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{{Zombie
|title1 = {{Color|WesternMode|Gunslinger}}
|image1 = Gunslinger.png
|mode_appearance = [[Badlands II|{{Color|WesternMode}}]]
|first_wave_appearance = 30
|base_hp = [[File:HealthIcon.png|20px|Health]]600,000
|scale_hp = Trio - [[File:HealthIcon.png|20px|Health]]660,000<br/>Quad - [[File:HealthIcon.png|20px|Health]]720,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.8)
|cash = {{Money|10,000}} every 1% health
|hidden = No
|fly = No
|ghost = No
|lead = No
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability1 = '''{{WikiAb|Skull Shot}}''' - The '''Gunslinger''' takes out its revolver and shoots multiple towers, creating a shockwave on impact which stuns towers that are caught in it and damages units by 500.
|ability2 = '''{{WikiAb|Shell Rain}}''' - The '''Gunslinger''' takes out its double-barreled shotgun and fires it into the air, making shells rain down onto the map, which upon landing create a shockwave that stuns any tower caught in it and deals 500 damage to units.
|ability3 = '''{{WikiAb|Crossbones Crossfire}}''' - The '''Gunslinger''' takes out its Gatling gun from its coffin, after which it rotates its Gatling gun while constantly firing haphazardly, stunning towers briefly and damaging units by 20 damage per bullet.
|ability4 = {{WikiAb|{{Color|PhaseTwo|Time's Up}}}} - Upon the '''Gunslinger''' reaching 50% health, it will take out both of its weapons and scream, temporarily decreasing all nearby tower's range by 50% with the [[Scared Debuff]]. Also creates a brief sandstorm on the map, though this is not guaranteed to happen.
|music-1 = [[File:(Official) Tower Defense Simulator OST - Gun Slinging Madness (Gunslinger's Theme)|center|250px|thumb]]
}}
__TOC__
==Description==
The '''Gunslinger''' is the final boss of [[Badlands II]].
 
Although it moves slowly, it has a large amount of health and many abilities that can stun lots of towers and destroy units, making it one of the most difficult bosses to defeat in the game. Additionally, the '''Gunslinger''' is immune to being stunned by the [[Electroshocker]] and [[Warden]] and it is instead slowed down, frozen by freezing towers like the [[Freezer]], [[Frost Blaster]] and [[Sledger]], slowed down by the [[Toxic Gunner]], confused by the [[Jester]], knocked back, damaged by the [[Nuke]]'s fallout damage and slowed down by the [[DJ Booth]].
{{Zombie|title1=Gunslinger|image1=[[File:Place.png|125px]]|mode_appearance=[[Badlands II]]|first_wave_appearance=40|base_hp=600,000|speed=Slightly Slow
Average (Time's Up)|hidden=No|fly=No|ghost=No|lead=No|immunity=[[Immunities#Energy Immunity|Energy]]
[[Immunities#Freeze Immunity|Freeze]] <br/>
[[Immunities#Poison Immunity|Poison]]|defense=|ability1=Skull Shot - Shoots a few towers, creating a shockwave (on impact) which stun towers that are caught in it.|ability2=Crossbones Crossfire - Rotates its shoulder-mounted gatling gun while constantly firing haphazardly, stunning towers briefly on a large scale.|ability3=Time's Up - Activates when the Gunslinger reaches half it's health. It will scream, increasing it's speed, activating Skull Shot regardless of cooldown unless the Gunslinger is 40% of the way to the exit.}}__TOC__
== Description ==
The '''Gunslinger''' is the Final Boss of [[Badlands II]].
 
The '''Gunslinger''' has four abilities:
Although it moves slowly, it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Gunslinger''' is immune to being stunned by the [[Electroshocker]], being frozen by the [[Freezer]], the [[Frost Blaster]] and the [[Sledger]], and being slowed down by the [[Toxic Gunner]]. It stops moving when performing its abilities.
#Its first, ''Skull Shot'', makes it fire its revolver at multiple towers, creating a shockwave on impact that stuns towers and deals 500 damage to units.
#Its second ability, ''Shell Rain'', makes it fire its double-barreled shotgun into the air, making multiple shells fall from the sky, which upon hitting the ground create a shockwave that stuns towers and deals 500 damage to units.
#Its third, ''Crossbones Crossfire'', has its Gatling gun fire haphazardly, stunning many towers and damaging multiple units in the process by 20 damage per bullet.
#Its fourth, ''Time's Up'', is a rage mode ability where the '''Gunslinger''' takes out both of its weapons and screams, decreasing the range of nearby towers by 50% with the [[Scared Debuff]]. It also creates a brief sandstorm on the map, though this is not guaranteed to happen.
 
The '''Gunslinger''' walksonly downspawns on the middle path, whichon isWave also30, ignoring the shortest.[[All Paths]] modifier.
 
==Appearance==
The '''Gunslinger''' is a large skeletal humanoid with a waist and lower arms in its rig. It wears brown pants that cover its waist and legs as well as a black shirt that covers its torso and arms. It has a skull for a head, with an angry expression, as well as a dark brown cowboy hat. It has black shoulder-pads, grey and black arm-pads and brown gloves on each arm.
'''Gunslinger''' appears to have a metallic body and a skull as its head, it wears two bandoliers with bullets attached to them, a black cowboy hat and uses two futuristic black and gold revolvers to shoot Towers.
 
The Gunslinger has a coffin-shaped backpack where its Gatling gun is stored.
It has a dark grey scarf, a black chestplate and two brown bandoliers filled with yellow bullets on its torso. It has a brown wooden coffin on its back, which conceals a mounted black and golden Gatling gun. It also has a steampunk themed black and gold blunderbuss and double barrel shotgun hanging off of the coffin. It has black and grey knee-pads and brown shoes on its legs, as well as a belt on its waist, with yellow bullets stored on it.
 
The '''Gunslinger''' has a death animation, where it be lit entirely on fire and fall forward. After the fire disappears, it will appear completely black.
 
==Strategy==
*High DPS towers, such as the [[Accelerator]], [[Turret]], [[Engineer]], [[Golden Minigunner]] and [[Ranger]] are recommended to defeat the '''Gunslinger'''.
**The [[Pursuit]] can also be useful here, as it is immune to stuns and debuffs, making it unaffected by all of the '''Gunslinger's''' abilities.
**The [[Ranger]] is immune to stuns from the '''Gunslinger's''' abilities, making it very useful against the '''Gunslinger'''.
**The [[Turret]] can be a bit useful here, as it is immune to the [[Scared Debuff]] applied by the '''Gunslinger'''.
*Make sure to sell any [[Farm]]s to maximize the number of towers attacking the '''Gunslinger'''. They do not produce any income anymore, count towards your tower limit and can be replaced by a more useful tower.
**In [[Badlands II]], due to the high number of enemies that spawn, you will have more than enough money by the time the '''Gunslinger''' spawns, meaning that you can sell your [[Farm]]s earlier.
**The [[Cowboy]] and [[Golden Cowboy]] can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the '''Gunslinger''' itself.
***Because of this, you can also sell your [[Cowboy]]s or [[Golden Cowboy]]s at later waves, if you can place down any other high DPS towers.
*The [[DJ Booth]] can be used to partially mitigate the effects of the '''Gunslinger's''' [[Scared Debuff]].
**It can also be useful at increasing your tower's range and decreasing its upgrade costs.
**You can also try to replace your towers after the ''Time's Up'' ability, though this is not necessary.
*The [[Medic]] can be quite useful for shielding your towers from stuns.
**Do note that the [[Medic]]'s shield cannot be used to protect towers from the [[Scared Debuff]].
*The '''Gunslinger''' cannot be slowed down by most towers.
**Due to how short the map is, the [[Jester]] can be useful to stall the boss.
**The [[Electroshocker]] can only slow down the '''Gunslinger''' for a negligible amount of time due to its large size and energy immunity.
**The [[Warden]] and [[Electroshocker]] can slow down the '''Gunslinger''' instead of stunning it, though because of its large size, the [[Warden]] can only slow it down for a shorter amount of time.
**It is also immune to being frozen by the [[Freezer]], the [[Frost Blaster]] and the [[Sledger]], due to its freeze immunity.
**It is also immune to being frozen by the [[Freezer]], [[Frost Blaster]] and [[Sledger]], due to its freeze immunity.
***The [[Frost Blaster]] and the [[Sledger]] can, however, be useful against the [[Cavalry]] that appear before the '''Gunslinger'''.
***The [[ToxicFrost GunnerBlaster]] cannotand slow[[Sledger]] thiscan, down because of its poison immunityhowever, it can be however useful against the enemies that spawnsappear before itthe '''Gunslinger'''.
**The '''Gunslinger'''[[Toxic isGunner]] accompaniedcannot byslow twelvethis Cavalry. They are always in frontdown ofas the '''Gunslinger''' is immune to its slowdown. TheyIt shouldcan, however, be foughtuseful firstagainst sincethe theyenemies arethat fasterappear thanbefore the '''Gunslinger'''it.
**The [[Jester]] cannot confuse it, though it can still slow it down with its ice bombs.
*[[Accelerator]]s, [[Turret]]s, [[Engineer]]s, [[Golden Minigunner|Golden Minigunners]], and [[Ranger]]s are recommended against the '''Gunslinger''', as their high damage is required to take down the high health of the '''Gunslinger'''.
**The [[Ranger]] is immune to stuns from all the '''Gunslinger's''' abilities, making it very useful against '''Gunslinger'''.
 
==Sounds==
* Make sure to sell any [[Farm]]s to maximize the number of towers attacking the '''Gunslinger'''. They do not produce any income anymore, count towards your tower limit, and can be replaced by a more useful tower.
{{Sounds|{{pe|
**In [[Badlands_II|Badlands]], you will be left with more than enough money if sell your farms a few waves before wave 40, due to the high amount of enemies that spawn. However, if you sell at wave 40, you have less time to manage your towers to deal with the '''Gunslinger'''.
{| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;"
**[[Cowboy]] and [[Golden Cowboy]] can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the '''Gunslinger''' itself.
|-
**Though Farms can't give any more cash on the final wave, you might want to keep a few of them on the map for baiting out stun attacks from the '''Gunslinger''' and the [[Cavalry]].
! style{{=}}"width:30%;" |Sound
! style{{=}}"width:70%;" |Description
|-
! colspan{{=}}"2" |Abilities
|-
|[[File:GunFire.ogg]]
|When the '''Gunslinger''' performs ''Skull Shot'' ability
|-
|[[File:GunFire.ogg]]
|When the '''Gunslinger''' performs ''Shell Rain'' ability
|-
|[[File:Gears-moving.ogg]]
|When the '''Gunslinger''' performs ''Crossbones Crossfire'' ability
|-
|[[File:Minigunloop.ogg]]
|When the '''Gunslinger''' performs ''Crossbones Crossfire'' ability
|-
 
|[[File:NuclearMonsterScream.ogg]]
==Trivia==
|When the '''Gunslinger''' performs {{Color|PhaseTwo|Time's Up}} ability
|}
}}}}
 
==Gallery==
* The Badlands Cowboy skin is heavily based on this enemy.
{{Gallery|
*The Gunslinger's second ability name "Spray n Pray" is a reference to a first-person shooter tactic where you wildly unload the ammo magazine of an automatic weapon in hope that at least a couple of bullets will come in contact with the opposition.
{{GalleryHeader|Corpse Variants}}
*This is one of the few bosses to have increased hp over the updates. Others being [[Fallen King]] and [[Lord Sinister]].
<gallery>
CorpseGunslinger.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
{{GalleryHeader|Thumbnails}}
==Version History==
<gallery>
*'''30 September 2022'''
Bringonbringonericchoupomoting.png|'''Gunslinger''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
Badboy.png|'''Gunslinger''' on the game icon.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
BadlandsPI1.jpg|'''Gunslinger''' on a promotional image.
BadlandsPI4.jpg|'''Gunslinger''' on a promotional image.
BadlandsPI5.jpg|'''Gunslinger''' on a promotional image.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Tower Defense Simulator - Uhhhhh......?|'''Gunslinger''' in a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- 🌵 BADLANDS Trailer! 🌵|'''Gunslinger''' in the game trailer.
</gallery>
 
{{GalleryHeader|Charms}}
<gallery>
GunslingerCharm.png|'''Gunslinger''' on the [[Gunslinger Charm]]
</gallery>
 
{{GalleryHeader|Badges}}
<gallery>
DefeatedGunslingerBadge.png|'''Gunslinger''' on the “[https://www.roblox.com/badges/2128794382/Defeated-Gunslinger Defeated Gunslinger!]” and the “[https://www.roblox.com/badges/2128794398/Quickdraw Quickdraw!]” [[Badges/Achievement|badge]]
 
{{GalleryHeader|Miscellaneous}}
<gallery>
BadlandsIIIconNew.png|'''Gunslinger''' in the [[Badlands II]], [[Baseplate L]] and [[Baseplate-W]] map icon.
IndexGunslinger.png|'''Gunslinger''' on its [[Index]] icon.
</gallery>
}}
 
==Trivia==
*The '''Gunslinger's''' name is the word for men in the American Old West who had gained a reputation for being dangerous with a gun.
*Upon death, the '''Gunslinger''' will burst into flames and collapse. This is likely a reference to how people or animals perish in the desert due to the scorching heat, leading to dehydration and death. Due to the environment, their bones never fully decompose.
*The Level 5 {{Color|Other|Badlands}} skin for the [[Cowboy]] and [[Golden Cowboy]] is heavily based on this enemy.
*The scream that can be heard when the '''Gunslinger''' performs its ''Time's Up'' ability is the same one that can be heard while fighting the [[Nuclear Monster]].
*Due to a bug, [[Badlands II]] matches may sometimes have more than four players, making it a [[MEGA Servers|MEGA Server]]. This will cause the '''Gunslinger's''' health to increase by 15,000 for each player.
 
==Update History==
{{scroll|text =
*'''30 September 2022''' - [[v1.4.0]]
**'''Gunslinger''' added.
*'''1 October 2022''' - [[v1.4.0]]a
**Health increased from 500,000 to 600,000.
**Speed slightly increased from Very Slow to Slightly Slow.
*'''13 January 2023''' - [[v1.6.0]]h
**{{Bug}} '''Gunslinger''' does not use any of its abilities except ''Time's Up''.
*'''4 February 2023''' - [[v1.6.1]]
**{{Bugfix}} '''Gunslinger''' now can use its abilities.
*'''7 April 2023''' - [[v1.7.0]]
**[[Stun Immunity]] added.
*'''3 May 2024''' - [[v1.20.0]]
**'''Gunslinger''' can no longer be confused by the [[Jester]].
*'''10 May 2024''' - [[v1.21.0]]
**'''Gunslinger''' is now immune to the fallout damage from the [[Nuke]].
*'''18 May 2024''' - [[v1.22.0]]
**'''Gunslinger''' is now immune to knockback.
*'''21 August 2024''' - [[v1.28.0]]
**{{Bug}} ''Crossbones Crossfire'' ability bullet trails no longer appear.
*'''28 August 2024''' - [[v1.29.0]]
**{{Bug}} Can be slowed down by the [[DJ Booth]].
*'''31 August 2024''' - [[v1.29.0|v1.29.7]]
**{{Bugfix}} No longer can be slowed down by the [[DJ Booth]].
*'''9 October 2024''' - [[v1.35.0]]
**{{Bugfix}} ''Crossbones Crossfire'' bullet trails now appear.
*'''6 November 2024''' - [[v1.40.0]]
**'''Gunslinger''' can no longer have its defense dropped.
*'''5 February 2025''' - [[v1.52.0]]
**Modern version added.
**Now gives {{Money|10,000}} every 1% health lost.
**{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview.
*'''1 April 2025''' - [[v1.59.0]]
**{{Bug}} '''Gunslinger''' occasionally stops moving after using some of its abilities.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bugfix}} '''Gunslinger''' no longer stops moving after using some of its abilities.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bugfix}} No longer appears twice in the [[Index]].
}}
 
 
{{Badlands|[[Conjurer]]|Wave 27|Gunslinger|Wave 30|End|N/A}}