Editing Medic

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{for|the [[Field Medic]]|[[Null Medic]]}}
{{for|the [[Field Medic]]|[[Null Medic]]}}
{{TowerInfobox
{{TowerInfobox
Line 19: Line 20:
|lead_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|flying_detection = N/A
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (''Ubercharge'')
|immune = Stun
|footprint = 1.5
|footprint = 1.5
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost.
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost.
Line 40: Line 41:
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected.
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected.


At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]], [[Stun Immunity]] and [[Freeze Immunity]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the buffs from it. While this ability is active, the '''Medic''' itself gains the [[Freeze Immunity]].
At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the [[Damage Buff]] from it.


The '''Medic''' has a placement limit of 4.
The '''Medic''' has a placement limit of 4.
Line 59: Line 60:


Sell Price Changes to {{Money|491}}}}
Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,950}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


-90 Overheal Limit
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]


{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers
'''Medic''' gains [[Freeze Immunity]] for the duration


•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]


•7.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
•10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|1,291}}}}
Sell Price Changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|5,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|6,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+1 Max Targets
+1 Max Targets

+90 Overheal Limit


+10 Healing [[File:HealingIcon.svg|20px|Healing]]
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
Line 81: Line 84:
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]


7.5 > 10 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
10 > 12.5 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|2,958}}}}
Sell Price Changes to {{Money|3,475}}}}
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|12,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = MD-PhD|Cost = {{Money|14,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Max Targets
+1 Max Targets
Line 91: Line 94:
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]


{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]

12.5 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}




Sell Price Changes to {{Money|6,958}}}}
Sell Price Changes to {{Money|8,141}}}}


==Ability==
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
Assigned towers gain a damage buff, stun and freeze immunity.
}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FNC-COST$ = 400; 425; 650; 2950; 6000; 14000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FNC-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FNC-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
! Level !! Total Price !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
| 0 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|-
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
| 1 || {{Money|$TP$}} || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|-
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
| 2 || {{Money|$TP$}} || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|-
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
| 3 || {{Money|$TP$}} || 15% || 20% || 15 || 10 || 10 || 3 || 6 || 0.5 || 10
|-
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
| 4 || {{Money|$TP$}} || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 12.5
|-
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
| 5 || {{Money|$TP$}} || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 15
|}
|}
</div>
</div>
Line 212: Line 215:
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
Line 227: Line 224:
!
!
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:BeachMedicIconIG.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|Shamrock}}
|{{Color|Shamrock|Shamrock}}
|{{Color|Beach}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|{{Coins|6,500}}
|-
|-
!Obtained From
!Obtained From
|[[Shamrock Crate]]
|[[Shamrock Crate]]
|[[Beach Crate]]
|}
|}


Line 257: Line 246:
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily.
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily.
**This is best used on harder waves when a tough enemy appears.
**This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to targetn.
**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating 100 health at the start of every wave while also adding an additional overheal of 200.
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
Line 313: Line 301:
****Firerate decreased from 1.05 to 1.03.
****Firerate decreased from 1.05 to 1.03.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}.
****Firerate changed from <abbr title="-0.2">1.05 > 0.85</abbr> to <abbr title="-0.2">1.03 > 0.83</abbr>.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to 0.83.
****Firerate changed from <abbr title="-0.3">0.85 > 0.55</abbr> to 0.83.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from 0.55 to {{Tooltip|0.83 > 0.68|-0.15}}.
****Firerate changed from 0.55 to <abbr title="-0.15">0.83 > 0.68</abbr>.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.68 > 0.33|-0.35}}.
****Firerate changed from <abbr title="-0.2">0.55 > 0.35</abbr> to <abbr title="-0.35">0.68 > 0.33</abbr>.
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
Line 331: Line 319:
****Firerate decreased from 1.03 to 1.025.
****Firerate decreased from 1.03 to 1.025.
***'''Level 2'''
***'''Level 2'''
****Firerate changed from {{Tooltip|1.03 > 0.83|-0.2}} to {{Tooltip|1.025 > 0.825|-0.2}}.
****Firerate changed from <abbr title="-0.2">1.03 > 0.83</abbr> to <abbr title="-0.2">1.025 > 0.825</abbr>.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|0.83 > 0.68|-0.15}} to {{Tooltip|0.825 > 0.675|-0.15}}.
****Firerate changed from <abbr title="-0.15">0.83 > 0.68</abbr> to <abbr title="-0.15">0.825 > 0.675</abbr>.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from {{Tooltip|0.68 > 0.33|-0.2}} to {{Tooltip|0.675 > 0.325|-0.35}}.
****Firerate changed from <abbr title="-0.2">0.68 > 0.33</abbr> to <abbr title="-0.35">0.675 > 0.325</abbr>.
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
Line 371: Line 359:
***'''Level 1'''
***'''Level 1'''
***Damage decreased from +1 to +0.
***Damage decreased from +1 to +0.
****Firerate changed from 1.025 to {{Tooltip|1.025 > 0.775|-0.25}}.
****Firerate changed from 1.025 to <abbr title="-0.25">1.025 > 0.775</abbr>.
****Cost decreased from {{Money|400}} to {{Money|200}}.
****Cost decreased from {{Money|400}} to {{Money|200}}.
***'''Level 2'''
***'''Level 2'''
****Damage decreased from +3 to +2.
****Damage decreased from +3 to +2.
****Firerate decreased from {{Tooltip|1.025 > 0.825|-0.2}} to 0.775.
****Firerate decreased from <abbr title="-0.2">1.025 > 0.825</abbr> to 0.775.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Healing increased from 5 > 7 to 5 > 10.
****Healing increased from 5 > 7 to 5 > 10.
Line 383: Line 371:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +0 to +3.
****Damage increased from +0 to +3.
****Firerate decreased from 0.825 to {{Tooltip|0.775 > 0.675|-0.1}}.
****Firerate decreased from 0.825 to <abbr title="-0.1">0.775 > 0.675</abbr>.
****Hidden detection moved to Level 2.
****Hidden detection moved to Level 2.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
Line 389: Line 377:
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate decreased from {{Tooltip|0.825 > 0.675|-0.15}} to {{Tooltip|0.675 > 0.525|-0.15}}.
****Firerate decreased from <abbr title="-0.15">0.825 > 0.675</abbr> to <abbr title="-0.15">0.675 > 0.525</abbr>.
****Healing increased from 7 > 10 to 10 > 25.
****Healing increased from 7 > 10 to 10 > 25.
*****{{Bug}} Healing does not increase.
*****{{Bug}} Healing does not increase.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
***'''Level 5'''
***'''Level 5'''
****Firerate decreased from {{Tooltip|0.675 > 0.325|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}.
****Firerate decreased from <abbr title="-0.35">0.675 > 0.325</abbr> to <abbr title="-0.2">0.525 > 0.325</abbr>.
****''Cleansing'' ability cooldown decreased from 30 to 20.
****''Cleansing'' ability cooldown decreased from 30 to 20.
****Healing increased from 10 to 25 > 100.
****Healing increased from 10 to 25 > 100.
Line 524: Line 512:
*'''22 May 2026''' - [[v1.91.0]]
*'''22 May 2026''' - [[v1.91.0]]
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
*'''5 June 2026''' - [[v2.0.0]]
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active.
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]].
**Statistical changes:
***'''Base'''
****Overheal limit increased from 0 to 100.
***'''Level 1'''
****Cost increased from {{Money|400}} to {{Money|425}}.
***'''Level 2'''
****Cost decreased from {{Money|675}} to {{Money|650}}.
****Healing increased from +0 to +5.
****Overheal limit decreased from +5 to +0.
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}.
****Overheal limit decreased from +5 to -90.
****Healing decreased from +5 to +0.
***'''Level 4'''
****Overheal limit increased from +10 to +90.
****Shield recharge speed changed from 6 > 4.5 to 6 > 5.
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%.
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}.
****Overheal limit decreased from +30 to +0.
****Healing decreased from +5 to +0.
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%.
****Name changed from '''PHD''' to '''MD-PhD'''.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Level 3'''
****Overheal limit increased from -90 to +90.
***'''Level 4'''
****Overheal limit decreased from +90 to +0.
*'''14 August 2026''' - [[v2.6.0]]
**Statistical changes:
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}.
****''Ubercharge'' duration decreased from 10 to 7.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10.
***'''Level 5'''
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}.
****''Ubercharge'' duration changed from 12.5 > 15 to 10.
}}
}}


Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Tower Defense Simulator Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Retrieved from "https://tds.wiki/w/Medic"