Interactables: Difference between revisions

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*{{GumDrops|[[Gum Drop|<span class="colour-null">Gum Drops</span>]]}}
*{{PlushieSnowman|[[Plushie Snowman|Plushie Snowmen]]}}
*{{Bunz|[[Bunz]]}}
 
The [[Cowboy]] also used to have the ''Gold Rush'' ability. When used, it had a 4% chance of spawning a cash bag which could be picked up. It would grant between {{Money|100}} and {{Money|350}} upon being picked up. It could only be picked up by the player who activated the [[Cowboy]]'s ability.
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The '''Spotlight''' was an interactable map object that appeared in [[The Narratorium]] as part of [[The Final Act Event]].
 
It was used to stun the [[Narrator (Enemy)|Narrator]], generally when it was going to use its ''The Final Act'' ability. There were four [[Spotlight]]s in total. All four [[Spotlight]]s would be needed to be aimed at the [[Narrator (Enemy)|Narrator]] to prevent its ability.}}
 
===Star Cannon===
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The '''Bunny Sentry''' was an interactable turret, which appeared in [[Bathroom Approach]] as part of the [[Ducky Revenge Event]].
 
It wais used to attack enemies that appeared on the map. On the final wave of the Hard difficulty, it also stopped the [[Nerd DuckDucky]] from using its ''Material Destruction'' ability.
 
==Obstacles ==
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[[The Great Finale]] - {{Money|10,800}} Total
*[[The Great Finale#Gates|Gates]] (9) - {{Money|1,200}}
 
==Shrines==
''For more information, see the [[Shrines]] page.''
 
'''Shrines''' are a special mechanic in [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes that appear every 10 waves. A shrine will emerge from the ground at a random section of the map every 10 waves with a UI notification and server chat message. Players are able to activate the shrine for {{Money|400}}, which increases by {{Money|200}} every time a new shrine appears. It is an optional feature which temporarily makes the match harder in exchange for boosting rewards gotten from a match.
 
==Other==