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==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $FDMG$ = {{#expr:ceil(Bomb Damage * 0.3)}} $IDMG$ = {{#expr:Fire Bomb.Bomb Damage * 0.2 round 0}} $PDMG$ = {{#expr:Fire Bomb.Bomb Damage * 0.1 round 0}} $CDMG$ = {{#expr:Fire Bomb.Bomb Damage * 0 round 0}} $DPS$ = Bomb Damage / Firerate $BDPS$ = Burn Damage $CDPS$ = $DPS$ + $BDPS$ $PDPS$ = Poison Damage / Poison Tick $TED$ = Burn Damage * (Burn Time / Burn Tick) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 400; 670; 2750; 8500 $FSE-DETECTION$ = 3; 0; $FSE-UPGRADE$ = Trained Juggling; Cold Humor; Potent Bombs; Harlequin of Doom $FSE-UPGRADEICON$ = 15332518871; 15332518503; 15332518237; 15332519184 $FSE-META$ = Exclusive; File:JesterIcon.png $BREF$ = <ref>Burn damage is 30% of base damage.</ref> $DREF$ = <ref name="dps">DPS assumes only one enemy is hit and that only one type of bomb is used.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage Γ (Burn Time Γ· Burn Tick).</ref> $IREF$ = <ref>Damage is 20% of the regular damage.</ref> $PREF$ = <ref>Poison damage is 30% of base damage.</ref> $DPREF$ = <ref>DPS assumes only one enemy is hit from one poisonous puddle and that only one type of bomb is used.</ref> $CREF$ =<ref>Damage is 0% of the regular damage.</ref> $R$ = $FNC-RECURSION$ </var> <tabber> |-|Fire Bomb = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="14" |Fire Bomb |- ! Level !! Cost !! Total Cost !! Bomb Damage !! Burn Damage$BREF$ !! Firerate !! Burn Tick !! Burn Time !! Range !! Explosion Range !! Max Hits !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $FDMG$ || 1.2 || 0.25 || 0.25 || 10 || 6 || 4 || $TED$ || $CDPS$<ref>$DPS$ regular DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || $FDMG$ || 1 || 0.25 || 0.25 || 12.3 || 6 || 4 || $TED$ || $CDPS$<ref>$DPS$ regular DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || $FDMG$ || 1 || 0.25 || 0.25 || 13 || 6 || 4 || $TED$ || $CDPS$<ref>$DPS$ regular DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 30 || $FDMG$ || 1 || 0.25 || 0.25 || 13 || 6 || 4 || $TED$ || $CDPS$<ref>$DPS$ regular DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 48 || $FDMG$ || 0.6 || 0.25 || 0.25 || 16 || 6 || 4 || $TED$ || $CDPS$<ref>$DPS$ regular DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}} |} </div> |-|Ice Bomb = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="14" |Ice Bomb |- ! Level !! Cost !! Total Cost !! Bomb Damage$IREF$ !! Firerate !! Range !! Explosion Range !! Slowdown Time !! Slowdown per Hit !! Max Slowdown !! Defense Melt !! Max Hits !! DPS$DREF$ !! Cost Efficiency |- | 2 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || $IDMG$ || 1 || 13 || 6 || 3 || 25% || 25% || 0% || 4 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || $IDMG$ || 1 || 13 || 7 || 3 || 25% || 25% || 1% || 4 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || $IDMG$ || 0.6 || 16 || 7 || 3 || 25% || 25% || 1% || 4 || $DPS$ || {{Money|$CE$}} |} </div> |-|Poison Bomb = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="10" |Poison Bomb |- ! Level !! Cost !! Total Cost !! Poison Damage$PREF$ !! Firerate !! Poison Tick !! Range !! Poison Time !! DPS$DPREF$ !! Cost Efficiency |- | 3 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || $PDMG$ || 1 || 0.4 || 13 || 30 || $PDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || $PDMG$ || 0.6 || 0.4 || 16 || 30 || $PDPS$ || {{Money|$CE$}} |} </div> |-|Confusion Bomb = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |Confusion Bomb |- ! Level !! Cost !! Total Cost !! Bomb Damage$CREF$ !! Firerate !! Range !! Explosion Range !! Confusion Time !! Confusion Cooldown !! Max Hits !! DPS$DREF$ !! Cost Efficiency |- | 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || $CDMG$ || 0.6 || 16 || 6 || 2 || 6 || 4 || $DPS$ || {{Money|N/A}} |} </div> </tabber> </nowiki>}}
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