Golden Body Guards 1: Difference between revisions

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{{Removed|date = 11th10th of February 2024}}
{{For|the [[Golden Body Guard]]|[[Golden Body Guards 2]]|its normal counterpart, the [[Body Guards 1]]}}
{{UnitInfobox
|title1 = Golden Body Guards
|image1 =[[File: GBodyGuards2.png]]
|associated_towersource = [[Golden Crook Boss]]
|type = Humanoids
|health = [[File:Medic AbilityHealthIcon.png|20px|Health]]10
|spawnrate = [[File:VehicleSpawn.png|20px|Spawnrate]]40s
|damage_type = Single
Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]3
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.308325
|ranged_range = [[File:Range Icon.png|20px|Range]]20
|speed = 4
|speed = [[File:Cooldown Buff.png|20px|Speed]]Above Average
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
__TOC__
 
== Description ==
The '''Golden Body Guards 1''' was a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 3. In the game, the '''Golden Body Guards 1''' was referred to as just '''Body Guards''', though it hadhas been referenced here as '''Golden Body Guards 1''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it startsstarted from the end of the map path and movesmoved towards the entrance of the map.
 
Whenever there was an enemy in its range, the '''Golden Body Guards 1''' would stop moving to shoot at the enemies. It would continue walking when there were no enemies left in its range. The '''Golden Body Guards 1''' had a spawnrate of 40 seconds.
 
There was a limit of tw0two units per [[Golden Crook Boss]] at Level 3, limiting the amount of '''Golden Body Guards 1s''' it could spawn.
 
== Appearance ==
The '''Golden Body Guards 1''' were made up of two humanoids that were nearly identical to each other. They had pale skin, black pants, brown cotton gloves, a black buttoned tuxedo with a golden shirt underneath and grey shoes. One of them also wearswore a blue necktie, while the other a red necktie, and were faceless. One of them also had a yellow briefcase on its back. The '''Golden Body Guards 1''' wield a [[wp:Luger pistol|Luger P08]] in their right hands.
 
== Strategy ==
*You should not rely too much on the '''Golden Body Guards 1''' because of its slow spawnrate.
*You will need to wait 40 seconds for a '''Golden Body Guards 1''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 3.
*The '''Golden Body Guards 1''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body Guards 1's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body Guards 1''' cannot detect [[Immunities#Hidden (Attribute)|hiddenHidden]] and [[Immunities#Fly|flyingFlying]] enemies, but they can still be damaged when the '''Golden Body Guards 1''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 1's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 1''' hidden detection.
**The '''Golden Body Guards 1''' cannot collide with ghost enemies, like the [[Soul]].
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*The '''Golden Body Guards 1''' is not affected by any buff or debuff.
*The '''Golden Body Guards 1''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 1''' is caught in the attack, it is instantly killed.
 
==Trivia==
*When the '''Golden Body Guards 1''' was added, its name was ''GoldenGuard2'' instead of ''Body Guards'' due to a bug.
 
==Update History==
{{scroll|text =
*'''13 May 2022''' - [[v1.2.2]]
**'''GoldenGuard2''' added.
**'''{{Bug''':}} '''GoldenGuard2's''' range can be increased by the [[DJ Booth]].
**'''{{Bug''':}} '''GoldenGuard2''' uses an incorrect name in-game.
**'''{{Bug''':}} You can collide with the '''GoldenGuard2's''' briefcase.
*'''21 May 2022''' - [[v1.2.3]]
**'''{{Bug''':}} '''Golden Body Guards 1''' can be damaged by towers that use hitboxes.
**'''{{Bugfix''':}} '''Golden Body Guards 1''' now uses the correct name in-game.
*'''22 May 2022''' - [[v1.2.3]]b
**'''{{Bugfix''':}} '''Golden Body Guards 1''' can no longer be damaged by towers that use hitboxes.
**'''{{Bugfix''':}} You can no longer collide with the '''Golden Body Guards 1's''' briefcase.
*'''5 August 2022''' - [[v1.3.1]]
**'''{{Bugfix''':}} '''Golden Body Guards 1's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**Firerate increased from 0.308325 to 0.33 due to [[Firerate Bug]] getting more severe for units.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 0.33 to 0.308325 due to [[Firerate Bug]] getting less severe for units.
*'''7 April 2023''' - [[v1.7.0]]
**'''{{Bug''':}} '''Golden Body Guards 1''' is called ''GoldenGuard2'' in-game instead of ''Body Guards''.
*'''5 August 2023''' - [[v1.8.4]]
**Spawnrate descreased from 45 seconds to 40 seconds.
*'''12 November 2023''' - [[v1.9.0]]l
**'''{{Bug''':}} '''Golden Body Guards 1''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**'''{{Bugfix''':}} '''Golden Body Guards 1''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''1110 February 2024''' - [[v1.13.0]]
**'''Golden Body Guards 1''' removed, replaced by [[Golden Goon1]].
}}
 
 
{{TowerNavBox}}