Marshlands: Difference between revisions

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</tabber>
|developer = Your_Adversary
|difficulty = EasyNormal
|length_measurement = 01:02.94
|length = Long
|wave_structure = β-Normal<br/>β-[[:Category:Hardcore Maps|Hardcore]]
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]
}}
__TOC__
==Description==
'''Marshlands''' is a nighttime [[Maps|map]] that takes place in a forested wetland.
 
==Design & Path==
This map is included in the map rotation for [[Hardcore Mode|Hardcore]] mode, as well as the regular map rotation for normal gameplay.
{{Tabber
|-|Current =
|'''Marshlands''' takes place in a swamp surrounded by mountains. The terrain is split into three parts by the waters, which are connected by wooden bridges. Trees can be seen in the waters and on the land. Multiple small cliffs and large stones are also scattered across the map. A broken wooden building can also be found here.<br/>The brown path starts and ends at a cave. It crosses over two bridges to get over the waters.
 
The brown path starts and ends at a cave. It crosses over two bridges to get over the waters.
'''Marshlands''' has the [[Enemies Beta]] modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
|-|Version 1 =
|'''Marshlands''' took place in a canyon that had a waterfall. This flowed into a swamp-like area where it flowed off into a river into the mountains. The swamp appeared to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings could be seen around the map. Mountains surrounded the entire map and trees could also be seen growing in the wetland.<br/>The grey slate path began and ended at two caves in the mountains. At several points, it went into the water. One water section of the path was supported by wooden planks.
 
The grey slate path began and ended at two caves in the mountains. At several points, it went into the water. One water section of the path was supported by wooden planks.
==Design & Path==
}}
<tabber>
|-|Current =
'''Marshlands''' takes place in a swamp surrounded by mountains. The terrain is split into three parts by the waters, which are connected by wooden bridges. Trees can be seen in the waters and on the land. Multiple small cliffs and large stones are also scattered across the map. A broken wooden building can also be found here.<br/>The brown path starts and ends at a cave. It crosses over two bridges to get over the waters.
|-|Version 1 =
'''Marshlands''' took place in a canyon that had a waterfall. This flowed into a swamp-like area where it flowed off into a river into the mountains. The swamp appeared to have flooded part of the map, with a destroyed building and several planks being seen in the swamp. Despite being a wetland, several buildings could be seen around the map. Mountains surrounded the entire map and trees could also be seen growing in the wetland.<br/>The grey slate path began and ended at two caves in the mountains. At several points, it went into the water. One water section of the path was supported by wooden planks.
</tabber>
 
==Interactive Map==
{{Tabber
<tabber>
|-|Current =
|{{Map:MarshlandsV2}}
|-|Version 1 =
|{{Map:Marshlands}}
}}
</tabber>
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Normal}}
 
==Strategy==
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*The [[DJ Booth]] is quite useful as it can buff both ground and cliff towers to have more range due to the map's large size.
*There are multiple cliff spots near the middle of the map, which allow cliff towers such as the [[Ranger]] to cover a decent amount of the path.
**As the [[Ranger]] can cover the entire map, this tower is especially recommended.
*This map has a very long path, possibly enabling the player to farm early waves with less risk.
 
==Gallery==
{{Gallery|
==='''Map Icons'''===
{{GalleryHeader|Map Icons}}
<gallery>
MA logo.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|View}}
==='''View'''===
<gallery>
MarshlandsView.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
==='''{{GalleryHeader|Top Down'''===}}
<gallery>
RahnnemshNOWATERMARK.png|First version (8 May 2021 – 31 October 2022)
</gallery>
 
==='''{{GalleryHeader|Development Images'''===}}
<gallery>
MarshlandsDI1.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
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==Update History==
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Marshlands''' added.
**'''{{Bug''':}} Enemies can get stuck when the path dips to the water onto the planks.
*'''12 March 2022''' - [[v1.1.0]]
**'''{{Bugfix''':}} Enemies can no longer get stuck when the path dips to the water onto the planks.
*'''31 October 2022''' - [[v1.4.2]]
**'''Marshlands''' remade.
**Made playable in [[Hardcore Mode|Hardcore]] mode.
**Difficulty changed from {{ColourColor|Normal}} to {{ColourColor|Easy}}.
**[[Enemies Beta]] modifier added.
*'''25 October 2024''' - [[v1.38.0]]
**Difficulty changed from {{Color|Easy}} to {{Color|Normal}}.
*'''5 June 2026''' - [[v2.0.0]]
|modifiers = **[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
 
 
 
{{MapNavBox}}
[[Category:Hardcore Maps]]