Golden Body Guards 2: Difference between revisions

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{{Removed|date = 10th of February 2024}}
{{For|the [[Golden Body Guard (Old)|Golden Body Guard]]|[[Golden Body Guards 1]]|its normal counterpart, the [[Body Guards 2]]}}
{{UnitInfobox
|title1 = Golden Body Guards
|image1 =[[File: GGuards2.png]]
|associated_towersource = [[Golden Crook Boss]]
|type = Humanoid
|health = [[File:HealthIcon.png|20px|Health]]50
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|damage_type = Single<br/>Collision
|ranged_damage = [[File:Damage Icon.png|20px|Damage]]4
|ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.158175
|ranged_range = [[File:Range Icon.png|20px|Range]]25
|speed = 4
|speed = [[File:SpeedIcon.png|20px|Speed]]Above Average
|hidden = No
|lead = {{Attr|Lead|Yes}} (Collision only)
|flying = No
}}
__TOC__
== Description ==
The '''Golden Body Guards 2''' was a [[Units|unit]] spawned by the [[Golden Crook Boss]] at Level 4. In the game, the '''Golden Body Guards 2''' was referred to as just '''Body Guards''', though it has been referenced here as '''Golden Body Guards 2''' to differentiate itself from other [[Crook Boss]] and [[Golden Crook Boss]] units. As with other [[units]], it started from the end of the map path and moved towards the entrance of the map.
 
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</tabber>
 
== Strategy ==
*You should not rely too much on the '''Golden Body Guards 2''' because of its slow spawnrate.
*You will need to wait 35 seconds for a '''Golden Body Guards 2''' to spawn if you place down a [[Crook Boss]] and immediately upgrade it to Level 4.
*The '''Golden Body Guards 2''' can deal full collision damage to enemies with [[defense]], like the [[Giant Boss]].
**However, the '''Golden Body Guards 2's''' ranged damage is still affected by enemies with [[defense]].
*The '''Golden Body Guards 2''' cannot detect [[Attributes#Hidden (Attribute)|hiddenHidden]] and [[Attributes#Fly|flyingFlying]] enemies, but they can still be damaged when the '''Golden Body Guards 2''' collides with them. However, this is likely unfavorable as the '''Golden Body Guards 2's''' damage comes primarily from firing at enemies rather than collision.
**The [[Ace Pilot]] cannot give the '''Golden Body Guards 2''' hidden detection.
**The '''Golden Body Guards 2''' cannot collide with ghost enemies, like the [[Soul]].
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*The '''Golden Body Guards 2''' is not affected by any buff or debuff.
*The '''Golden Body Guards 2''' will struggle against any enemy with abilities that damage units, because of its low health.
**For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Body Guards 2''' is caught in the attack, it is instantly killed.
 
==Update History==
{{scroll|text =
*'''13 May 2022''' - [[v1.2.2]]
**'''Golden Body Guards 2''' added.
**{{Bug}} '''Golden Body Guards 2's''' range can be increased by the [[DJ Booth]].
*'''21 May 2022''' - [[v1.2.3]]
**{{Bug}} '''Golden Body Guards 2''' can be damaged by towers that use hitboxes.
*'''22 May 2022''' - [[v1.2.3]]b
**{{Bugfix}} '''Golden Body Guards 2''' can no longer be damaged by towers that use hitboxes.
*'''5 August 2022''' - [[v1.3.1]]
**{{Bugfix}} '''Golden Body Guards 2's''' range can no longer be increased by the [[DJ Booth]].
*'''21 December 2022''' - [[v1.6.0]]
**'Firerate increased from 0.158175 to 0.18 due to [[Firerate Bug]] getting more severe for units.
*'''9 January 2023''' - [[v1.6.0]]f
**Firerate decreased from 0.18 to 0.158175 due to [[Firerate Bug]] getting less severe for units.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bug}} '''Golden Body Guards 2''' is called ''GoldenGuard3'' in-game instead of ''Body Guards''.
*'''5 August 2023''' - [[v1.8.4]]
**Spawnrate decreased from 45 to 35.
*'''12 November 2023''' - [[v1.9.0]]l
**{{Bug}} '''Golden Body Guards 2''' starts going backwards after reaching the entrance, dying at the exit.
*'''1 December 2023''' - [[v1.9.4]]b
**{{Bugfix}} '''Golden Body Guards 2''' no longer goes backwards after reaching the entrance, now disappears instead.
*'''10 February 2024''' - [[v1.13.0]]
**'''Golden Body Guards 2''' removed.
}}