Interactables: Difference between revisions

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These following currencies had to be picked up as items:
*{{Razor|[[Currencies#RazorsRazor|Razors]]}}
*{{CandyCane|[[Currencies#Candy CanesCane|<span class="candycane-text">Candy Canes</span>]]}}
*{{Pumpkins|[[Currencies#PumpkinsPumpkin|<span class="pumpkin-text">Pumpkins</span>]]}}
*{{Cookies|[[Currencies#CookiesCookie|<span class="cookie-text">Cookies</span>]]}}
*{{CandyCorns|[[Currencies#Candy CornsCorn|<span class="candycorn-text">Candy Corn</span>]]}}
*{{Bell|[[Currencies#BellsBell|<span class="candycorn-text">Bells</span>]]}}
*{{DuckyEggs|[[Currencies#Ducky EggsEgg|<span class="duckyeggs-text">Ducky Eggs</span>]]}}
*{{BeachBalls|[[Beach Ball|<span class="colour-surfandturf">Beach Balls</span>]]}}
*{{GumDrops|[[Gum Drop|<span class="colour-null">Gum Drops</span>]]}}
*{{PlushieSnowman|[[Plushie Snowman|Plushie Snowmen]]}}
*{{Bunz|[[Bunz]]}}
 
The [[Cowboy]] also used to have the ''Gold Rush'' ability. When used, it had a 4% chance of spawning a cash bag which could be picked up. It would grant between {{Money|100}} and {{Money|350}} upon being picked up. It could only be picked up by the player who activated the [[Cowboy]]'s ability.
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''For more information, see the [[Charge (Item)|Charge]] page.''
 
The '''Charge''' was an item that appeared in the [[Totality Tower]] as part of the [[Solar Eclipse Event]] and in [[Blind Faith]] as part of the [[Null & Void Event]].
 
The '''Charge''' did not appear until Wave 16 in [[Totality Tower]]. On Wave 16, '''Charges''' would randomly appear around the map. In [[Blind Faith]], they would appear once the [[Star Cannon]] was rebuilt. They were used to charge up the [[Star Cannon]] in both maps.
 
===Super Computer Parts===
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===Radio===
The '''Radio''' was an interactable item which was used to activate the [[Frost Spirit (Operation I.C.E)|Frost Spirit]]'s ''True Form''. When all shards were collected, the player needed to write "''operation ice''" or "''operation i.c.e''" in it to do so. It was not case sensitive.
 
===Logbooks===
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===Spotlight===
{{Tabber
[[File:Spotlight.png|thumb|100px]]
|The Great Finale|[[File:Spotlight.png|thumb|100px]]
''For more information, see the [[Spotlight]] page.''
 
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It was used to apply the confusion effect to regular enemies and to deal damage to the [[Left Hand]] and [[Right Hand]]. It required 10 [[Battery|Batteries]] to be used. There were three [[Spotlight]]s in total.
|The Narratorium|[[File:SpotlightFinalAct.png|thumb|100px]]
''For more information, see the [[Spotlight]] page.''
 
The '''Spotlight''' was an interactable map object that appeared in [[The Narratorium]] as part of [[The Final Act Event]].
 
It was used to stun the [[Narrator (Enemy)|Narrator]], generally when it was going to use its ''The Final Act'' ability. There were four [[Spotlight]]s in total. All four [[Spotlight]]s would be needed to be aimed at the [[Narrator (Enemy)|Narrator]] to prevent its ability.}}
 
===Star Cannon===
{{Tabber
[[File:StarCannon.png|thumb|100px]]
|Totality Tower
|[[File:SpotlightStarCannon.png|thumb|100px]]
 
''For more information, see the [[Star Cannon]] page.''
 
The '''Star Cannon''' wasis an interactable map object that appearedappears in [[Totality Tower]] as part of the [[Solar Eclipse Event]].
 
It was used to stun [[The Umbra]], generally when it was going to use its ''Shot of The Century'' ability. It requiredrequires three [[Charge (Item)|Charges]] to be used.|Blind Faith
 
|[[File:StarCannonStarCannonBlindFaith.png|thumb|100px]]
 
''For more information, see the [[Star Cannon]] page.''
 
The '''Star Cannon''' is an interactable map object that appears in [[Blind Faith]] as part of the [[Null & Void Event]].
 
It required to be rebuilt first, which when done would allow it to prevent the [[Rift Walker]]'s ''Lord Exo's Rebirth'' ability, while also dealing 1,000 damage to the hit enemy. It requires three [[Charge (Item)|Charges]] to be used.
||
}}
 
===Bunny Sentry===
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The '''Bunny Sentry''' was an interactable turret, which appeared in [[Bathroom Approach]] as part of the [[Ducky Revenge Event]].
 
It wais used to attack enemies that appeared on the map. On the final wave of the Hard difficulty, it also stopped the [[Nerd DuckDucky]] from using its ''Material Destruction'' ability.
 
==Obstacles ==
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[[The Great Finale]] - {{Money|10,800}} Total
*[[The Great Finale#Gates|Gates]] (9) - {{Money|1,200}}
 
==Shrines==
''For more information, see the [[Shrines]] page.''
 
'''Shrines''' are a special mechanic in [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes that appear every 10 waves. A shrine will emerge from the ground at a random section of the map every 10 waves with a UI notification and server chat message. Players are able to activate the shrine for {{Money|400}}, which increases by {{Money|200}} every time a new shrine appears. It is an optional feature which temporarily makes the match harder in exchange for boosting rewards gotten from a match.
 
==Other==
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**In [[Retro Crossroads]] however, the height gained from the trampoline is quite minimal.
*The car in the [[Huevous Hunt]], [[Simplicity]] and [[Korblox Temple]] is drivable by players.
*You could sit on the train trailers in the [[Operation I.C.E. Event]] Survival Intermission Lobby.