Editing Golden Pyromancer
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$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
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$TED$ = Burn Damage * (Burn Time / Tick) |
$TED$ = Burn Damage * (Burn Time / Tick) |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 850; 325; 900; 2777; 7500; 16000 |
$FNC-COST$ = 850; 325; 900; 2777; 7500; 16000 |
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$FSE-DETECTION$ = 0; 0; |
$FSE-DETECTION$ = 0; 0; |
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$FSE-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood |
$FSE-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood |
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$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
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$MREF$ = <ref>Calculated as Total DPS × Max Hits.</ref> |
$MREF$ = <ref>Calculated as Total DPS × Max Hits.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$NREF$ !! Max DPS$MREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 2 || 0.275 || 9 || 2% || 4 || 1 || 4 || 1.25 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 2 || 0.175 || 11 || 2% || 4 || 1 || 4 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 2 || 2 || 0.175 || 11 || 2% || 4 || 1 || 6 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 4 || 5 || 0.175 || 13.5 || 7% || 7 || 1 || 8 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 9 || 12 || 0.175 || 13.5 || 10% || 360 || 1 || 8 || 1.75 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 12 || 30 || 0.175 || 15 || 15% || 360 || 1 || 10 || 2.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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