Medic/History: Difference between revisions

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{{Tabs|History}}
{{TabsHistory|Medic|ARTICLE= [[Medic|ARTICLE]]|GALLERY= [[Medic/Gallery|GALLERY]]}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Medic|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21Enforcer MarchTower 2023Update (14 August 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
 
'''Medic''' gains [[Freeze Immunity]] for the duration
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,291}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|2,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}
 
 
Sell Price Changes to {{Money|6,958}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Enforcer Tower Update (14 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
 
'''Medic''' gains [[Freeze Immunity]] for the duration
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,141}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|275}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
-90 Overheal Limit
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
 
'''Medic''' gains [[Freeze Immunity]] for the duration
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+90 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,141}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|675}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,391}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 30% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,391}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|15,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 4 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 30% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,391}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost to all assigned towers.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|675}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,391}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 30% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,391}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|15,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 4 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 30% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,391}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 400; 675; 2700; 6000; 15000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
| 4 || $R$ || $R$ || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''26 November 2025 – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|500}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,816}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 November 2025 – 26 November 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|500}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them lead and flying detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,816}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Modifiers & Trials Update (24 September 2025) – 12 November 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]15%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|5300}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them all detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,483}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,816}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Gives all toggled towers damage buff.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 500; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 15% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Revive & Reload Update (20 August 2025) – Modifiers & Trials Update (24 September 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconAug25.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Category = Intermediate
|Role = Support
|Cost = {{Money|500}}
|Footprint = 1.5
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = N/A
|Damage Type = N/A
|Firerate = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
|Title2 = Max Targets
|Stat2 = 1
|Title3 = [[Firerate Buff]]
|Stat3 = [[File:Cooldown Buff.png|20px|Firerate Buff]]20%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|300}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|750}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|516}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+5 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them all detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|1.416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|3,416}}}}
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|16,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+30 Overheal Limit
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,750}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Gives all toggled towers damage buff.
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 300; 750; 2700; 6000; 16000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A
|-
| 1 || $R$ || $R$ || 20% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A
|-
| 2 || $R$ || $R$ || 20% || 0% || 14 || 5 || 5 || 3 || 6 || 0.5 || N/A
|-
| 3 || $R$ || $R$ || 20% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 7.5
|-
| 4 || $R$ || $R$ || 20% || 27.5% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 10
|-
| 5 || $R$ || $R$ || 20% || 40% || 20 || 25 || 50 || 5 || 2.5 || 0.5 || 15
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 March 2025 – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|800}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|1,500}}.</ref>
|Category = Intermediate
|Role = Support
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 5
|Title1 = Healing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|200}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price Changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|400}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price Changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|800}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell Price Changes to {{Money|616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|1,750}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price Changes to {{Money|1,200}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Goddess Of Healing|Cost = {{Money|5,000}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+Flying Detection {{Flying|Flying Detection}}
 
0.525 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Cleansing Ability
 
 
Sell Price Changes to {{Money|2,867}}}}
 
==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time= 20s Cooldown|Ability Title = Cleansing|Image = [[File:Medic_Ability.png|100px]]|Information =
Instantly removes debuffs from all towers within its range (such as stuns).
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 200; 400; 800; 1750; 5000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 13 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 0.5 || 16 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''21 March 2023 – 12 March 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
Line 21 ⟶ 1,255:
|Placement = N/A
|Fly = N/A
|Title1 = Base Health RecoveredHealing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 32 ⟶ 1,266:
 
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribe Vitamins|Cost -= {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.008025 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 48 ⟶ 1,282:
 
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.808825 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Goddess Of Healing|Cost -= {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.658675 > 0.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Cleansing Ability
Line 70 ⟶ 1,304:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Base Health Recovered
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.008
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.98
| style="padding: 5px;" align="center" |5
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.008
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.98
| style="padding: 5px;" align="center" |5
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,200}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.808
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.43
| style="padding: 5px;" align="center" |5
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.808
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |7.44
| style="padding: 5px;" align="center" |5
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|9,100}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.658
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12.16
| style="padding: 5px;" align="center" |5
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.308
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |25.97
| style="padding: 5px;" align="center" |5
|}
</div>
</nowiki>}}
</center>
</div>
Line 139 ⟶ 1,342:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultMedicIconn.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Category = Intermediate
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.008025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]10
Line 154 ⟶ 1,359:
|Placement = N/A
|Fly = N/A
|Title1 = Base Health RecoveredHealing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 165 ⟶ 1,370:
 
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribe Vitamins|Cost -= {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.008025 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 183 ⟶ 1,388:
 
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.808825 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Goddess Of Healing|Cost -= {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.658675 > 0.308325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Cleansing Ability
Line 207 ⟶ 1,412:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Base Health Recovered
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.008
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.98
| style="padding: 5px;" align="center" |5
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.008
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.98
| style="padding: 5px;" align="center" |5
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,200}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.808
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.43
| style="padding: 5px;" align="center" |7
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.808
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |7.44
| style="padding: 5px;" align="center" |7
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|9,100}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.658
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12.16
| style="padding: 5px;" align="center" |10
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.308
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |25.97
| style="padding: 5px;" align="center" |10
|}
</div>
</nowiki>}}
</center>
</div>
Line 276 ⟶ 1,450:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultMedicIcon.png|100px]]
|Unlock Cost = {{Coins|1,500}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Placement Type = Ground
Line 291 ⟶ 1,466:
|Placement = N/A
|Fly = N/A
|Title1 = Base Health RecoveredHealing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 302 ⟶ 1,477:
 
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribe Vitamins|Cost -= {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 308 ⟶ 1,483:
1.03 > 0.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information =
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 320 ⟶ 1,495:
 
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 326 ⟶ 1,501:
0.83 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Goddess Of Healing|Cost -= {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.68 > 0.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 344 ⟶ 1,519:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Base Health Recovered
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.03
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.94
| style="padding: 5px;" align="center" |5
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.03
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.91
| style="padding: 5px;" align="center" |5
|-
| 3 || $R$ || $R$ || 6 || 0.8 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,200}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.83
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.23
| style="padding: 5px;" align="center" |7
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.83
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |7.23
| style="padding: 5px;" align="center" |7
|-
| 5 || $R$ || $R$ || 8 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|9,100}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.68
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.76
| style="padding: 5px;" align="center" |10
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.33
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |24.24
| style="padding: 5px;" align="center" |10
|}
</div>
</nowiki>}}
</center>
</div>
Line 413 ⟶ 1,557:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Medic.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Placement Type = Ground
Line 426 ⟶ 1,571:
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = N/A
|Title1 = Base Health RecoveredHealing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 437 ⟶ 1,582:
 
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribe Vitamins|Cost -= {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 443 ⟶ 1,588:
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
Line 457 ⟶ 1,602:
 
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Goddess Of Healing|Cost -= {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 479 ⟶ 1,624:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Base Health Recovered
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.9
| style="padding: 5px;" align="center" |5
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |1.86
| style="padding: 5px;" align="center" |5
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,200}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.85
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.06
| style="padding: 5px;" align="center" |7
|-
| 4 || $R$ || $R$ || 10 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |14.55
| style="padding: 5px;" align="center" |7
|-
| 5 || $R$ || $R$ || 10 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|9,100}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |18.18
| style="padding: 5px;" align="center" |10
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,600}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |0.35
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |28.57
| style="padding: 5px;" align="center" |10
|}
</div>
</nowiki>}}
</center>
</div>
Line 548 ⟶ 1,662:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
 
{{BaseStat
==Base Stats==
{{BaseStat2
|Image = [[File:Medic.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|900}}
|Footprint = Average
|Type = Support<br/>Offensive
|Sell Price = {{Money|300}}
|Placement Type = Ground
Line 562 ⟶ 1,676:
|Range = [[File:Range Icon.png|20px|Range]]10
|Placement = N/A
|Title1 = Base Health RecoveredHealing
|Stat1 = [[File:HealingIcon.svg|20px|Healing]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|400}}|Image = [[File:Medic Upgrade 1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 573 ⟶ 1,687:
 
Sell Price Changes to {{Money|433}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribe Vitamins|Cost -= {{Money|900}}|Image = [[File:Medic Upgrade 2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 579 ⟶ 1,693:
1.05 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 7 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|733}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,400}}|Image = [[File:Medic_Upgrade_3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+3 Damage [[File:Damage Icon.png|20px|Damage]]
Line 593 ⟶ 1,707:
 
Sell Price Changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|4,500}}|Image = [[File:Medic Upgrade 4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
7 > 10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
 
Sell Price Changes to {{Money|3,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Goddess Of Healing|Cost -= {{Money|6,500}}|Image = [[File:Medic Upgrate 5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 615 ⟶ 1,729:
}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 900; 2400; 4500; 6500
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; Goddess Of Healing
$FSE-UPGRADEICON$ = 4119547116; 4119547593; 4119548000; 4119548431; 4119548907
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Healing !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
! scope="col" style="padding: 5px;" align="center" |Base Health Recovered
|-
| 1 || $R$ || $R$ || 3 || 1 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.9
| style="padding: 5px;" align="center" |5
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 12 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,300}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.86
| style="padding: 5px;" align="center" |5
|-
| 3 || $R$ || $R$ || 9 || 0.5 || 15 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,200}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |0.85
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.06
| style="padding: 5px;" align="center" |7
|-
| 4 || $R$ || $R$ || 11 || 0.5 || 16 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |16.36
| style="padding: 5px;" align="center" |7
|-
| 5 || $R$ || $R$ || 11 || 0.3 || 18 || 10 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|9,100}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.55
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,600}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.35
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |31.43
| style="padding: 5px;" align="center" |10
|}
</div>
</nowiki>}}
</center>
</div>
</div>
 
==Notes==
<references/>
 
__NOTOC__
 
{{TowerNavBox}}
[[Category:History]]