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==Strategy== *The '''Medic''' has the ability to permanently grant a [[Firerate Buff]] and temporarily grant a [[Damage Buff]] to towers, making it very useful as a support tower. **However, unlike other towers like the [[Commander]], [[DJ Booth]] or even the [[Mercenary Base]], it is not able to apply it to every tower in range, it can only apply it to a few of them. ***Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers. ***Due to its limited tower selection, towers with naturally low placement limits like the [[Turret]] or [[Gatling Gun]] are a great pick when using the '''Medic''', as their low placement limits mean few '''Medics''' are needed to boost them all. ****With all four '''Medics''' placed down, you can still boost up to 20 towers, so towers like the [[Minigunner]] or [[Swarmer]] can still be paired with it, although you might have to leave some towers unboosted. *The '''Medic''' can give towers a shield, which stops them from being stunned once. **This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them. **When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the [[Firerate Buff]] provided by the '''Medic'''. It does not however, lose any of its ''Ubercharge'' buffs. ***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown. *The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily. **This is best used on harder waves when a tough enemy appears. **On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities. *The '''Medic''' can be used to heal back any lost health and overheal the base health. **As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400. ***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200. *There are multiple towers that cannot be affected by its [[Damage Buff]]: {{DamageBuff}}
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