s [[Riot Guard]] can absorb damage from damaged '''Glitches''' somewhat well.
**However, do not rely solely on this as a horde of '''Glitches''' can wipe through all of your units.
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{{GalleryHeader|Corpse Variants}}
<gallery>
GlitchCorpseCorpseGlitch.jpegpng|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
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**{{Bug}} '''Glitch''' no longer uses the death sound effect.
*'''24 September 2025''' - [[v1.75.0]]
**'''Glitch''' noNo longer appears in public rotation of [[Challenge Maps]], as they exclusively appear within [[Sandbox Mode|Sandbox]] mode.
}}
 
Retrieved from "https://tds.wiki/w/Glitch"