Marshlands: Difference between revisions

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{{MapInfobox
|title1 = Marshlands
|image1 = <tabber>
|-|Icon = [[File:MA logoMarshlandsIcon.png]]
|-|View = [[File:MarshlandsViewMarshlandsView2.png]]
|-|Top Down = [[File:MarshlandsTopDown.png]]
</tabber>
|developer = Your_Adversary
|difficulty ={{Colour|00FFFF| Normal}}
|length_measurement = 01:02.94
|length=[[:Category:Long_Maps|Long]]
|wave_structure = Normal
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
}}
__TOC__
 
==SummaryDescription==
'''Marshlands''' is a daytimenighttime [[Maps|map, with light haze,]] that takes place in a forested wetland.
 
==Design & Path==
{{Tabber
'''Marshlands''' takes place in a canyon that has a waterfall. This flows into a swamp-like area where it flows off into a river into the mountains. The swamp appears to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings can be seen around the map. Mountains surround the entire map and trees can also be seen growing in the wetland.
|Current
|'''Marshlands''' takes place in a swamp surrounded by mountains. The terrain is split into three parts by the waters, which are connected by wooden bridges. Trees can be seen in the waters and on the land. Multiple small cliffs and large stones are also scattered across the map. A broken wooden building can also be found here.
 
The grey slatebrown path beginsstarts and ends at two caves in thea mountainscave. AtIt severalcrosses points,over ittwo goesbridges intoto theget water. One water section ofover the path is supported by wooden plankswaters.
|Version 1
|'''Marshlands''' takestook place in a canyon that hashad a waterfall. This flowsflowed into a swamp-like area where it flowsflowed off into a river into the mountains. The swamp appearsappeared to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings cancould be seen around the map. Mountains surroundsurrounded the entire map and trees cancould also be seen growing in the wetland.
 
The grey slate path began and ended at two caves in the mountains. At several points, it went into the water. One water section of the path was supported by wooden planks.
}}
 
==Interactive Map==
{{Tabber
|Current
|{{Map:MarshlandsV2}}
|Version 1
|{{Map:Marshlands}}
}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Normal}}
 
==Strategy==
*Your towers should be placed further down the path as they would have more time to hit enemies there.
*This map has awkward cliff spots, so the [[DJ Booth]] should be used to so that cliff towers can have good coverage of the map.
*The [[DJ Booth]] is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size.
*Towers, like the [[Sledger]], [[Toxic Gunner]] and [[Electroshocker]], can help slow down enemies, since there are many corners where they can be placed.
*There are multiple cliff spots near the middle of the map, which allow cliff towers such as the [[Ranger]] to cover a decent amount of the path.
**Short-range towers, like the [[Gladiator]] and [[Shotgunner]], are also ideal for this reason.
**As the [[Ranger]] can cover the entire map, this tower is especially recommended.
*Towers should be placed near the small pond, or the end as this is where most of the ground space are.
*This map has a very long path, possibly enabling the player to farm early waves with less risk.
**The section near the destroyed building will likely be out of range unless you have a long-range tower like the [[Turret]] boosted by the [[DJ Booth]].
 
==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
MA logo.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|View}}
<gallery>
MarshlandsView.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|Top Down}}
<gallery>
RahnnemshNOWATERMARK.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
MarshlandsDI1.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
*A humanoid cancould behave been seen sitting down on a computer monitor outside the first version of the map, with text on the monitor's screen that reads, "He came out of nowhere. He had no family. He had no dreams. He had one goal. Revenge."
**This text is a reference to the game, ''SUPERHOT: MIND CONTROL DELETE''.
*SimilarThere used to [[Autumnbe Falling]],a bug where some enemies canwould get stuck inwhen the middlepath areadipped whento goingthe onwater onto the planks on the first version of the map.
 
==Update History==
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Marshlands''' added.
**{{Bug}} Enemies can get stuck when the path dips to the water onto the planks.
*'''12 March 2022''' - [[v1.1.0]]
**{{Bugfix}} Enemies can no longer get stuck when the path dips to the water onto the planks.
*'''31 October 2022''' - [[v1.4.2]]
**'''Marshlands''' remade.
**Made playable in [[Hardcore Mode|Hardcore]] mode.
**Difficulty changed from {{Color|Normal}} to {{Color|Easy}}.
**[[Enemies Beta]] modifier added.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
 
 
 
{{MapNavBox}}
[[Category:Normal Maps]]
[[Category:Long Maps]]