Golden Body Guards 1: Difference between revisions

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{{Removed|date = 10th of February 2024}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 2]]|its normal counterpart, the [[Body Guards 1]]}}
{{UnitInfobox
|title1 = Golden Body Guards
|image1 =[[File: GBodyGuards2.png]]
|associated_towersource = [[Golden Crook Boss]]
|type = Humanoids
|health = [[File:HealthIcon.png|20px|Health]]10
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]45s40s
|damage_type = Single
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]3
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.308325
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|speed = Above Average4
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
__TOC__
 
== Summary Description==
The '''Golden Body GuardGuards 21''' iswas a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 3. In the game, the '''Golden Body Guards 1''' was referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 1''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it startsstarted from the end of the map path and movesmoved towards the entrance of the map.
 
Whenever there iswas an enemy in its range, the '''Golden Body GuardGuards 21''' willwould stop moving to shoot at the enemies. It willwould continue walking when there arewere no enemies left in its range. The '''Golden Body GuardGuards 21''' hashad a spawnrate of 4540 seconds.
 
There was a limit of two units per [[Golden Crook Boss]] at Level 3, limiting the amount of '''Golden Body Guards 1s''' it could spawn.
== Appearance ==
The '''Golden Body Guard 2''' are made up of two humanoids that are nearly identical to each other. The '''GoldenGuard2''' have pale skin. They have black legs, and wear brown cotton gloves, a black buttoned tuxedo with short yellow sleeves that have dark brown outlines and grey shoes. One of them also wears a blue necktie, while the other a red necktie, and are faceless. One of them also has a yellow briefcase on its back. The '''Golden Body Guard 2''' wield a Luger P08 in their right hands.
 
== Strategy Appearance==
The '''Golden Body GuardGuards 21''' arewere made up of two humanoids that arewere nearly identical to each other. TheThey '''GoldenGuard2''' havehad pale skin. They have, black legspants, and wear brown cotton gloves, a black buttoned tuxedo with shorta yellowgolden sleeves that have dark brownshirt outlinesunderneath and grey shoes. One of them also wearswore a blue necktie, while the other a red necktie, and arewere faceless. One of them also hashad a yellow briefcase on its back. The '''Golden Body GuardGuards 21''' wield a [[wp:Luger pistol|Luger P08]] in their right hands.
*You should not rely too much on the '''Golden Body Guard 2''' because of its slow spawnrate.
*You will need to wait 45 seconds for a '''Golden Body Guard 2''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 3.
*The '''Golden Body Guard 2''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body Guard 2's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body Guard 2''' cannot detect [[Immunities#Hidden|hidden]] enemies, but they can still be damaged when the '''Golden Body Guard 2''' collides with them. However, this is likely unfavorable as the '''Golden Body Guard 2's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body Guard 2''' hidden detection.
**The '''Golden Body Guard 2''' cannot collide with ghost enemies, like the [[Soul]].
* On maps with multiple paths, only one '''Golden Body Guard 2''' will spawn per Level 3 [[Golden Crook Boss]].
**The '''Golden Body Guard 2''' will go down a random path.
*The '''Golden Body Guard 2''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''GoldenBody Guard 2''' without taking much damage from its gun.
*The range of the '''Golden Body Guard 2''' can be increased by the [[DJ Booth]], as long as the [[Golden Crook Boss]] that spawned it is in range of the [[DJ Booth]].
**The '''Golden Body Guard 2''' cannot be affected by any other buffs or debuffs, such as [[Commander]]'s firerate buff or [[Ace Pilot]]'s ability to grant hidden detection.
*The '''Golden Body Guard 2''' will struggle against any enemy with abilities that damage units, as their health is lower than any amount of damage that these enemies deal.
**For example, if the [[Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guard 2''' is caught in the attack, it is instantly killed.
 
==TriviaStrategy==
*You canshould collidenot withrely thetoo briefcasemuch on the back'''Golden ofBody oneGuards 1''' because of theits slow humanoidsspawnrate.
*You will need to wait 4540 seconds for a '''Golden Body GuardGuards 21''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 3.
*The '''Golden Body GuardGuards 21''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body GuardGuards 21's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body GuardGuards 21''' cannot detect [[Immunities#Hidden (Attribute)|hiddenHidden]] and [[Flying]] enemies, but they can still be damaged when the '''Golden Body GuardGuards 21''' collides with them. However, this is likely unfavorable as the '''Golden Body GuardGuards 21's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body GuardGuards 21''' hidden detection.
**The '''Golden Body GuardGuards 21''' cannot collide with ghost enemies, like the [[Soul]].
* On maps with multiple paths, only one '''Golden Body GuardGuards 21''' will spawn per Level 3 [[Golden Crook Boss]].
**The '''Golden Body GuardGuards 21''' will go down a random path.
*The '''Golden Body GuardGuards 21''' will struggle against fast enemies, like the [[Shock]] or [[Glitch]], as they can run into the '''GoldenBody Guard 2''' without taking much damage from its gun.
*The '''Golden Body Guards 1''' is not affected by any buff or debuff.
*The '''Golden Body GuardGuards 21''' will struggle against any enemy with abilities that damage units, as their health is lower than any amountbecause of damageits thatlow these enemies dealhealth.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body GuardGuards 21''' is caught in the attack, it is instantly killed.
 
==Update History==
{{scroll|text =
*'''13 May 2022''' - [[v1.2.2]]
**'''GoldenGuard2''' added.
**'''{{Bug:'''}} '''GoldenGuard2's''' range ringcan is notbe increased when buffed by the [[DJ Booth]].
**'''{{Bug:'''}} '''GoldenGuard2''' uses an incorrect name in-game.
**{{Bug}} You can collide with the '''GoldenGuard2's''' briefcase.
*'''21 May 2022''' - [[v1.2.3]]
**'''Bugfix:''' '''Golden Body Guard 2''' now uses the correct name in-game.
**{{Bug}} '''Golden Body Guards 1''' can be damaged by towers that use hitboxes.
**'''{{Bugfix:'''}} '''Golden Body GuardGuards 21''' now uses the correct name in-game.
*'''22 May 2022''' - [[v1.2.3]]b
**{{Bugfix}} '''Golden Body Guards 1''' can no longer be damaged by towers that use hitboxes.
**{{Bugfix}} You can no longer collide with the '''Golden Body Guards 1's''' briefcase.
*'''5 August 2022''' - [[v1.3.1]]
**{{Bugfix}} '''Golden Body Guards 1's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**Firerate increased from 0.325 to 0.33 due to [[Firerate Bug]] getting more severe for units.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 0.33 to 0.325 due to [[Firerate Bug]] getting less severe for units.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bug}} '''Golden Body Guards 1''' is called ''GoldenGuard2'' in-game instead of ''Body Guards''.
*'''5 August 2023''' - [[v1.8.4]]
**Spawnrate descreased from 45 seconds to 40 seconds.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Golden Body Guards 1''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Golden Body Guards 1''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Golden Body Guards 1''' removed.
}}
 
 
{{TowerNavBox}}