Intermediate Mode: Difference between revisions
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imported>SteamStanley Are you going to follow me here too, Raspbelle? |
imported>Mentin123 No edit summary |
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{{ModeTabs|Story = No}}
{{ModeInfobox
|title1 = {{Color|
|image1 = PatientZeroIntermediateIcon.png
|waves = 30
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|starting_cash = {{Money|500}}<br/>{{Money|600}} (Group Bonus)
|time = 18:00
|rewards = {{Coins|600}}
}}
{{QuoteContainer|
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}}
==Description==
'''Intermediate''' mode is one of the six main survival modes. It has 30 waves, and the final boss is [[Patient Zero
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
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!Coins Reward
!EXP Reward
!Tower EXP Reward
|-
|{{Coins|500}} ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + {{Coins|100}} (Triumph Only)
|{{Exp|120}} ÷ (1 + [(30 ÷ Current Wave) - 1])
|{{TowerExp|35}} ÷ (1 + [(25 ÷ Current Wave) - 1]) + {{TowerExp|40}} (Triumph Bonus)
|}
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{{Badge
|title = Defeated
|description = Destroy the apocalypse from its roots! You have defeated Intermediate mode!
|image = Aug25IntermediateBadge.png
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|-
|[[Giant Boss]]<br/>Wave 28<br/>2 Total
|[[Patient Zero
|}
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'''Bolded''' names indicate an enemy type's debut.
There is a total of 1,483 enemies in '''Intermediate''' mode, excluding uncountable summoned enemies from [[Patient Zero
For former wave structures of '''Intermediate''' mode, visit the [[Intermediate Mode/Waves|Waves]] page.
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| style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]]
|From what I can tell,
|-
|12
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|-
| style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]]
|It seems a medical specialist named
|-
| style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]]
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| rowspan="2" |24
| style="width:75px;" |[[File:ProfessorVResearch.gif|thumb|center|75px|[[Professor V]]]]
|Here's some more. It was a hunch, but
| rowspan="2" |6x [[Elite Hazmat]], 3x [[Breaker4]], 4x [[Reaver]] ([[Bloated]]), 6x [[Slime]], 1x [[Speedy Boss]], 6x [[Bolt]], 4x [[Ghoul]] ([[Hidden (Attribute)|Hidden]], [[Bloated]]), 6x [[Slime]], 1x [[Boomer]], 6x [[Elite Hazmat]], 1x [[Speedy Boss]] ([[Nimble]]), 6x [[Bolt]] ([[Bloated]], [[Nimble]]), 6x [[Elite Hazmat]], 3x [[Breaker4]], 6x [[Slime]], 4x [[Ghoul]] ([[Hidden (Attribute)|Hidden]]), 1x [[Boomer]], 3x [[Reaver]] ([[Nimble]]), 2x [[Living Experiment]], 1x [[Living Experiment]] ([[Bloated]])
|-
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| rowspan="4" |25
| style="width:75px;" |[[File:ProfessorVAggressive.gif|thumb|center|75px|[[Professor V]]]]
|From my guess,
| rowspan="4" |6x [[Slime]], 2x [[Ghoul]] ([[Hidden (Attribute)|Hidden]]), 3x [[Hidden Boss]], 6x [[Elite Hazmat]], 4x [[Breaker4]], 5x [[Slime]], 3x [[Reaver]], 3x [[Ghoul]] ([[Hidden (Attribute)|Hidden]]), 3x [[Slime]], 1x '''[[Failed Experiment]]''' ([[Boss]]), 4x [[Bolt]]
|-
| style="width:75px;" |[[File:ProfessorVNeutral.gif|thumb|center|75px|[[Professor V]]]]
|Wait... What if
|-
| style="width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]]
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| rowspan="2" |28
| style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]]
|We've got eyes on
| rowspan="2" |10x [[Bolt]] ([[Bloated]], [[Nimble]]), 6x [[Elite Hazmat]], 1x [[Boomer]], 1x [[Living Experiment]], 3x [[Ghoul]] ([[Hidden (Attribute)|Hidden]], [[Bloated]], [[Nimble]]), 6x [[Elite Hazmat]], 6x [[Slime]], 5x [[Bolt]] ([[Bloated]], [[Nimble]], [[Hidden (Attribute)|Hidden]]), 5x [[Reaver]] ([[Bloated]]), 1x [[Boomer]], 3x [[Breaker4]], 6x [[Slime]], 1x [[Speedy Boss]], 2x [[Reaver]] ([[Bloated]], [[Nimble]]), 1x '''[[Giant Boss]]''' ([[Bloated]], [[Boss]])
|-
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|30
| style="width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px|[[Commander (Narrator)|Commander]]]]
|There's
|5x [[Normal]] ([[Bloated]]), 5x [[Speedy]] ([[Bloated]]), 5x [[Slow]] ([[Bloated]]), 5x [[Abnormal]] ([[Bloated]]), 5x [[Quick]] ([[Bloated]]), 5x [[Heavy]] ([[Bloated]]), 5x [[Slime]], 1x [[Boomer]], 3x [[Normal Boss]] ([[Bloated]], [[Nimble]]), 3x [[Elite Abnormal]] ([[Bloated]]), 2x [[Breaker4]], 1x [[Boomer]], 5x [[Slime]], 3x [[Reaver]] ([[Bloated]]), 3x [[Ghoul]] ([[Hidden (Attribute)|Hidden]], [[Bloated]], [[Nimble]]), 6x [[Bolt]], 2x [[Living Experiment]], 1x '''[[Patient Zero
|-
! colspan="4" |Lose Dialogue
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==Trivia==
*'''Intermediate''' mode is the first regular survival mode to have music play on waves other than the final wave.
**[[Hardcore Mode|Hardcore]] mode
*'''Intermediate''' mode was first teased in an update forecast in September 2023, slated to release in early November 2023.
*The mode is not named after its final boss, [[Patient Zero]].
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***{{Color|Uncommon}} rewards now also include the [[Ducky Squad]] (1-2).
*'''5 June 2026''' - [[v2.0.0]]
**Now gives tower experience, with a {{TowerExp|35}} base reward and an {{TowerExp|40}} triumph bonus.
**Voiceline dialogues added.
***{{Bug}}
*'''
**{{Bugfix}} Voiceline dialogues now play correctly.
}}
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