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==Description== The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}. The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple '''Medics''', the health regeneration and overheal stacks with each '''Medic'''. Similarly, these effects stack with other sources of such effects, like [[Skills]]. The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected. At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]], [[Stun Immunity]] and [[Freeze Immunity]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the buffs from it. While this ability is active, the '''Medic''' itself gains the [[Freeze Immunity]]. The '''Medic''' has a placement limit of 4.
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