Hidden Wave: Difference between revisions

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{{HiddenWaveInfobox
|image1 = HiddenBadge3.png
|rewards = {{Gem|50}} &, {{Exp|250}} & {{TowerExp|185}} ({{ColourColor|VeryEasy}})<br/>{{Gem|75}} &, {{Exp|250}} & {{TowerExp|185}} ({{ColourColor|Easy}})<br/>{{Gem|100}} &, {{Exp|250}} & {{TowerExp|185}} ({{ColourColor|Normal}})<br/>{{Gem|125}} &, {{Exp|250}} & {{TowerExp|185}} ({{ColourColor|Hard}})<br/>{{Gem|150}} &, {{Exp|250}} & {{TowerExp|185}} ({{ColourColor|Insane}})<br/>{{Gem|+100}} (First Triumph)
|music-1 = '''Wave 41''' [[File:(Official) Tower Defense Simulator OST - Eye Of The Swarm|thumb|center|250px]]
|music-2 = '''[[???]] Speech & Wave ???''' [[File:(Official) Tower Defense Simulator OST - Equinox (Awakened Fallen King Theme)|thumb|center|250px]]
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==Description==
The '''Hidden Wave''' is a secret wave that can only be accessed in [[Fallen Mode|Fallen]] mode.
 
Players need to disable "Skills Enabled" from the Gameplay [[Settings]] first to enable Hidden Wave.
 
After voting for [[Fallen Mode|Fallen]] mode, one player must type "120", "1" and "1009" in the game chat. A shriek and screen darkening will accompany each message. After the last number is typed out, the map will become permanently discolored. The base health needs to be reduced to 1, and on Wave 40, the [[Fallen King]] must be defeated in under 60 seconds, which will cause a quicker death animation to play, with the [[Fallen King]] smashing the ground and fleeing with its sword. Using [[Consumables]] on Wave 40 will cause the '''Hidden Wave''' not to be activated.
 
After defeating the [[Fallen King]] under 60 seconds, the next wave will appear as Wave 41. After the Wave 41 timer ends, the players will begin floating in mid-air, and the screen will become a strong purple static background. An unknown narrator simply known in the game as [[???]] will address the player. After the [[Commander (Narrator)|Commander]]'s dialogue, the game abruptly pauses and displays a false disconnect message with defeating the [[Fallen King]] as the reason on a pitch-black background. As the fake error message glitches, it flashes back to the game. The [[Awakened Fallen King]] will spawn in, and the Wave ??? begins, giving all players {{Money|2,00050,000}}.
 
During the course of the wave, purple fog and dark purple particles will cover the entire map, with bright trails flying around. The wave text becomes glitched in a similar fashion to the [[Glitchy Nametag]].
 
==Rewards==
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!First Triumph
|-
|{{ColourColor|VeryEasy}}
|{{Gem|50}} &, {{Exp|250}} & {{TowerExp|185}}
|{{Gem|150}} &, {{Exp|250}} & {{TowerExp|185}}
|-
|{{ColourColor|Easy}}
|{{Gem|75}} &, {{Exp|250}} & {{TowerExp|185}}
|{{Gem|175}} &, {{Exp|250}} & {{TowerExp|185}}
|-
|{{ColourColor|Normal}}
|{{Gem|100}} &, {{Exp|250}} & {{TowerExp|185}}
|{{Gem|200}} &, {{Exp|250}} & {{TowerExp|185}}
|-
|{{ColourColor|Hard}}
|{{Gem|125}} &, {{Exp|250}} & {{TowerExp|185}}
|{{Gem|225}} &, {{Exp|250}} & {{TowerExp|185}}
|-
|{{ColourColor|Insane}}
|{{Gem|150}} &, {{Exp|250}} & {{TowerExp|185}}
|{{Gem|250}} &, {{Exp|250}} & {{TowerExp|185}}
|}
 
AThe reward for the first 50 players who beat the '''Hidden Wave''' iswas planned.the This is not to be confused with the{{Color|Other|Triumphant}} [[Glitchy NametagHacker]], which is reserved for those who beat the [[Hidden Wave (Legacy)|legacy Hidden Wave]]skin.
 
Triumphing '''Hidden Wave''' will give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:
*{{ColourColor|Common}} (5047.39%)
**{{TimeScaleTicket|Time Scale Ticket}} (2-4)
**{{ReviveTicket|Revive Ticket}} (2-3)
**{{SpinTicket|Spin Ticket}} (2-3)
**[[Low Grade Consumable Crate]]
**[[Barricade]] (2-4)
**[[Supply Drop]] (2-4)
*{{ColourColor|Uncommon}} (3028.44%)
**[[Cooldown Flag]] (2-4)
**[[Range Flag]] (2-4)
**[[Damage Flag]] (2-4)
**[[Mid Grade Consumable Crate]]
*{{ColourColor|Rare}} (1518.96%)
**[[High Grade Consumable Crate]]
**[[Napalm Strike]] (2-3)
**[[Blizzard Bomb]] (2-3)
*{{ColourColor|Legendary}} (54.74%)
**[[Nuke]]
*{{Color|Common|Custom}} (0.47%)
**[[Molten Monster (Consumable)|Molten Monster]]
 
Losing during the '''Hidden Wave''' gives {{Coins|850}} and {{Exp|200}}.
 
===Achievements===
There is one [[badges|badge]] and achievement which can be gotten in the '''Hidden Wave'''. ItThey isare:
{{Badge
|title = ???
|image = HiddenBadge3.png
|obtainable = Yes
}}
{{Badge
|title = Awakened (tH3 GL1tcH)
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|image = Achievement
|obtainable = Yes
|rewards = {{Coins|2,000}}, {{Gem|150}} & 1x [[High Grade Consumable Crate]]
}}
 
===First Players to Triumph===
The first 50 players to beat the '''Hidden Wave''' arereceived tothe receive an exclusive{{Color|Other|Triumphant}} skin for anthe upcoming[[Hacker]] tower. Initially, it was the first 40 people, but due to controversy over the first eight people to beat it, as their teams included Quality Assurance Testers who did not partake in '''Hidden Wave''' testing, it was expanded to 48 and then to 50 as the last team went over the 48 threshold.
 
*The first team to triumph was SoupedGun, WikiaColors, Acolytra and JustSomeMemeLord, who beat it at 23:01 UTC on the 3rd of August 2024, exactly 29 hours after the '''Hidden Wave''' was re-added. Their triumph can be found [https://www.youtube.com/watch?v=TbxpRLiZvlY here].
Line 92 ⟶ 101:
*The third team to triumph was 5ouls, Penguin_Dud, Dank_Memez620 and CrazRexx, who beat it at 01:05 UTC on the 4th of August 2024. Their triumph can be found [https://youtu.be/XBH9TzKmzco here].
*The fourth team to triumph was nilask7, Mario_koo, ANAS503 and Eggrypted, who beat it at 01:21 UTC on the 4th of August 2024. Their triumph can be found [https://youtu.be/7Bt0HmnB8Aw here].
*The fifth team to triumph was SpringfnkirillplayPRO37, SansPlayDespacito2Kirito28940, Badmaster997sdashef20 and Agente3xtremeRomangamer2009r<ref name="method">No recorded image of the triumph message from this team. The winners are based on the ids used to give out the skin, which are for known teams in chronological order. Therefore, this may not be 100% accurate.</ref>, who beat it at 01:56 UTC on the 4th of August 2024.
*The sixth team to triumph was omphalotropism, 010pls and seventhtwo teamspeople towho triumphalready beat the '''Hidden Wave''', who didbeat soit aroundat 01:56 UTC on the 4th of August 2024.
**The seventh team hadother two peopleplayers who had already beatenbeat the '''Hidden Wave''' andfor twoa peoplesecond whotime hadare not currently known.
*The eighthseventh team to triumph didwas soSpringfn, SansPlayDespacito2, agente3xtreme and Badmaster997, who beat it at 01:5756 UTC on the 4th of August 2024.
*The nintheighth team to triumph was goofsterSecondComingzizonSoomin, person15342act2papy, crizbluRVY110 and SobtastixDSN947<ref name="method"/>, who beat it at 01:5957 UTC on the 4th of August 2024.
*The tenthninth team to triumph was MCRRCQF199goofsterSecondComing, XIZIAPDoerbon145, zxcva1234567crizblu and yingyitaooSobtastix, who beat it at 0201:0259 UTC on the 4th of August 2024. Their triumph can be found [https://www.bilibili.com/video/BV1DMvoe4EXB here].
*The eleventhtenth team to triumph didwas soFalox006, XtrULLooR21alt, ERROR4596 and ValenR3895, who beat it at 02:0302 UTC on the 4th of August 2024.
*The twelftheleventh team to triumph didwas soMCRRCQF199, XIZIAPD, zxcva1234567 and yingyitaoo, who beat it at 02:0402 UTC on the 4th of August 2024. Their triumph can be found [https://www.bilibili.com/video/BV1DMvoe4EXB here].
*The twelfth team to triumph was Adamlazowy0817, SpacingHarbor58, evanboyzero and RayphiasArx<ref name="method"/>, who beat it at 02:04 UTC on the 4th of August 2024.
*The thirteenth and final team to triumph was Megalodon016, IJNYamato12, xXXCOOLCODYXXx and GreenyOfTheColorLime, who beat it at 02:07 UTC on the 4th of August 2024. Their triumph can be found [https://www.youtube.com/watch?v=k5L4RK78YgE here].
 
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File:Platterbrostriumphhw.png|The third team to triumph the '''Hidden Wave'''.
HWTriumph4.png|The fourth team to triumph the '''Hidden Wave'''.
File:HWTriumph10HWTriumph5.png|The tenthfifth team to triumph the '''Hidden Wave'''.
HiddenWaveTeam10.png|The tenth team to triumph the '''Hidden Wave'''.
File:HWTriumph10.png|The eleventh team to triumph the '''Hidden Wave'''.
HWTriumph13.png|The thirteenth and final team to triumph the '''Hidden Wave'''.
</gallery>
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==Enemies/Wave Structure==
===Enemies===
{| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto"
| style="padding: 5px;" |[[File:Fallen shieldFallenShield.png|center|150px|link=Fallen Shield]]
| style="padding: 5px;" |[[File:FallenHonorGuard.png|center|150px|link=Fallen Honor Guard]]
| style="padding: 5px;" |[[File:FallenTank.png|center|150px|link=Fallen Tank]]
| style="padding: 5px;" |[[File:FallenIdkModernFallenGuardian.png|center|150px|link=Fallen Guardian]]
|-
|[[Fallen Shield]]<br/>10+ Total<ref>Number is based on natural spawns. Number can be exceeded if spawned by the [[Awakened Fallen King]].</ref>
| style="padding: 5px;" |[[Fallen Shield]]
| style="padding: 5px;" |[[Fallen Honor Guard]]<br/>4 Total
| style="padding: 5px;" |[[Fallen Tank]]<br/>16 Total
| style="padding: 5px;" |[[Fallen Guardian]]<br/>7 Total
|-
| style="padding: 5px;" |[[File:Fallen giant.png|center|150px|link=Fallen Giant]]
| style="padding: 5px;" |[[File:CorruptedFallenAnim2.png|center|150px|link=Corrupted Fallen]]
| style="padding: 5px;" |[[File:Breaker4Fallen.png|center|150px|link=Breaker4]]
| style="padding: 5px;" |[[File:Breaker3Fallen.png|center|150px|link=Breaker3]]
|-
|[[Fallen Giant]]<br/>15+ Total<ref>Number is based on natural spawns. Number can be exceeded if spawned by the [[Awakened Fallen King]].</ref>
| style="padding: 5px;" |[[Fallen Giant]]
| style="padding: 5px;" |[[Corrupted Fallen]]<br/>45 Total
| style="padding: 5px;" |[[Breaker4]]<br/>30 Total
| style="padding: 5px;" |[[Breaker3]]<br/>90 Total<ref>DoesNumber notis appearbased naturally,on canhow only be spawned by themany [[Breaker4]] spawn as it does not spawn naturally.</ref>
|-
| style="padding: 5px;" |[[File:Breaker2Fallen.png|center|150px|link=Breaker2]]
| style="padding: 5px;" |[[File:BreakerFallen.png|center|150px|link=Breaker]]
| style="padding: 5px;" |[[File:FallenHeroRework.png|center|150px|link=Fallen Hero]]
| style="padding: 5px;" |[[File:FallenSquire.png|center|150px|link=Fallen Squire]]
|-
| style="padding: 5px;" |[[Breaker2]]<br/>90 Total<ref>DoesNumber notis appearbased naturally,on canhow only be spawned by themany [[Breaker3]] spawn as it does not spawn naturally.</ref>
| style="padding: 5px;" |[[Breaker]]<br/>90 Total<ref>DoesNumber notis appearbased naturally,on canhow only be spawned by themany [[Breaker2]] spawn as it does not spawn naturally.</ref>
|[[Fallen Hero]]<br/>13+ Total<ref>Number is based on natural spawns. Number can be exceeded if spawned by the [[Awakened Fallen King]].</ref>
| style="padding: 5px;" |[[Fallen Hero]]
| style="padding: 5px;" |[[Fallen Squire]]<br/>2 Total
|-
| style="padding: 5px;" |[[File:WardenNewTemplarModernTemplar.png|center|150px|link=TemplarWarden (Modern Enemy)]]
| style="padding: 5px;" |[[File:AwakenedFallenKing.png|center|150px|link=Awakened Fallen King]]
| style="padding: 5px;" |[[File:NecroticSkeleton.png|center|150px|link=Necrotic Skeleton]]
| style="padding: 5px;" |[[File:FallenSummoner.png|center|150px|link=Fallen Summoner]]
|-
|[[Warden (Modern Enemy)|Warden]]<br/>2 Total
| style="padding: 5px;" |[[Templar]]
| style="padding: 5px;" |[[Awakened Fallen King]]<br/>1 Total
| style="padding: 5px;" |[[Necrotic Skeleton]]<br/>N/A Total<ref>Does not appear naturally, can only be spawned by the [[Awakened Fallen King]] and [[Fallen Summoner]].</ref>
| style="padding: 5px;" |[[Fallen Summoner]]<br/>2 Total
|-
| style="padding: 5px;" |[[File:Possesed armor.png|center|150px|link=Possessed Armor]]
| style="padding: 5px;" |[[File:FallenAngel.png|center|150px|link=Fallen Angel]]
| style="padding: 5px;" |[[File:Fallen rusher.png|center|150px|link=Fallen Rusher]]
|-
| style="padding: 5px;" |[[Possessed Armor]]<br/>N/A Total<ref>Does not appear naturally, can only be spawned by the [[Fallen Summoner]].</ref>
| style="padding: 5px;" |[[Fallen Angel]]<br/>15 Total
| style="padding: 5px;" |[[Fallen Rusher]]<br/>12 Total
|}
 
===Wave Structure===
The waves in the '''Hidden Wave''' cannot be skipped. They follow these timings:
{| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto"
!Waves
! style="padding: 10px;" |Waves
! style="padding: 10px;" |Wave Timer
|-
|41
| style="padding: 10px;" |41
|1:00
| style="padding: 10px;" |1:00
|-
|???
| style="padding: 10px;" |???
|∞
| style="padding: 10px;" |∞
|}
 
{| class="wikitable pad-10" style="width:100%; text-align: center;"
!Wave
! style="padding: 10px;" |Wave
! colspan="2" style="padding: 10px;" |Dialogue
! style="padding: 10px;" |Enemy Type & Amount
|-
| rowspan="4" style="padding: 10px;" |41
| style="padding: 10px; width:75px;" |[[File:???IdleShadowLordExoUnknownNarratorNeutral.gif|thumb|center|75px]]
| style="padding: 10px;" |GREETINGS PLAYER.
| rowspan="4" style="padding: 10px;" |4x [[Fallen Shield]] ([[Aggro]], [[Bloated]]), 1x [[Fallen Honor Guard]] ([[Health Regen]]), 4x [[Fallen Tank]] ([[Bloated]]), 4x [[Fallen Guardian]] ([[Bloated]], [[Stun Immunity|Stun Immune]]), 1x [[Fallen Tank]] ([[Bloated]], [[Health Regen]]), 5x [[Fallen Giant]] ([[Bloated]], [[Health Regen]]), 25x [[Corrupted Fallen]] ([[Bloated]]), 20x [[Breaker4]] ([[Bloated]]), 6x [[Fallen Hero]] ([[Bloated]]), 2x [[Fallen Squire]] ([[Tank (Attribute)|Tank]], [[Bloated]])
|-
| style="padding: 10px; width:75px;" |[[File:???IdleShadowLordExoUnknownNarratorNeutral.gif|thumb|center|75px]]
| style="padding: 10px;" |YOU HAVE PROVED YOURSELF QUITE SKILLFUL SO FAR..
|-
| style="padding: 10px; width:75px;" |[[File:???IdleShadowLordExoUnknownNarratorNeutral.gif|thumb|center|75px]]
| style="padding: 10px;" |BUT HOW SKILLFUL DO YOU THINK YOU ACTUALLY ARE?
|-
| style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |Wh. What is happening???
|-
|???
| style="padding: 10px;" |???
| style="padding: 10px; width:75px;" |[[File:???IdleShadowLordExoUnknownNarratorNeutral.gif|thumb|center|75px]]
| style="padding: 10px;" |AWAKEN.
| style="padding: 10px;" |1x [[Fallen Honor Guard]] ([[Health Regen]]), 1x '''[[TemplarWarden (Modern Enemy)|Warden]]''' ([[Bloated]], [[Health Regen]]), 1x '''[[Awakened Fallen King]]''', 1x [[Fallen Honor Guard]], 5x [[Fallen Tank]] ([[Nimble]], [[Bloated]]), 1x [[Fallen Guardian]] ([[Nimble]], [[Bloated]]), 4x [[Fallen Shield]] ([[Nimble]], [[Aggro]], [[Bloated]]), 1x [[Fallen Honor Guard]] ([[Health Regen]]), 5x [[Fallen Tank]] ([[Nimble]], [[Bloated]]), 20x [[Corrupted Fallen]] ([[Bloated]], [[Nimble]]), 3x [[Fallen Hero]] ([[Nimble]], [[Bloated]]), 1x [[Fallen Summoner]] ([[Bloated]], [[Nimble]]), 1x [[Fallen Summoner]] ([[Bloated]]), 5x [[Fallen Giant]] ([[Health Regen]], [[Nimble]], [[Bloated]]), 15x [[Fallen Angel]] ([[Nimble]], [[Bloated]]), 12x [[Fallen Rusher]] ([[Nimble]], [[Bloated]]), 2x [[Fallen Shield]] ([[Aggro]], [[Nimble]], [[Bloated]]), 1x [[TemplarWarden (Modern Enemy)|Warden]] ([[Bloated]], [[Health Regen]]), 5x [[Fallen Giant]] ([[Health Regen]], [[Nimble]], [[Bloated]]), 10x [[Breaker4]] ([[Nimble]], [[Bloated]]), 1x [[Fallen Tank]] ([[Health Regen]], [[Bloated]], [[Nimble]]), 4x [[Fallen Hero]] ([[Nimble]], [[Bloated]]), 2x [[Fallen Guardian]] ([[Bloated]], [[Stun Immunity|Stun Immune]])
|}
 
==Strategy==
===Activating The Hidden Wave===
*To activate the '''Hidden Wave''', everyone must disable [[Skills]].
*To activate the '''Hidden Wave''', oneOne player must type the numbers "120", "1" and "1009" in the game chat. If done correctly, a glitch effect will cover the screen and play some noise for a short period of time following each number.
**The three messages must be sent separately for it to work.
**The numbers must be typed out after [[Fallen Mode|Fallen]] has been selected; otherwise, it will not work.
**It will not work after the game is lost, or restarted.
*Make sure you plan ahead in order to get your base health down to 1.
**If you bring the [[Medic]], do not place it down before Wave 40, as it will heal your base.
***If you used the [[Glass]] modifier, you can ignore this step as [[Glass]] prevents over-heal.
**Preferably, you should try to get your base to 1 health within the first 42 waves.
**If you have the [[Glass]] modifier unlocked, you can apply it to instantly have 1 base health, eliminating one major step.
*As you need to kill the [[Fallen King]] in under 60 seconds, high DPS towers are required, such as the [[Accelerator]], [[Engineer]], [[Turret]] and [[Ranger]].
**Setting these towers to ''Strongest'' may also be preferable to kill the [[Fallen King]] under 60 seconds.
***Alternatively, you can use the [[Gatling GunSaboteur|Saboteur’s]] and''Aggressive focusToxins'' on the [[Fallen King]]ability if you do not want to switch theyour towers'towers’ targetingtargetings.
**You may use towers that can slow down groups of enemies, such as [[Electroshocker]] and [[Cryomancer]], set these towers to ''Last'' to stall the group of enemies so that the high DPS towers can focus more on the [[Fallen King]].
***You may also use [[Freezer]] as its ''Frost Grenade'' ability can be quite effective against the crowds of enemies.
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***If you restart the match after losing the '''Hidden Wave''', the consumables tab will disappear, so you will not be able to use consumables. If you still want to use consumables, leave the game and start another match.
 
===Triumphing The Hidden Wave ===
*You are unable to use any [[Consumables]] during the '''Hidden Wave'''.
*Before the '''Hidden Wave''' starts, all [[Farm]]s should be sold as they do not generate any more money and also take up tower slots. High DPS towers should replace the [[Farm]]s.
**This should be done on Wave 40.
*When the '''Hidden Wave''' starts, the [[Awakened Fallen King]] spawns, giving all players {{Money|2,00050,000}}. The money should be used to ensure you have the maximum amount of towers allowed and all to their maximum level.
*Make sure to bring many DPS towers with [[Flying]] detection due to the many [[Fallen Angel|Fallen Angels]] that spawn in the Hidden Wave.
*Be aware that your screen will shake a lot during the '''Hidden Wave'''. This will cause significant trouble in chaining the [[Commander]]'s ability (without keybinds), managing the [[Medic]] and moving your towers.
**You can disable screen shaking in the settings to prevent this from happening; however, your camera will still constantly zoom in and out.
*High DPS towers are required to kill the high health enemies that appear in the '''Hidden Wave'''.
*You can use the [[Gatling Gun]] to primarily focus on the [[Awakened Fallen King]] and have other towers take care of the enemy hordes.
*Towers that can slow down groups of enemies, such as the [[ElectroshockerTesla]] and [[Cryomancer]], are extremely recommendedneeded to stall the massive horde of high health enemies that appear, especially the [[Nimble]] [[Bloated]] [[Fallen Tank]]s.
*The [[Medic]] is highly recommended as there are a lot of enemies that can stun your towers.
*It is strongly advised that you play on a long map, such as [[Fungi Island]], [[U-Turn]], [[Wrecked Battlefield]] andor [[AbandonedSummer CityCastle]].
**However, it is still advised to bring towers with high DPS and stun immunity, such as the [[Ranger]], [[Ace Pilot]] and [[Pursuit]], as the sheer amount of enemies that stun your towers may outpace the [[Medic]]'s ''Cleanse'' ability.
*It is strongly advised that you play on a long map, such as [[Fungi Island]], [[U-Turn]], [[Wrecked Battlefield]] and [[Abandoned City]].
*Due to the large number of enemies, you will need to move towers as they can get out of range; be sure to strategize ahead of time.
**This can be mitigated by using the [[Ranger]], [[Pursuit]] and [[Gatling Gun]] due to their extremely large range.
**Towers such as [[Ranger]], [[EngineerPursuit]], and [[Gatling Gun]], are great choices to take down the [[Awakened Fallen King]] as the [[Awakened Fallen King]] will constantly stun, making towers such as the [[Golden Minigunner]] and [[Accelerator]], become unreliable during the '''Hidden Wave''', though the [[Medic]] can help mitigate this issue.
*If you have the [[Molten Monster (Consumable)|Molten Monster]] consumable, you can use it before wave 40 starts to spawn a [[Molten Monster]] to help clear out threatening enemies, such as the [[Nimble]] [[Bloated]] [[Fallen Tank]]s, and since it moves extremely slowly it likely will not reach the entrance before the '''Hidden Wave''' starts.
 
Line 238 ⟶ 254:
*The [[???]] narrator uses the same model as [[1x1x1x1]] from [[The Classic Event]], except that it has a completely black body.
**However, these two narrators are not the same character.
**The same character appeared in the portal in [[Failed Gateway]], which was meant to head to Lordthe Exo's[[Nil prisonZone]]. This likely means that [[???]] is meant to be [[Lord Exo]].
*The first three lines of dialogue from the [[???]] narrator is the exact same as the text used on the [[Hidden Wave (Legacy)|Legacy Hidden Wave]].
*Multiple clues were left in the lobbies for players to find and figure out how to activate the new '''Hidden Wave'''.
**The first clue was a speech bubble with squares (representing 0s) and diamonds (representing 1s) shown on the screen of the [[Hardcore Mode|Hardcore]] mode override computer, which when translated from binary would show the word "''TIME''". This hinted at having to say the time required to activate the [[Hidden Wave (Legacy)|legacy Hidden Wave]] that being 1,009 seconds.
***The number of squares and diamonds was originally misunderstood to also be a hint, that being number 32 being important to activating the '''Hidden Wave'''. This, however, was not actually true, later turning into a meme which was acknowledged by developers, even gaining its own cosmetics like the [[32]] sticker.
***This hint can still be found in-game.
**The second clue was a speech bubble with a wave in it that could be found on the dock in the survival matchmaking[[Matchmaking]] intermission lobby. This hinted at having to say the wave displayed while the [[Hidden Wave (Legacy)|legacy Hidden Wave]] was active, that being 1.
**The third clue was a speech bubble with a stopwatch in it that could be found behind BelowNatural's statue. This hinted at having to say 120, which was included in the [[Hidden Wave (Legacy)|legacy Hidden Wave's]] timer, which also at the time happened to have a stopwatch at the end due to the UI used at the time.
**The fourth clue was a broken red heart that could be found inside the roof of the survival elevator room. This hinted at having to have base health set to 1 before activating the '''Hidden Wave'''.
Line 252 ⟶ 269:
*Until [[Update Log|v1.27.2]], when triumphing the '''Hidden Wave''', the game announced the names of everyone that was in the triumph match globally with the following message: {{Color|Hard|[Server]}} '''Player''' has triumphed and defeated the {{Color|Mythic|Awakened Fallen King!}}
**It would announce each player in a separate message.
*The [[???]] narrator's dialogue on Wave 41 reuses the text that appeared upon activating the [[Hidden Wave (Legacy)|legacyLegacy Hidden Wave]].
**The music that plays during this is also a based on the [[Hidden Wave (Legacy)|legacyLegacy Hidden Wave]] intro, although it is technically part of the [[Awakened Fallen King]]'s theme.
*The '''Hidden Wave''' is one of the few ways to get {{Gem|Gems}} before reaching {{Level|50}}, however, there is little use to them other than purchasing the [[Brawler]], as every other item that can be bought with that currency requires at least {{Level|50}} to do so.
*The animation that plays when Wave 41 finishes and when [[???]] addresses the player is the same as the animation that plays during the map switching event on [[Krampus Frosthold]].
Line 269 ⟶ 286:
*'''9 August 2024''' - [[v1.27.5]]
**Wave structure changed.
*'''9 August 2024''' - [[v1.27.5|v1.27.6a]]
***Later the same day, wave structure was changed again.
**Wave structure changed.
*'''21 August 2024''' - [[v1.28.0]]
**Wave structure changed.
**Rewards are now based on the map's difficulty.
***Now gives {{Coins|Coins}} instead of {{Gem|50}}.
***{{ColourColor|VeryEasy}} gives {{Coins|800}}.
***{{ColourColor|Easy}} gives {{Coins|900}}.
***{{ColourColor|Normal}} gives {{Coins|1,000}}.
***{{ColourColor|Hard}} gives {{Coins|1,100}}.
***{{ColourColor|Insane}} gives {{Coins|1,200}}.
***Triumph bonus is applied, boosting the base rewards by {{Coins|100}}.
***First time triumph bonus removed.
Line 285 ⟶ 303:
**Rewards changed.
***Now gives {{Gem|Gems}} instead of {{Coins|Coins}}.
***{{ColourColor|VeryEasy}} changed from {{Coins|800}} to {{Gem|50}}.
***{{ColourColor|Easy}} changed from {{Coins|900}} to {{Gem|75}}.
***{{ColourColor|Normal}} changed from {{Coins|1,000}} to {{Gem|100}}.
***{{ColourColor|Hard}} changed from {{Coins|1,100}} to {{Gem|125}}.
***{{ColourColor|Insane}} changed from {{Coins|1,200}} to {{Gem|150}}.
***First time triumph bonus re-added, increased from {{Gem|50}} to {{Gem|100}}.
*'''25 September 2024''' - [[v1.33.0]]
Line 299 ⟶ 317:
**{{Bugfix}} Lighting is now correct.
**{{Bugfix}} Kick pop up now appears again, with its leave button also now appearing.
*'''16 December 2024''' - [[v1.46.0]]
**{{Bug}} Wave 41 no longer changes the wave number to 41.
**{{Bug}} '''Hidden Wave''' cannot be activated in [[Sandbox Mode|Sandbox]].
*'''16 April 2025''' - [[v1.61.0]]
**{{Bug}} Triumphing [[Fallen Mode|Fallen]] after restarting a lost '''Hidden Wave''' match allows the player to gain the '''Hidden Wave''' rewards for just triumphing [[Fallen Mode|Fallen]] mode, including badges and achievements.
*'''28 May 2025''' - [[v1.65.0]]
**'''Hidden Wave''' is now disabled when a player has the [[Skills]] setting activated.
*'''11 June 2025''' - [[v1.67.0]]
**First 50 players who triumphed the '''Hidden Wave''' will now give the {{Color|Other|Triumphant}} [[Hacker]] skin.
**'''Hidden Wave''' has been disabled.
**{{Bug}} Triumphing '''Hidden Wave''' after meeting the requirements can either give the '''Hidden Wave''' triumph rewards or prevent the match from ending.
**{{Bug}} '''Hidden Wave''' can sometimes still be activated.
*'''18 June 2025''' - [[v1.67.3|v1.67.6]]
**'''Hidden Wave''' can now be activated.
**{{Bugfix}} Triumphing the '''Hidden Wave''' now actually activates it rather than breaking in various ways.
*'''28 January 2026''' - [[v1.84.0]]
**{{Bug}} When the [[Awakened Fallen King]] spawns in, the cash reward is now just {{Money|50,000}} instead of {{Money|2,000,000}}.
*'''5 June 2026''' - [[v2.0.0]]
**Now gives {{TowerExp|185}} upon triumph due to changes in [[Fallen Mode|Fallen]] mode.
}}