Gold Guard: Difference between revisions

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|speed = Slow
|hidden = No
|immunity = [[Immunities#EnergySplash Damage Immunity|EnergySplash Damage]]<br/>[[Immunities#Partial Electric Immunity (Removed)|Partial Electric]]<br/>[[Immunities#Freeze Immunity|Freeze]]
|fly = No
|ghost = No
|lead = No
|immunity = [[Immunities#Energy Immunity|Energy]]<br/>[[Immunities#Freeze Immunity|Freeze]]
|ability1 = '''Trident Impale''' - Impales a tower and stuns them for a brief period of time.
}}
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The '''Gold Guard''' was a large guardian [[Enemies|enemy]] exclusive to [[Golden Mode Waves|Golden]] mode. The '''Gold Guard''' always spawned before the [[Gold Titan]]. Its main purpose was to protect the [[Gold Titan]].
 
It could impale towers with its trident, stunning them for a brief period of time. UnlikeIt otherhad goldensplash enemiesdamage immunity, which meant that splash damage towers could not deal damage to it. It was notalso immune to splashbeing damage.frozen by the [[Freezer]] and [[Frost Blaster]] and was less affected by [[Electroshocker]]'s Howeverstun, itonly didbeing haveslowed energydown by 15% instead of stunned and freezethen immunityslowed down by 30%.
 
==Appearance==
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==Strategy==
*Despite the common sense of taking the '''Gold Guards''' down first, they aren'tare not too much of a threat given their inferior attacks when compared to the [[Gold Titan]]. However they will reach the exit first, so keep that in mind.
**In any case, it is a good idea to take these down before all attacking towers switch to the [[Gold Titan]].
*The '''GoldGolden GuardGuards''' spawnsspawn in a group of three., Unlikebut otheras goldenthey [[enemies]],have thesplash '''Golddamage Guard'''immunity, isyou notwill immunehave to splashtake down damagethese enemies one by one.
*[[Minigunner]]s, [[Ranger|OutlawsOutlaw]]s and [[Turret]]s are excellent options against these enemies.
**While the [[Rocketeer]] and [[Mortar]] can be effective against the '''Gold Guard''', the fact that the [[Gold Titan]] (and its spawned enemies) are immune to splash damage means that these towers are not recommended, in general.
**The [[Commander]] can be used to decrease the firerate of your towers, while [[Militant|John]]'s ''Gorilla Noises'' ability can be used to increase the damage of your towers.
*[[Minigunner]]s, [[Ranger|Outlaws]] and [[Turret]]s are excellent options against these enemies.
**The [[Commander]] can boost the firerate of these towers.
*Try not to group towers together so that the '''Gold Guard''' cannot stun all of your towers at once.
**It is also advised to place them further away from the path to ensure the '''Gold Guard''' is unable to attack them.
*The [[Medic]]'s ability can cleanse towers stunned by '''Gold Guard''', provided that the [[Medic]] is not stunned itself.
*You cannot use the [[Freezer]] (including its ''Ice Age'' ability) or the [[Frost Blaster]] to slow this down. asIf ityou haswant freezeto immunityslow this down, you will need to use the [[Electroshocker]] or [[Pyromancer]].
**Be aware that the [[Electroshocker]] canwill only slow the '''Gold Guard''' down insteadby of15% stunningas it dueopposed to itsthe 30% experienced by energyregular immunityenemies.
 
==Trivia==
*The '''Chained Boss's''' splash damage immunity got removed in the [[Overhaul v1.0|Overhaul Update]] despite the '''Gold Guard''' removed from the game in the same update. Its partial electric immunity was also replaced with energy immunity.
 
==Update History==
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**Now has partial electric immunity.
*'''29 October 2020'''
**No longer has splash damage immunity.
**Partial electric immunity replaced with energy immunity.
**Now has freeze immunity.
**'''Gold Guard''' removed.
**'''NOTE''': While the '''Gold Guard''' was removed in the [[Overhaul v1.0|Overhaul Update]], multiple changes were made to it, though they could never be seen in-game due to its removal. These are:
***No longer has splash damage immunity.
***Partial electric immunity replaced with energy immunity.