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| Latest revision | Your text | ||
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|lead_detection = N/A |
|lead_detection = N/A |
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|flying_detection = N/A |
|flying_detection = N/A |
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|immune = |
|immune = Stun |
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|footprint = 1.5 |
|footprint = Average (1.5) |
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|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost. |
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost. |
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|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers. |
|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers. |
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The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}. |
The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}. |
||
The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. |
The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. At later levels, it also gains the ability to overheal, increasing base health to value higher than its maximum. If there are multiple '''Medics''', the health regeneration and overheal stacks with each '''Medic'''. Similarly, these effects stack with other sources of such effects, like [[Skills]]. |
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The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected. |
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected. |
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At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff |
At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the [[Damage Buff]] from it. |
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The '''Medic''' has a placement limit of 4. |
The '''Medic''' has a placement limit of 4. |
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==Upgrades== |
==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money| |
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|400}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|266}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money| |
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|675}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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+5 Overheal Limit |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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Sell Price Changes to {{Money|491}}}} |
Sell Price Changes to {{Money|491}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2, |
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,700}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
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+5 Overheal Limit |
|||
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]] |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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'''Medic''' gains [[Freeze Immunity]] for the duration |
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{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers |
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•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money|1, |
Sell Price Changes to {{Money|1,391}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money| |
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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+10 Overheal Limit |
|||
+10 Healing [[File:HealingIcon.svg|20px|Healing]] |
+10 Healing [[File:HealingIcon.svg|20px|Healing]] |
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6 > 5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > |
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 30% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
||
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|3,391}}}} |
||
{{Upgrade|Level = Level 5|Upgrade Title = |
{{Upgrade|Level = Level 5|Upgrade Title = PHD|Cost = {{Money|15,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Targets |
+1 Max Targets |
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+30 Overheal Limit |
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5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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+5 Healing [[File:HealingIcon.svg|20px|Healing]] |
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4.5 > 4 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]] |
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{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 30% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]] |
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12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}} |
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Sell Price Changes to {{Money| |
Sell Price Changes to {{Money|8,391}}}} |
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==Ability== |
==Ability== |
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{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = |
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information = |
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Grants a damage boost to all assigned towers. |
|||
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]]. |
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}} |
}} |
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== |
==Stats Table== |
||
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 400; |
$FNC-COST$ = 400; 400; 675; 2700; 6000; 15000 |
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$ |
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; PHD |
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$ |
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627 |
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$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration |
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|- |
|- |
||
| 0 |
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 1 || 8 || 0.5 || N/A |
||
|- |
|- |
||
| 1 || |
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 0 || 2 || 8 || 0.5 || N/A |
||
|- |
|- |
||
| 2 || |
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 5 || 0 || 3 || 6 || 0.5 || N/A |
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|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10 |
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|- |
|- |
||
| 4 || |
| 4 || {{Money|$TP$}} || 15% || 30% || 18 || 20 || 20 || 4 || 4.5 || 0.5 || 12.5 |
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|- |
|- |
||
| 5 || |
| 5 || {{Money|$TP$}} || 15% || 40% || 20 || 25 || 50 || 5 || 4 || 0.5 || 15 |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Unobtainable|Witch}} |
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|{{ |
|{{Colour|Premium|Cyber}} |
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|{{ |
|{{Colour|Unobtainable|Valentines}} |
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|{{ |
|{{Colour|Unobtainable|Bunny}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|ColdFront|Stranded}} |
||
|{{ |
|{{Colour|Lunar|Masquerade}} |
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|{{ |
|{{Colour|FallenMission|Fallen}} |
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|{{ |
|{{Colour|EventMission|Mermaid}} |
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|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{ |
|{{Colour|Event}} |
||
|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Legendary}} |
||
|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
||
| Line 202: | Line 210: | ||
|- |
|- |
||
!Skin |
!Skin |
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|{{ |
|{{Colour|Null|Plague}} |
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|{{ |
|{{Colour|Showtime|Bartender}} |
||
|{{ |
|{{Colour|FinalAct|Toy Ballerina}} |
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|{{ |
|{{Colour|Valentines2026|Second Chance}} |
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|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{ |
|{{Colour|Common}} |
||
|{{ |
|{{Colour|Rare}} |
||
|{{ |
|{{Colour|Legendary}} |
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|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
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| Line 227: | Line 229: | ||
! |
! |
||
|[[File:AFShamrockMedicIcon.png|175px]] |
|[[File:AFShamrockMedicIcon.png|175px]] |
||
|[[File:BeachMedicIconIG.png|175px]] |
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Colour|Shamrock|Shamrock}} |
||
|{{Color|Beach}} |
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|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Uncommon}} |
||
|{{Color|Rare}} |
|||
|- |
|||
!Daily Store Cost |
|||
|N/A |
|||
|{{Coins|6,500}} |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Shamrock Crate]] |
|[[Shamrock Crate]] |
||
|[[Beach Crate]] |
|||
|} |
|} |
||
| Line 257: | Line 251: | ||
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown. |
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown. |
||
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily. |
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily. |
||
**This is best used on harder waves when a tough enemy appears. |
**This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to targetn. |
||
**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities. |
|||
*The '''Medic''' can be used to heal back any lost health and overheal the base health. |
*The '''Medic''' can be used to heal back any lost health and overheal the base health. |
||
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating |
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 100 health at the start of every wave while also adding an additional overheal of 200. |
||
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200. |
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200. |
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*There are multiple towers that cannot be affected by its [[Damage Buff]]: |
*There are multiple towers that cannot be affected by its [[Damage Buff]]: |
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*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid. |
*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid. |
||
*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill. |
*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill. |
||
*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on |
*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on herself. |
||
==Update History== |
==Update History== |
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**'''Medic''' added. |
**'''Medic''' added. |
||
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
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**New skin: {{ |
**New skin: {{Colour|Halloween2019|Witch}} |
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*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
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**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s. |
**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s. |
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*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]] |
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**New skin: {{ |
**New skin: {{Colour|Premium|Cyber}} |
||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
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**'''Medic''' is now immune to stun from boss stomps. |
**'''Medic''' is now immune to stun from boss stomps. |
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*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
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**New skin: {{ |
**New skin: {{Colour|Valentine|Valentines}} |
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*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**Statistical changes: |
**Statistical changes: |
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| Line 304: | Line 297: | ||
*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
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**New skin: {{ |
**New skin: {{Colour|Bunny|Bunny}} |
||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. |
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. |
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| Line 313: | Line 306: | ||
****Firerate decreased from 1.05 to 1.03. |
****Firerate decreased from 1.05 to 1.03. |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.2">1.03 > 0.83</abbr>. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.3">0.85 > 0.55</abbr> to 0.83. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from 0.55 to |
****Firerate changed from 0.55 to <abbr title="-0.15">0.83 > 0.68</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">0.55 > 0.35</abbr> to <abbr title="-0.35">0.68 > 0.33</abbr>. |
||
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6. |
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6. |
||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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| Line 331: | Line 324: | ||
****Firerate decreased from 1.03 to 1.025. |
****Firerate decreased from 1.03 to 1.025. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.03 > 0.83</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.83 > 0.68</abbr> to <abbr title="-0.15">0.825 > 0.675</abbr>. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">0.68 > 0.33</abbr> to <abbr title="-0.35">0.675 > 0.325</abbr>. |
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**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly. |
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly. |
||
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s. |
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s. |
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**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
*'''23 January 2023''' - [[v1.6.0]]j |
*'''23 January 2023''' - [[v1.6.0]]j |
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**{{ |
**{{Colour|Unobtainable|Valentines}} skin rarity changed from {{Colour|Common}} to {{Colour|Event}}. |
||
*'''14 February 2023''' - [[v1.6.1]] |
*'''14 February 2023''' - [[v1.6.1]] |
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**New skin: {{ |
**New skin: {{Colour|ColdFront|Stranded}} |
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*'''21 March 2023''' - [[v1.6.3]]e |
*'''21 March 2023''' - [[v1.6.3]]e |
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**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4. |
**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4. |
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**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6. |
**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Colour|Lunar|Masquerade}} |
||
*'''24 February 2024''' - [[v1.14.0]] |
*'''24 February 2024''' - [[v1.14.0]] |
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**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]]. |
**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]]. |
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**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''21 August 2024''' - [[v1.28.0]] |
*'''21 August 2024''' - [[v1.28.0]] |
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**New skin: {{ |
**New skin: {{Colour|FallenMission|Fallen}} |
||
*'''12 March 2025''' - [[v1.57.0]] |
*'''12 March 2025''' - [[v1.57.0]] |
||
**Statistical changes: |
**Statistical changes: |
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***'''Level 1''' |
***'''Level 1''' |
||
***Damage decreased from +1 to +0. |
***Damage decreased from +1 to +0. |
||
****Firerate changed from 1.025 to |
****Firerate changed from 1.025 to <abbr title="-0.25">1.025 > 0.775</abbr>. |
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****Cost decreased from {{Money|400}} to {{Money|200}}. |
****Cost decreased from {{Money|400}} to {{Money|200}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage decreased from +3 to +2. |
****Damage decreased from +3 to +2. |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.2">1.025 > 0.825</abbr> to 0.775. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Healing increased from 5 > 7 to 5 > 10. |
****Healing increased from 5 > 7 to 5 > 10. |
||
| Line 383: | Line 376: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from +0 to +3. |
****Damage increased from +0 to +3. |
||
****Firerate decreased from 0.825 to |
****Firerate decreased from 0.825 to <abbr title="-0.1">0.775 > 0.675</abbr>. |
||
****Hidden detection moved to Level 2. |
****Hidden detection moved to Level 2. |
||
****Cost decreased from {{Money|2,400}} to {{Money|800}}. |
****Cost decreased from {{Money|2,400}} to {{Money|800}}. |
||
| Line 389: | Line 382: | ||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.15">0.825 > 0.675</abbr> to <abbr title="-0.15">0.675 > 0.525</abbr>. |
||
****Healing increased from 7 > 10 to 10 > 25. |
****Healing increased from 7 > 10 to 10 > 25. |
||
*****{{Bug}} Healing does not increase. |
*****{{Bug}} Healing does not increase. |
||
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}. |
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.35">0.675 > 0.325</abbr> to <abbr title="-0.2">0.525 > 0.325</abbr>. |
||
****''Cleansing'' ability cooldown decreased from 30 to 20. |
****''Cleansing'' ability cooldown decreased from 30 to 20. |
||
****Healing increased from 10 to 25 > 100. |
****Healing increased from 10 to 25 > 100. |
||
| Line 401: | Line 394: | ||
****Cost decreased from {{Money|6,500}} to {{Money|5,000}}. |
****Cost decreased from {{Money|6,500}} to {{Money|5,000}}. |
||
*'''16 April 2025''' - [[v1.59.0]] |
*'''16 April 2025''' - [[v1.59.0]] |
||
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{ |
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{Colour|CoinCrate|The Flea}} and {{Colour|CoinCrate|The Beast}} [[Jester]] skins. In future updates, [[Biologist]], {{Colour|DuckyRevenge|Spring Time}} [[Cowboy]], {{Colour|DuckyRevenge|Duck}} [[Rocketeer]], {{Colour|DuckyRevenge|Duck}} [[Necromancer]], {{Colour|EventMission|Ducky}} [[DJ Booth]], {{Colour|Other|Mecha Bunny}} [[Cowboy]] and [[Swarmer]] were added/changed which break it too. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Support role added. |
**Support role added. |
||
| Line 465: | Line 458: | ||
****''Ubercharge'' duration changed 0 to 10 > 15. |
****''Ubercharge'' duration changed 0 to 10 > 15. |
||
****Name changed from ''Goddess Of Healing'' to ''PHD''. |
****Name changed from ''Goddess Of Healing'' to ''PHD''. |
||
**New skin: {{ |
**New skin: {{Colour|EventMission|Mermaid}} |
||
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x. |
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x. |
||
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]]. |
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]]. |
||
| Line 487: | Line 480: | ||
*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''. |
*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''. |
||
*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Null|Plague}} |
||
*'''12 November 2025''' - [[v1.80.0]] |
*'''12 November 2025''' - [[v1.80.0]] |
||
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be. |
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be. |
||
| Line 494: | Line 487: | ||
***''Ubercharge'' ability now has a 15 second cooldown upon placing it down. |
***''Ubercharge'' ability now has a 15 second cooldown upon placing it down. |
||
*'''20 December 2025''' - [[v1.83.0]] |
*'''20 December 2025''' - [[v1.83.0]] |
||
**New skins: {{ |
**New skins: {{Colour|Showtime|Bartender}} |
||
*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
||
**New skins: {{ |
**New skins: {{Colour|FinalAct|Toy Ballerina}} |
||
*'''23 December 2025''' - [[v1.83.0|v1.83.4]] |
*'''23 December 2025''' - [[v1.83.0|v1.83.4]] |
||
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again. |
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again. |
||
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]]. |
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]]. |
||
**Statistical changes: |
|||
***Limit decreased from 5 to 4. |
|||
***'''Ubercharge Ability''' |
|||
****'''Uber 1''' |
|||
*****Duration increased from 7.5s to 10s. |
|||
****'''Uber 2''' |
|||
*****Damage Buff increased from 27.5% to 30%. |
|||
*****Duration increased from 10s to 12.5s. |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|750}} to {{Money|675}}. |
|||
***'''Level 5''' |
|||
****Shield Recharge Speed increased from 2.5s to 4s. |
|||
****Cost decreased from {{Money|16,000}} to {{Money|15,000}}. |
|||
*'''28 January 2026''' - [[v1.84.0]] |
*'''28 January 2026''' - [[v1.84.0]] |
||
**Placement limit decreased from 5 to 4. |
**Placement limit decreased from 5 to 4. |
||
| Line 518: | Line 528: | ||
****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4. |
****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4. |
||
*'''11 February 2026''' - [[v1.85.0]] |
*'''11 February 2026''' - [[v1.85.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Valentines2026|Second Chance}} |
||
*'''11 March 2026''' - [[v1.86.0]] |
*'''11 March 2026''' - [[v1.86.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Shamrock|Shamrock}} |
||
**{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection. |
**{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection. |
||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active. |
|||
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]]. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Overheal limit increased from 0 to 100. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|400}} to {{Money|425}}. |
|||
***'''Level 2''' |
|||
****Cost decreased from {{Money|675}} to {{Money|650}}. |
|||
****Healing increased from +0 to +5. |
|||
****Overheal limit decreased from +5 to +0. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}. |
|||
****Overheal limit decreased from +5 to -90. |
|||
****Healing decreased from +5 to +0. |
|||
***'''Level 4''' |
|||
****Overheal limit increased from +10 to +90. |
|||
****Shield recharge speed changed from 6 > 4.5 to 6 > 5. |
|||
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}. |
|||
****Overheal limit decreased from +30 to +0. |
|||
****Healing decreased from +5 to +0. |
|||
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5. |
|||
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%. |
|||
****Name changed from '''PHD''' to '''MD-PhD'''. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Beach}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****Overheal limit increased from -90 to +90. |
|||
***'''Level 4''' |
|||
****Overheal limit decreased from +90 to +0. |
|||
*'''14 August 2026''' - [[v2.6.0]] |
|||
**Statistical changes: |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}. |
|||
****''Ubercharge'' duration decreased from 10 to 7.5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}. |
|||
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}. |
|||
****''Ubercharge'' duration changed from 12.5 > 15 to 10. |
|||
}} |
}} |
||