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==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Medic''' added. *'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] **New skin: {{Color|Halloween2019|Witch}} *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s. *'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] **New skin: {{Color|Premium|Cyber}} *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **'''Medic''' is now immune to stun from boss stomps. *'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] **New skin: {{Color|Valentine|Valentines}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Level 3''' ****Range increased from +1 to +3. *****{{Bug}} This was not changed in the upgrade description. ****Damage decreased from +3 to +2. *****{{Bug}} This was not changed in the upgrade description. *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.05 to 1.03. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}. ***'''Level 3''' ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83. ***'''Level 4''' ****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}. **{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **{{Bug}} '''Medic's''' ''Cleansing'' ability does not work as it only applies to the old stun system, not the new one. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **'''Medic''' is now immune to all stuns. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.03 to 1.025. ***'''Level 2''' ****Firerate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.83 > 0.68|-0.15}} to {{Tooltip|0.825 > 0.675|-0.15}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.68 > 0.33|-0.2}} to {{Tooltip|0.675 > 0.325|-0.35}}. **{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly. **{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s. **{{Bug}} '''Medic''' no longer heals the base health. *'''12 March 2022''' - [[v1.1.0]]a **{{Bugfix}} '''Medic''' now heals the base health. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. *'''23 January 2023''' - [[v1.6.0]]j **{{Color|Unobtainable|Valentines}} skin rarity changed from {{Color|Common}} to {{Color|Event}}. *'''14 February 2023''' - [[v1.6.1]] **New skin: {{Color|ColdFront|Stranded}} *'''21 March 2023''' - [[v1.6.3]]e **{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4. **{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Lunar|Masquerade}} *'''24 February 2024''' - [[v1.14.0]] **{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]]. *'''8 March 2024''' - [[v1.15.0]] **{{Bugfix}} '''Medic''' now can heal the base health in every mode. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''21 August 2024''' - [[v1.28.0]] **New skin: {{Color|FallenMission|Fallen}} *'''12 March 2025''' - [[v1.57.0]] **Statistical changes: ***'''Base''' ****Damage increased from 2 to 3. ****Range increased from 10 to 12. ****Cost decreased from {{Money|900}} to {{Money|450}}. ****Lead detection added. ***'''Level 1''' ***Damage decreased from +1 to +0. ****Firerate changed from 1.025 to {{Tooltip|1.025 > 0.775|-0.25}}. ****Cost decreased from {{Money|400}} to {{Money|200}}. ***'''Level 2''' ****Damage decreased from +3 to +2. ****Firerate decreased from {{Tooltip|1.025 > 0.825|-0.2}} to 0.775. ****Range decreased from +1 to +0. ****Healing increased from 5 > 7 to 5 > 10. *****{{Bug}} Healing does not increase. ****Hidden detection added, moved from Level 3. ****Cost increased from {{Money|900}} to {{Money|400}}. ***'''Level 3''' ****Damage increased from +0 to +3. ****Firerate decreased from 0.825 to {{Tooltip|0.775 > 0.675|-0.1}}. ****Hidden detection moved to Level 2. ****Cost decreased from {{Money|2,400}} to {{Money|800}}. ***'''Level 4''' ****Damage increased from +2 to +4. ****Range decreased from +1 to +0. ****Firerate decreased from {{Tooltip|0.825 > 0.675|-0.15}} to {{Tooltip|0.675 > 0.525|-0.15}}. ****Healing increased from 7 > 10 to 10 > 25. *****{{Bug}} Healing does not increase. ****Cost decreased from {{Money|4,500}} to {{Money|1,750}}. ***'''Level 5''' ****Firerate decreased from {{Tooltip|0.675 > 0.325|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}. ****''Cleansing'' ability cooldown decreased from 30 to 20. ****Healing increased from 10 to 25 > 100. *****{{Bug}} Healing does not increase. ****Flying detection added. ****Cost decreased from {{Money|6,500}} to {{Money|5,000}}. *'''16 April 2025''' - [[v1.59.0]] **{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{Color|CoinCrate|The Flea}} and {{Color|CoinCrate|The Beast}} [[Jester]] skins. In future updates, [[Biologist]], {{Color|DuckyRevenge|Spring Time}} [[Cowboy]], {{Color|DuckyRevenge|Duck}} [[Rocketeer]], {{Color|DuckyRevenge|Duck}} [[Necromancer]], {{Color|EventMission|Ducky}} [[DJ Booth]], {{Color|Other|Mecha Bunny}} [[Cowboy]] and [[Swarmer]] were added/changed which break it too. *'''9 April 2025''' - [[v1.60.0]] **Support role added. *'''28 May 2025''' - [[v1.65.0]] **{{Bugfix}} ''Cleansing'' no longer breaks. *'''25 June 2025''' - [[v1.68.0]] **Unlock cost decreased from {{Coins|1,500}} to {{Coins|800}}. *'''20 August 2025''' - [[v1.73.0]] **'''Medic''' is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns. **''Cleansing'' ability replaced with ''Ubercharge''. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections. **Now can overheal the base health without [[Skills]], as it has its own separate limit per '''Medic'''. **Updated tooltips. **Unlock cost increased from {{Coins|800}} to {{Coins|2,000}}. **Placement limit of 5 added. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|450}} to {{Money|500}}. ****Damage removed. ****Firerate removed. ****Max targets of 1 added. ****Shield recharge speed of 8 added. ****Overheal limit of 0 added. ****Tower selection cooldown of 0.5 added. ****[[Firerate Buff]] of 20% added. ****Lead detection removed. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|300}}. ****Range decreased from +1 to +0. ****Max targets increased from +0 to +1. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|750}}. ****Range increased from +0 to +2. ****Max targets increased from +0 to +1. ****Healing decreased from +5 to +0. ****Overheal limit increased from +0 to +5. ****Shield recharge speed changed from 0 to 8 > 6. ****Hidden detection removed. ***'''Level 3''' ****Cost increased from {{Money|800}} to {{Money|2,700}}. ****Range decreased from +3 to +1. ****Healing decreased from +0 to +5. ****Overheal limit increased from +0 to +5. ****Unlocks ''Ubercharge''. *****Replaces the former ''Cleansing'' ability. *****Grants a 20% [[Damage Buff]] and all detections. *****Lasts 7.5 seconds. ***'''Level 4''' ****Cost increased from {{Money|1,750}} to {{Money|6,000}}. ****Range increased from +0 to +3. ****Max targets increased from +0 to +1. ****Healing decreased from +15 to +10. ****Overheal limit increased from +0 to +10. ****Shield recharge speed changed from 0 to 6 > 4.5. ****[[Damage Buff]] changed from 0% to 20% > 27.5%. ****''Ubercharge'' duration changed 0 to 7.5 > 10. ***'''Level 5''' ****Cost increased from {{Money|5,000}} to {{Money|16,000}}. ****Max targets increased from +0 to +1. ****Healing decreased from +75 to +5. ****Overheal limit increased from +0 to +30. ****Shield recharge speed changed from 0 to 4.5 > 2. ****[[Damage Buff]] changed from 0% to 27.5% > 40%. ****''Ubercharge'' duration changed 0 to 10 > 15. ****Name changed from ''Goddess Of Healing'' to ''PHD''. **New skin: {{Color|EventMission|Mermaid}} **{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x. **{{Bug}} '''Medic''' can stack its [[Firerate Buff]]. **{{Bug}} Despite being unable to shield towers with another player's '''Medic''', selecting another player's '''Medic''' will still prevent selecting towers. **{{Bug}} Having a '''Medic''' selected prevents viewing enemy statistics. **{{Bug}} '''Medic''' can sometimes abruptly end the match in a loss at random waves. **{{Bug}} '''Medic's''' ''Ubercharge'' reloads the ammo of specifically just the [[Commando]] and [[Gatling Gun]] after it ends. **{{Bugfix}} '''Medic's''' healing now increases with upgrades. *'''20 August 2025''' - [[v1.73.0|v1.73.2]] **{{Bugfix}} It is no longer possible to stack '''Medic''' [[Firerate Buff]]s through a specific method of switching which '''Medic''' is shielding a tower after the shield breaks. *'''3 September 2025''' - [[v1.74.0]] **{{Bugfix}} '''Medic''' no longer causes the match to abruptly end in a loss. *'''24 September 2025''' - [[v1.75.0]] **Statistical changes: ***'''Base''' ****[[Firerate Buff]] decreased from 20% to 15%. ***'''Level 1''' ****Cost increased from {{Money|300}} to {{Money|500}}. ***'''Level 3''' ****''Ubercharge'' no longer gives all detections. *****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''. *'''18 October 2025''' - [[v1.77.0]] **New skin: {{Color|Null|Plague}} *'''12 November 2025''' - [[v1.80.0]] **{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be. *'''26 November 2025''' - [[v1.81.0]] **Statistical changes: ***''Ubercharge'' ability now has a 15 second cooldown upon placing it down. *'''20 December 2025''' - [[v1.83.0]] **New skins: {{Color|Showtime|Bartender}} *'''20 December 2025''' - [[v1.83.0]]a **New skins: {{Color|FinalAct|Toy Ballerina}} *'''23 December 2025''' - [[v1.83.0|v1.83.4]] **{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again. **{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]]. *'''28 January 2026''' - [[v1.84.0]] **Placement limit decreased from 5 to 4. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|500}} to {{Money|400}}. ***'''Level 1''' ****Cost decreased from {{Money|500}} to {{Money|400}}. ***'''Level 2''' ****Cost decreased from {{Money|750}} to {{Money|675}}. ***'''Level 3''' ****''Ubercharge'' duration increased from 7.5 to 10. ***'''Level 4''' ****''Ubercharge'' damage buff increased from 20% > 27.5% to 20% > 30%. ****''Ubercharge'' duration increased from 7.5 > 10 to 10 > 12.5. ***'''Level 5''' ****Cost decreased from {{Money|16,000}} to {{Money|15,000}}. ****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4. *'''11 February 2026''' - [[v1.85.0]] **New skin: {{Color|Valentines2026|Second Chance}} *'''11 March 2026''' - [[v1.86.0]] **New skin: {{Color|Shamrock|Shamrock}} **{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection. *'''22 May 2026''' - [[v1.91.0]] **{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability. *'''5 June 2026''' - [[v2.0.0]] **''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active. **''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]]. **Statistical changes: ***'''Base''' ****Overheal limit increased from 0 to 100. ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|425}}. ***'''Level 2''' ****Cost decreased from {{Money|675}} to {{Money|650}}. ****Healing increased from +0 to +5. ****Overheal limit decreased from +5 to +0. ***'''Level 3''' ****Cost decreased from {{Money|2,950}} to {{Money|2,700}}. ****Overheal limit decreased from +5 to -90. ****Healing decreased from +5 to +0. ***'''Level 4''' ****Overheal limit increased from +10 to +90. ****Shield recharge speed changed from 6 > 4.5 to 6 > 5. ****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%. ***'''Level 5''' ****Cost decreased from {{Money|15,000}} to {{Money|14,000}}. ****Overheal limit decreased from +30 to +0. ****Healing decreased from +5 to +0. ****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5. ****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%. ****Name changed from '''PHD''' to '''MD-PhD'''. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Beach}} *'''17 July 2026''' - [[v2.3.0]] **Statistical changes: ***'''Level 3''' ****Overheal limit increased from -90 to +90. ***'''Level 4''' ****Overheal limit decreased from +90 to +0. *'''14 August 2026''' - [[v2.6.0]] **Statistical changes: ***'''Level 3''' ****Cost decreased from {{Money|2,950}} to {{Money|2,400}}. ****''Ubercharge'' duration decreased from 10 to 7.5. ***'''Level 4''' ****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. ****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10. ***'''Level 5''' ****Cost decreased from {{Money|14,000}} to {{Money|12,000}}. ****''Ubercharge'' duration changed from 12.5 > 15 to 10. }}
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