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==Strategy== *The '''Jester''' has four bombs that have unique effects on enemies. **The fire bomb deals burn damage, which is half of the '''Jester's''' damage. **The ice bomb slows down enemies, though its damage is 20% of the '''Jester's''' damage. **The poison bomb, instead of exploding, creates a poisonous puddle that damages enemies and reduces defense. Damage is 30% of the '''Jester's''' damage. **The confusion bomb causes non-boss enemies to go towards the entrance instead of the exit, though it deals no damage. *If the bomb for a slot is changed, the '''Jester''' will not change the bomb or bombs it is currently holding until it throws them. The ''Equip Bombs'' ability can be used to make the '''Jester''' change its bombs instantly. *While the '''Jester''' can indirectly hit flying enemies with its explosions, this should not be completely relied on, and you should use other flying detecting towers instead. *The '''Jester''', for most bombs, is a splash damage tower, allowing it to deal damage to lead enemies. **It also bypasses [[Defense]], though its poison damage does not. *Poison bombs can be quite good against crowds, as their poisonous puddles can deal a lot of damage when stacked. *The ice bomb can decrease up to 33% of an enemy's defense through its chill, making it very useful against enemies with high defense. **If you use another defense melting tower, like the [[Pyromancer]], you can remove most of the enemy's defense or remove it entirely. However, do note that the '''Jester's''' defense melting does not stack with other chilling towers. *The '''Jester''' can be very useful at slowing down enemies because of its ice and confusion bombs, especially when used together. **Do note that the ice bomb will make confused enemies walk slower, making them walk a shorter distance to the entrance, reducing the confusion bomb's effectiveness. ***However, as the confusion bomb has a cooldown before it can be applied again, the ice bomb can still be useful at slowing while confusion bomb is on cooldown. **The ice bomb cannot slow down enemies that are immune to freeze, as the regular [[Freeze Immunity]] also prevents enemies from being slowed down by the chillness slowdown. ***However, bosses can still be slowed down by it, as long as they do not have the regular [[Freeze Immunity]], as boss enemies are only affected less by the chillness slowdown. **The confusion bomb will make enemies walk towards the entrance instead of the exit, with the distance depending on the enemy's speed. Because of this, faster enemies will be more affected by it than slower ones. ***If a confused enemy reaches the entrance, it will change directions and move towards the exit, even if currently confused. Therefore, '''Jesters''' with confusion bombs should not be placed next to the entrance, so that the confusion effect does not get wasted by this. **Having multiple '''Jesters''' with ice or confusion bombs can be quite useful at slowing down hordes, due to the bomb's max hits of five. *You can use combinations such as poison and confusion bomb '''Jesters''' combined; the poison puddles will deal damage while the confusion bomb will stall enemies. *The '''Jester''' has somewhat low range even at Level 4, so proper placement is important to effectively utilize its range. **The [[DJ Booth]] can alleviate this low range while also lowering upgrade costs. The Level 2 [[Ranger]]'s buff can be used, but it is far less effective since it does not give as much range and is temporary for each wave. *The [[Commander]] can help alleviate the '''Jester's''' somewhat slow firerate. *When using multiple Level 4 '''Jesters''', it is recommended that each '''Jester''' has varied combinations of bombs, like poison and ice bombs, to ensure they can be at their most efficient. *The '''Jester''' may struggle against fast enemies like the [[Quick]], [[Enraged]] or [[Bolt]] because of its low range, slow firerate and ability to throw projectiles, allowing them to get out of their range quickly, at times without any damage dealt to them. **However, multiple '''Jesters''' can be quite effective against them. **Towers like the [[Tesla]], [[Warden]] or [[Sledger]] can be useful at giving '''Jesters''' more time to hit enemies. *Some enemies can buff enemies by leaving something on the path, like the [[Toxic]] and [[Super Toxic]]'s acid puddles that heal enemies. When an enemy is confused, it could walk back towards the acid puddle, regenerating its health, meaning confusion bombs are not recommended against them. **Ice bombs can be used as an alternative against such enemies, though as it makes enemies walk slower, they will walk on it for a longer amount of time, allowing them to heal more. **This also allows the [[Cowboy]] or [[Golden Cowboy]] to take more shots, providing more cash.
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