Interactables: Difference between revisions
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imported>Mentin123 Created page with "<center> <big class="mainheader">'''Interactables'''</big> </center> ---- <center> '''Interactables''' are objects or items that appear on the map. These can either be there to help out the player, like allowing them to apply effects to enemies or block enemy paths, or they are on the map to make it harder, like having to pay to unlock more tower placement spots. Some interactable objects also do not impact the gameplay in any way. </center> ==Items== '''Items''' are co..." |
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<div class="align-center"><span class="mainheader">'''Interactables'''</span>
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'''Interactables''' are objects or items that appear on the map. These can either be there to help out the player, like allowing them to apply effects to enemies or block enemy paths, or they are on the map to make it harder, like having to pay to unlock more tower placement spots. Some interactable objects also do not impact the gameplay in any way.
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==Items==
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===Currency===
[[File:bwopkin.png|thumb|100px|{{Pumpkins|Pumpkin}} currency in-game]]
There are mutliple items which when picked up, increase the amount of currency you have. Most of the time, this is only used for season currency. These are dropped by enemies that wear specific hats upon death. These will slowly sink into the ground, before disappearing completely.
These following currencies had to be picked up as items:
*{{Razor|[[Razor|Razors]]}}
*{{CandyCane|[[Candy Cane|<span class="candycane-text">Candy Canes</span>]]}}
*{{Pumpkins|[[Pumpkin|<span class="pumpkin-text">Pumpkins</span>]]}}
*{{Cookies|[[Cookie|<span class="cookie-text">Cookies</span>]]}}
*{{CandyCorns|[[Candy Corn|<span class="candycorn-text">Candy Corn</span>]]}}
*{{Bell|[[Bell|<span class="candycorn-text">Bells</span>]]}}
*{{DuckyEggs|[[Ducky Egg|<span class="duckyeggs-text">Ducky Eggs</span>]]}}
*{{BeachBalls|[[Beach Ball|<span class="colour-surfandturf">Beach Balls</span>]]}}
*{{GumDrops|[[Gum Drop|<span class="colour-null">Gum Drops</span>]]}}
*{{PlushieSnowman|[[Plushie Snowman|Plushie Snowmen]]}}
*{{Bunz|[[Bunz]]}}
The [[Cowboy]] also used to have the ''Gold Rush'' ability. When used, it had a 4% chance of spawning a cash bag which could be picked up. It would grant between {{Money|100}} and {{Money|350}} upon being picked up. It could only be picked up by the player who activated the [[Cowboy]]'s ability.
===Battery===
[[File:LunarBattery.png|thumb|100px]]
''For more information, see the [[Battery]] page.''
The '''Battery''' was an item that appeared in [[The Great Finale]] as part of the [[Lunar Overture Event]].
One '''Battery''' was randomly dropped when an enemy died. These batteries were then used to activate the [[Spotlight]].
===Charge===
[[File:ChargeBattery.png|thumb|100px]]
''For more information, see the [[Charge (Item)|Charge]] page.''
The '''Charge''' was an item that appeared in the [[Totality Tower]] as part of the [[Solar Eclipse Event]] and in [[Blind Faith]] as part of the [[Null & Void Event]].
The '''Charge''' did not appear until Wave 16 in [[Totality Tower]]. On Wave 16, '''Charges''' would randomly appear around the map. In [[Blind Faith]], they would appear once the [[Star Cannon]] was rebuilt. They were used to charge up the [[Star Cannon]] in both maps.
===Super Computer Parts===
[[File:SupercomputerPart1.png|thumb|100px]]
''For more information, see the [[Super Computer Parts]] page.''
'''Super Computer Parts''' were interactable items that appeared in [[The Nightmare Realm]] as part of the [[Hexscape Event]].
They were scattered on the ground at the beginning of the match and cost cash to purchase. Once all eight of them are purchased, they completed the [[The Nightmare Realm#Objectives|Super Computer]] necessary for the objective. All eight had to be purchased before Wave 20 to complete the objective, which heavily lowers the health of the [[Conserver]], the final boss of that map.
===Shards===
'''Shards''' were a collectible item found in the [[Outpost 32 (Operation I.C.E)|Outpost 32]] as part of the [[Operation I.C.E Event]]. Eight of them appeared in 16 different locations around the map. All of them needed to be collected for the radio to be used.
===Radio===
The '''Radio''' was an interactable item which was used to activate the [[Frost Spirit]]'s ''True Form''. When all shards were collected, the player needed to write "''operation ice''" or "''operation i.c.e''" in it to do so. It was not case sensitive.
===Logbooks===
''For more information, see the [[Logbooks]] page.''
'''Logbooks''' are used to add enemies as an entry in the [[Index]]. They have a chance to drop from enemies upon death.
==Offensive Objects==
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===Spotlight===
{{Tabber
|The Great Finale|[[File:Spotlight.png|thumb|100px]]
''For more information, see the [[Spotlight]] page.''
The '''Spotlight''' was an interactable map object that appeared in [[The Great Finale]] as part of the [[Lunar Overture Event]].
It was used to apply the confusion effect to regular enemies and to deal damage to the [[Left Hand]] and [[Right Hand]]. It required 10 [[Battery|Batteries]] to be used. There were three [[Spotlight]]s in total.
|The Narratorium|[[File:SpotlightFinalAct.png|thumb|100px]]
''For more information, see the [[Spotlight]] page.''
The '''Spotlight''' was an interactable map object that appeared in [[The Narratorium]] as part of [[The Final Act Event]].
It was used to stun the [[Narrator (Enemy)|Narrator]], generally when it was going to use its ''The Final Act'' ability. There were four [[Spotlight]]s in total. All four [[Spotlight]]s would be needed to be aimed at the [[Narrator (Enemy)|Narrator]] to prevent its ability.}}
===Star Cannon===
{{Tabber
|Totality Tower
|[[File:StarCannon.png|thumb|100px]]
''For more information, see the [[Star Cannon]] page.''
The '''Star Cannon''' is an interactable map object that appears in [[Totality Tower]] as part of the [[Solar Eclipse Event]]
It was used to stun [[The Umbra]], generally when it was going to use its ''Shot of The Century'' ability. It requires three [[Charge (Item)|Charges]] to be used.|Blind Faith
|[[File:StarCannonBlindFaith.png|thumb|100px]]
''For more information, see the [[Star Cannon]] page.''
The '''Star Cannon''' is an interactable map object that appears in [[Blind Faith]] as part of the [[Null & Void Event]].
It required to be rebuilt first, which when done would allow it to prevent the [[Rift Walker]]'s ''Lord Exo's Rebirth'' ability, while also dealing 1,000 damage to the hit enemy. It requires three [[Charge (Item)|Charges]] to be used.
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===Bunny Sentry===
[[File:BunnySentry.png|thumb|100px]]
''For more information, see the [[Bunny Sentry]] page.''
The '''Bunny Sentry''' was an interactable turret, which appeared in [[Bathroom Approach]] as part of the [[Ducky Revenge Event]].
It wais used to attack enemies that appeared on the map. On the final wave of the Hard difficulty, it also stopped the [[Nerd Ducky]] from using its ''Material Destruction'' ability.
==Obstacles ==
'''Obstacles''' are objects which either block tower placement or prevent enemies from moving down a path, though they can also have additional effects, like increasing base health. They need to be purchased using cash to be removed or built.
===Tower Obstacles ===
[[D00M's Revenge]] - {{Money|71,050}} Total
*[[D00M's Revenge#Plots|Plot Spaces]] (38) - Varied Cost
*[[D00M's Revenge#Plots|Cliff Spaces]] (9) - Varied Cost
[[Cold Ambush]] - {{Money|30,300}} Total
*[[Cold Ambush#Plots|Plot Spaces]] (9) - Varied Cost
*[[Cold Ambush#Plots|Cliff Spaces]] (7) - Varied Cost
===Enemy Obstacles===
[[The Great Finale]] - {{Money|10,800}} Total
*[[The Great Finale#Gates|Gates]] (9) - {{Money|1,200}}
==Shrines==
''For more information, see the [[Shrines]] page.''
'''Shrines''' are a special mechanic in [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes that appear every 10 waves. A shrine will emerge from the ground at a random section of the map every 10 waves with a UI notification and server chat message. Players are able to activate the shrine for {{Money|400}}, which increases by {{Money|200}} every time a new shrine appears. It is an optional feature which temporarily makes the match harder in exchange for boosting rewards gotten from a match.
==Other==
These are interactable objects that do not fit in any other category.
*In the first version of the [[Crossroads]] map and the current [[Retro Crossroads]], there is a trampoline that appeared in one of the quadrants. When stepped on by a player, it would launch them into the air.
**In [[Retro Crossroads]] however, the height gained from the trampoline is quite minimal.
*The car in the [[Huevous Hunt]], [[Simplicity]] and [[Korblox Temple]] is drivable by players.
*You could sit on the train trailers in the [[Operation I.C.E Event]] Survival Intermission Lobby.
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[[Category:Features]]
[[Category:Browse]]
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