Golden Pyromancer: Difference between revisions
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{{for|other uses of [[Gold (Disambiguation)|Gold]]}}
{{TowerInfobox
|title = {{
|image-static = DHGoldenPyroIcon.png
|image-dynamic = GoldenPyromancerDynamic.png
|perkcost = {{Coins|50,000}} ([[Golden
|towercost = {{Coins|1,250}} ([[Pyromancer]])
|basecost = {{Money|
|basesellingprice = {{Money|
|role = Offense
|placement = Ground
|basedamage = [[File:Damage Icon.png|20px|Damage]]1 Damage<br/>[[File:BurnIcon.png|20px|Burn Damage]]2 Burn Damage
|damagetype = Pierce<br/>Fire
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 0+}}
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|flying_detection = N/A
|immune = None
|footprint =
|tooltip-1 = A close range tower that sprays fire, melts defense, and burns enemies to deal damage over time.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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}}
==Description==
The '''Golden Pyromancer''' is a golden perk for the [[Pyromancer]], obtained from the [[Golden
If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the '''Golden Pyromancer''' can apply. The first is ''Normal Damage'' which is non-burn related. This can pierce through multiple enemies, not including [[flying]] enemies, which it is unable to damage without flying detection. Its flame can initially only hit four different enemies, but with upgrades it increases to ten enemies at once. The second is ''Burn Damage'' which is applied for every second an enemy is set alight. Both damage methods can damage [[Lead (Attribute)|Lead]] enemies. The '''Golden Pyromancer''' will attack any enemy, even if the enemy is on fire. However, if there are multiple enemies in its range, it will attack the first enemy that is not on fire. Unlike its normal counterpart, the '''Golden Pyromancer''' can detect hidden enemies from Level 0.
The '''Golden Pyromancer''', in comparison to the [[Pyromancer]], has increased normal damage, burn damage and burn time,
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
+0.25 Hitbox
Sell Price changes to {{Money|
{{Upgrade|
+
Sell Price changes to {{Money|
{{Upgrade|
+3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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+2.5 Range [[File:Range Icon.png|20px|Range]]
4 >
+2 Max Hits
2% > 7% Defense
Sell Price changes to {{Money|1,
{{Upgrade|
+
+0.25 Hitbox
7% > 10% Defense
Sell Price changes to {{Money|4,
{{Upgrade|
+
+1.5 Range [[File:Range Icon.png|20px|Range]]
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+0.75 Hitbox
+
10% > 15% Defense
Sell Price changes to {{Money|
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$NDPS$ = Normal Damage / Firerate
$BDPS$ = Burn Damage / Tick
$TDPS$ = $NDPS$ + $BDPS$
$MDPS$ = DPS * Max Hits
$TED$ = Burn Damage * (Burn Time / Tick)
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 325; 900; 2777; 7500; 16000
$FSE-DETECTION$ = 0; 0;
$FSE-UPGRADE$ = Improved Handling; Golden Flare; Ring Of Fire; Eternal Ember; Kagutsuchi's Blood
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822
$FSE-META$ = Golden Perks; File:DHGoldenPyroIcon.png
$TREF$ = <ref>Calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$NREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref>
$MREF$ = <ref>Calculated as Total DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Normal Damage !! Burn Damage !! Firerate !! Range !! Defense Melt !! Burn Time !! Tick !! Max Hits !! Hitbox !! Total Elapsed Damage$TREF$ !! DPS$NREF$ !! Max DPS$MREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 0.275 || 9 || 2% || 4 || 1 || 4 || 1.25 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 0.175 || 11 || 2% || 4 || 1 || 4 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 2 || 0.175 || 11 || 2% || 4 || 1 || 6 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 4 || 5 || 0.175 || 13.5 || 7% || 7 || 1 || 8 || 1.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 9 || 12 || 0.175 || 13.5 || 10% || 360 || 1 || 8 || 1.75 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 30 || 0.175 || 15 || 15% || 360 || 1 || 10 || 2.5 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || $MDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
==Skins==
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!Skin
|Default
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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!Obtained From
|Owning [[Pyromancer]]
|[[Premium
|[[Halloween 2019
|[[Premium
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Basic
|[[
|[[Bunny
|[[Spooky
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Frost
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[Premium
|[[Vigilante
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[File:FireBreatherPyromancerIconIG.png|175px]]
|[[File:ReindeerPyromancerIconIG.png|175px]]
|[[File:ScubaOpsPyromancerIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{
|{{
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[Scuba Ops Crate]]
|}
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*As the '''Golden Pyromancer''' can set lots of enemies on fire at once, due to its pierce and targeting of multiple enemies, it can be very effective against hordes of enemies such as [[Breaker (Disambiguation)|Breakers]].
*The '''Golden Pyromancer''' has hidden detection from Level 0, allowing it to deal with [[Hidden (Attribute)|Hidden]] enemies quite well early on.
*The '''Golden Pyromancer''' can also be used to
**The '''Golden Pyromancer''' can be used alongside other defense
***As such, with these towers, an enemy's [[Defense]] can be removed entirely.
****This can be useful since it can harshly decrease the defense of enemies with very high defense like the [[Vindicator]], [[
***Do note that this may be impractical as it requires you to bring several support towers, even though the tower slot could be used for more important DPS towers.
*The '''Golden Pyromancer''' is less effective against those with [[Burn Immunity]], such as the [[Molten]].
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==Trivia==
*The '''Golden Pyromancer'''
**
*The Level 5 upgrade's name comes from [[wp:Kagu-tsuchi|Kagu-tsuchi]], who is the god of fire in classical Japanese mythology.
**The full name, Kagutsuchi's Fury, is also likely a reference to the upgraded [[w:c:callofduty:Staff of Fire|Staff of Fire]] from ''Call of Duty: Black Ops II Zombies''.
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{{scroll|text =
*'''13 May 2022''' - [[v1.2.2]]
**'''Golden Pyromancer''' added, replacing the {{
**{{Bug}} '''Golden Pyromancer''' does not turn correctly.
**{{Bug}} Burn time is shorter than it is meant to be when tick is lower than 1.
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**{{Bug}} '''Golden Pyromancer's''' flames are invisible when an enemy is on fire.
*'''5 August 2022''' - [[v1.3.1]]
**New skin: {{
**{{Bugfix}} '''Golden Pyromancer''' now turns correctly.
*'''31 October 2022''' - [[v1.4.2]]
**No longer speeds up enemies.
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
**{{
*'''7 April 2023''' - [[v1.7.0]]
**Statistical changes:
***'''Level 1'''
****Range decreased from +4 to +2.
****Tick changed from 1 to
***'''Level 2'''
****Burn damage increased from +0 to +1.
****Defense
****Bigger flames added.
****Cost increased from {{Money|500}} to {{Money|1,000}}.
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****Range increased from +0 to +1.
****Burn time changed from 3 > 5 to 3 > 4.5.
****Defense
****Cost increased from {{Money|1,200}} to {{Money|1,800}}.
****Name changed from ''Fire Hazard'' to ''Ring Of Fire''.
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****Burn damage increased from +2 to +3.
****Burn time changed from 5 > 3 to 4.5 > 2.5.
****Tick changed from
****Defense
****Cost increased from {{Money|3,800}} to {{Money|4,600}}.
****Name changed from ''Napalm Thrower'' to ''Gilded Arsonist''.
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****Name changed from ''Pyromaniac'' to ''Kagutsuchi's Fury''.
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
***'''Level 1'''
****Tick changed from
****Burn time changed from 3 to 3 > 2.25.
***'''Level 2'''
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**{{Bugfix}} Burn time is no longer decreased when tick is lower than 1.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{
*'''23 May 2024''' - [[v1.23.0]]
**Updated hitbox.
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**Statistical changes ([[PVP Test]]):
***'''Base'''
****Firerate increased from 0.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s.
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****Cost increased from {{Money|1,500}} to {{Money|1,750}}.
****Burn time changed from 3 > 4.5 to 3 > 6.
****Tick changed from 0.75 to
****Max hits decreased from +1 to +0.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,750}}.
****Burn time changed from 4.5 > 12 to 6 > 12.
****Tick changed from
****Max hits decreased from +1 to +0.
***'''Level 5'''
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**Burn no longer prevents enemies from being frozen.
*'''27 November 2024''' - [[v1.43.0]]
**New skin: {{
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} '''Golden Pyromancer''' will struggle to hit enemies if it has to aim up or down at them, or when on elevation.
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**Offense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
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****Burn damage increased from 1 to 2.
****Burn time increased from 3 to 5.
****Defense
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|300}}.
****Firerate changed from 0.
****Range decreased from +2.5 to +2.
****Max hits increased from +0 to +1.
****Tick changed from
***'''Level 2'''
****Cost increased from {{Money|750}} to {{Money|800}}.
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****Range increased from +0 to +2.5.
****Max hits increased from +0 to +2.
****Tick changed from
****Burn damage increased from +1 to +3.
****Burn time changed from 3 > 6 to 5 > 9.
****Defense
***'''Level 4'''
****Cost increased from {{Money|5,750}} to {{Money|9,800}}.
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****Burn damage increased from +3 to +10.
****Burn time changed from 6 > 12 to 9 > 360.
****Defense
****Name changed from ''Gilded Arsonist'' to ''Eternal Ember''.
***'''Level 5'''
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****Burn damage increased from +2 to +25.
****Burn time changed from 12 > 20 to 360.
****Defense
****Name changed from ''Kagutsuchi's Fury'' to ''Kagutsuchi's Blood''.
*'''11 February 2026''' - [[v1.85.0]]
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***'''Level 3'''
****Burn time changed from 5 > 9 to 4 > 9.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|800}} to {{Money|850}}.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|325}}.
****Max hits decreased from +1 to +0.
***'''Level 2'''
****Cost increased from {{Money|850}} to {{Money|900}}.
****Max hits increased from +1 to +2.
***'''Level 3'''
****Cost increased from {{Money|2,444}} to {{Money|2,777}}.
****Burn time changed from 4 > 9 to 4 > 7.
***'''Level 4'''
****Burn damage decreased from +10 to +7.
****Burn time changed from 9 > 360 to 7 > 360.
***'''Level 5'''
****Burn damage decreased from +25 to +18.
****Max hits decreased from +4 to +2.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.25 to 0.275, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.275.
***'''Level 1'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.275 > 0.175|-0.1}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
*'''19 June 2026''' - [[v2.1.0]]
**Statistical changes:
***'''Level 4'''
****Cost decreased from {{Money|9,800}} to {{Money|7,500}}.
***'''Level 5'''
****Cost decreased from {{Money|21,435}} to {{Money|16,000}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
}}
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