Medic: Difference between revisions

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{{Tabs}}
{{Forfor|the [[Field Medic]]|[[Null Medic]]}}
{{TowerInfobox
|title1title = Medic
|image1image-static = DefaultMedicIconAug25.png
|image-dynamic = MTMedicDynamicIcon.png
|image-dynamic-start = 1
|unlockcost = {{Coins|2,000}}
|basecost = {{Money|500400}}
|basesellingprice = {{Money|166133}}
|role = Support
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]54
|basedamage = N/A
|damagetype = N/A
Line 17 ⟶ 19:
|lead_detection = N/A
|flying_detection = N/A
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (''Ubercharge'')
|footprint = Average (1.5)
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost.
|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers.
Line 34 ⟶ 36:
The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}.
 
The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down. At later levels, itIt also gainshas the ability to overheal, increasing base health to value higher than its maximum. If there are multiple '''Medics''', the health regeneration and overheal stacks with each '''Medic'''. Similarly, these effects stack with other sources of such effects, like [[Skills]].
 
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected.
 
At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]], and[[Stun allImmunity]] threeand detections[[Freeze Immunity]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the buffs from it. While this ability is active, the '''Medic''' itself gains the [[DamageFreeze BuffImmunity]] from it.
 
The '''Medic''' has a placement limit of 54.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Medical Precautions|Cost -= {{Money|500425}}|Image = [[File:MedicUpg1.png|100px]]|Information = +1 Max Targets
 
 
Sell Price Changes to {{Money|333275}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Prescribed Vitamins|Cost -= {{Money|750650}}|Image = [[File:MedicUpg2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
+5 Overheal Limit
 
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
 
Sell Price Changes to {{Money|583491}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIG BRAIN|Cost -= {{Money|2,700400}}|Image = [[File:MedicUpg3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
+5 Overheal Limit
 
'''Medic''' gains [[Freeze Immunity]] for the duration
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers and grants them all detections
 
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
Line 70:
 
 
Sell Price Changes to {{Money|1,483291}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Medical Pack|Cost -= {{Money|65,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
+10 Overheal Limit
 
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
 
6 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% > 27.5% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
Line 86 ⟶ 84:
 
 
Sell Price Changes to {{Money|32,483958}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title PHD= MD-PhD|Cost = {{Money|1612,000}}|Image = [[File:MedicUpg4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Max Targets
 
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
+30 Overheal Limit
 
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 35% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]}}
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
 
4.5 > 2 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
 
Sell Price Changes to {{Money|6,958}}}}
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 27.5% > 40% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
 
10 > 15 Duration [[File:Cooldown Icon.png|20px|Duration]]}}
 
 
Sell Price Changes to {{Money|8,816}}}}
 
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 30s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
Grants a damage boost alongside hidden, lead and flying detections to all assigned towers.
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 425; 650; 2400; 5000; 12000
$FSE-UPGRADE$ = Medical Precautions; Prescribed Vitamins; BIG BRAIN; Medical Pack; MD-PhD
$FSE-UPGRADEICON$ = 117008581932706; 71546954858462; 130592941614779; 112504548905627; 112504548905627
$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1300px;"
! Level !! Cost !! Total Cost !! Firerate Buff !! Damage Buff !! Range !! Healing !! Overheal Limit !! Max Targets !! Shield Recharge Speed !! Tower Selection Cooldown !! Ubercharge Duration
!Level
!Total Price
![[Firerate Buff]]
![[Damage Buff]]
!Range
!Healing
!Overheal Limit
!Max Targets
!Shield Recharge Speed
!Tower Selection Cooldown
!Ubercharge Duration
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 || 100 || 1 || 8 || 0.5 || N/A
|0
|{{Money|500}}
|15%
|0%
|12
|5
|0
|1
|8
|0.5
|N/A
|-
| 1 || $R$ || $R$ || 15% || 0% || 12 || 5 || 100 || 2 || 8 || 0.5 || N/A
|1
|{{Money|1,000}}
|15%
|0%
|12
|5
|0
|2
|8
|0.5
|N/A
|-
| 2 || $R$ || $R$ || 15% || 0% || 14 || 10 || 100 || 3 || 6 || 0.5 || N/A
|2
|{{Money|1,750}}
|15%
|0%
|14
|5
|5
|3
|6
|0.5
|N/A
|-
| 3 || $R$ || $R$ || 15% || 20% || 15 || 10 || 100 || 3 || 6 || 0.5 || 7.5
|3
|{{Money|4,450}}
|15%
|20%
|15
|10
|10
|3
|6
|0.5
|7.5
|-
| 4 || $R$ || $R$ || 15% || 27.5% || 18 || 20 || 100 || 4 || 5 || 0.5 || 10
|4
|{{Money|10,450}}
|15%
|27.5%
|18
|20
|20
|4
|4.5
|0.5
|10
|-
| 5 || $R$ || $R$ || 15% || 35% || 20 || 20 || 100 || 5 || 4.5 || 0.5 || 10
|5
|{{Money|26,450}}
|15%
|40%
|20
|25
|50
|5
|2.5
|0.5
|15
|}
</div>
</nowiki>}}
 
==Skins==
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:WitchMedicIconIGAug25WitchMedicIconAug25.png|175px]]
|[[File:CyberMedicIconIGAug25CyberMedicIconAug25.png|175px]]
|[[File:ValentinesMedicIconIGAug25ValentinesMedicIconAug25.png|175px]]
|[[File:BunnyMedicIconIGAug25BunnyMedicIconAug25.png|175px]]
|-
!Skin
|{{ColourColor|Unobtainable|Witch}}
|{{ColourColor|Premium|Cyber}}
|{{ColourColor|Unobtainable|Valentines}}
|{{ColourColor|Unobtainable|Bunny}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 227 ⟶ 160:
|-
!Obtained From
|Formerly [[Halloween 2019 SkincrateCrate]]
|[[Premium SkincrateCrate]]
|Formerly [[ValentineValentines SkincrateCrate]]
|Formerly [[Bunny SkincrateCrate]]
|-
!
|[[File:StrandedMedicIconIGAug25StrandedMedicIconAug25.png|175px]]
|[[File:MasqueradeMedicIconIGAug25MasqueradeMedicIconAug25.png|175px]]
|[[File:FallenMedicIconIGAug25FallenMedicIconAug25.png|175px]]
|[[File:MermaidMedicIconIGMermaidMedicIconAug25.png|175px]]
|-
!Skin
|{{ColourColor|ColdFront|Stranded}}
|{{ColourColor|Lunar|Masquerade}}
|{{ColourColor|FallenMission|Fallen}}
|{{ColourColor|EventMission|Mermaid}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 257 ⟶ 190:
|-
!Obtained From
|[[Cold Front SkincrateCrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|''Fallen Angel'' [[Mission Quests|Mission Quest]]
Line 263 ⟶ 196:
|-
!
|[[File:PlagueMedicIconIGAFPlagueMedicIcon.png|175px]]
|[[File:AFBartenderMedicIcon.png|175px]]
|[[File:AFToyBallerinaMedicIcon.png|175px]]
|[[File:AFSecondChanceMedicIcon.png|175px]]
|-
!Skin
|{{Color|Null|Plague}}
|{{Color|Showtime|Bartender}}
|{{Color|FinalAct|Toy Ballerina}}
|{{Color|Valentines2026|Second Chance}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Common}}
|{{Color|Rare}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Showtime Crate]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Premium Battle Pass]]
|[[Valentines 2026 Crate]]
|-
!
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:BeachMedicIconIG.png|175px]]
|-
!Skin
|{{ColourColor|Null|PlagueShamrock}}
|{{Color|Beach}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|{{Coins|6,500}}
|-
!Obtained From
|[[Shamrock Crate]]
||[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Beach Crate]]
|}
 
Line 281 ⟶ 251:
***Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
***Due to its limited tower selection, towers with naturally low placement limits like the [[Turret]] or [[Gatling Gun]] are a great pick when using the '''Medic''', as their low placement limits mean few '''Medics''' are needed to boost them all.
****With all fivefour '''Medics''' placed down, you can still boost up to 2520 towers, so towers like the [[Minigunner]] or [[Swarmer]] can still be paired with it, although you might have to leave some towers unboosted.
*The '''Medic''' can give towers a shield, which stops them from being stunned once.
**This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
**When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the [[Firerate Buff]] provided by the '''Medic'''. It does not however, lose any of its ''Ubercharge'' buffs.
***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
*The '''Medic''' can provide an additional [[Damage Buff]] and all detections to targeted towers, but only temporarily.
**This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to target, as they do not have the required detection.
**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
**As this effect stacks with each '''Medic''' placed down, having fivefour '''Medics''' placed down will result in the player regenerating 12580 health at the start of every wave while also adding an additional overheal of 250400.
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
*With ''Ubercharge'', the '''Medic''' can temporarily provide all detections alongside a damage buff, similar to the [[Firework Technician]]. This is very useful for towers like the [[Ranger]] and [[Swarmer]], which are strong but limited by lacking one or more detections.
**However, it can only provide detections to towers it is shielding, and the duration is quite small. This is a lot weaker in comparison to the [[Firework Technician]], who can provide all detections for a longer duration and can provide it to all towers in its range, not just a few specific towers.
*Due to bugs, it is possible to stack multiple [[Firerate Buff]]s on one tower by selecting two or more towers with the '''Medic''', quickly unselect them and wait for them to be stunned. This will cause the [[Firerate Buff]] to permanently re-appear on the towers shortly after.
**This can be repeated infinitely by selling and buying back '''Medics'''.
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
{{DamageBuff}}
{| class="sortable wikitable pad-5 align-center mw-collapsible mw-collapsed" style="margin:0 auto; width: 50%;"
! colspan="2" |[[Damage Buff]]
|-
!Tower
!Status
|-
|[[Scout]]
| class="yes-table" |Affected
|-
|[[Sniper]]
| class="yes-table" |Affected
|-
|[[Paintballer]]
| class="yes-table" |Affected
|-
|[[Demoman]]
| class="yes-table" |Affected
|-
|[[Hunter]]
| class="yes-table" |Affected
|-
|[[Soldier]]
| class="yes-table" |Affected
|-
|[[Militant]]
| class="yes-table" |Affected
|-
|[[Freezer]]
| class="yes-table" |Affected
|-
|[[Shotgunner]]
| class="yes-table" |Affected
|-
|[[Pyromancer]]
| class="neutral-table" |Partial<ref>Burn damage is not affected.</ref>
|-
|[[Ace Pilot]]
| class="yes-table" |Affected
|-
|[[Medic]]
| class="yes-table" |Affected
|-
|[[Farm]]
| class="yes-table" |Affected
|-
|[[Military Base]]
| class="neutral-table" |Partial<ref name="splash">Only splash damage damage is increased.</ref>
|-
|[[Rocketeer]]
| class="yes-table" |Affected
|-
|[[Trapper]]
| class="neutral-table" |Partial<ref name="splash"/>
|-
|[[Crook Boss]]
| class="neutral-table" |Partial<ref>Unit damage is not affected.</ref>
|-
|[[Electroshocker]]
| class="yes-table" |Affected
|-
|[[Commander]]
| class="neutral-table" |Partial<ref>[[Gunner APC]] damage is not affected.</ref>
|-
|[[Warden]]
| class="neutral-table" |Partial<ref>Increase for the crit damage is the same as regular damage.</ref>
|-
|[[Cowboy]]
| class="yes-table" |Affected
|-
|[[DJ Booth]]
| class="no-table" |Unaffected
|-
|[[Minigunner]]
| class="yes-table" |Affected
|-
|[[Ranger]]
| class="yes-table" |Affected
|-
|[[Gatling Gun]]
| class="yes-table" |Affected
|-
|[[Turret]]
| class="yes-table" |Affected
|-
|[[Mortar]]
| class="yes-table" |Affected
|-
|[[Pursuit]]
| class="yes-table" |Affected
|-
|[[Mercenary Base]]
| class="neutral-table" |Partial<ref>Only [[Grenadier]] has increased damage.</ref>
|-
|[[Brawler]]
| class="no-table" |Unaffected
|-
|[[Necromancer]]
| class="neutral-table" |Partial<ref>Unit damage is not affected.</ref>
|-
|[[Accelerator]]
| class="yes-table" |Affected
|-
|[[Engineer]]
| class="neutral-table" |Partial<ref>Regular unit damage is not affected.</ref>
|-
|[[Hacker]]
| class="yes-table" |Affected
|-
|[[Gladiator]]
| class="yes-table" |Affected
|-
|[[Commando]]
| class="yes-table" |Affected
|-
|[[Slasher]]
| class="neutral-table" |Partial<ref>Bleed damage is not affected.</ref>
|-
|[[Frost Blaster]]
| class="yes-table" |Affected
|-
|[[Archer]]
| class="neutral-table" |Partial<ref>Burn damage is not increased.</ref>
|-
|[[Swarmer]]
| class="neutral-table" |Partial<ref>Bee damage is not increased.</ref>
|-
|[[Toxic Gunner]]
| class="neutral-table" |Partial<ref>Poison damage is not increased.</ref>
|-
|[[Sledger]]
| class="neutral-table" |Partial<ref>Increase for the freeze bonus damage is the same as regular damage.</ref>
|-
|[[Executioner]]
| class="yes-table" |Affected
|-
|[[Elf Camp]]
| class="no-table" |Unaffected
|-
|[[Jester]]
| class="neutral-table" |Partial<ref>Poison and burn damage is not increased.</ref>
|-
|[[Cryomancer]]
| class="neutral-table" |Partial<ref>Chillness damage is not increased.</ref>
|-
|[[Hallow Punk]]
| class="neutral-table" |Partial<ref>Burn damage is not increased.</ref>
|-
|[[Harvester]]
| class="yes-table" |Affected
|-
|[[Snowballer]]
| class="yes-table" |Affected
|-
|[[Elementalist]]
| class="neutral-table" |Partial<ref>Unit and burn damage is not increased.</ref>
|-
|[[Firework Technician]]
| class="yes-table" |Affected
|-
|[[Biologist]]
| class="no-table" |Unaffected
|-
|[[War Machine]]
| class="yes-table" |Affected
|-
|[[Mecha Base]]
| class="no-table" |Unaffected
|}
 
==Trivia==
Line 479 ⟶ 279:
*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid.
*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill.
*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on herselfitself.
 
==Update History==
Line 487 ⟶ 287:
**'''Medic''' added.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{ColourColor|Halloween2019|Witch}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**New skin: {{ColourColor|Premium|Cyber}}
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**'''Medic''' is now immune to stun from boss stomps.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{ColourColor|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
Line 504 ⟶ 304:
*****{{Bug}} This was not changed in the upgrade description.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] and [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.05 to 1.03.
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.05 > 0.85</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.03 > 0.83</abbr>|-0.2}}.
***'''Level 3'''
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.3">{{Tooltip|0.85 > 0.55</abbr>|-0.3}} to 0.83.
***'''Level 4'''
****Firerate changed from 0.55 to <abbr title="-0.15">{{Tooltip|0.83 > 0.68</abbr>|-0.15}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.55 > 0.35</abbr>|-0.2}} to <abbr title="-0.35">{{Tooltip|0.68 > 0.33</abbr>|-0.35}}.
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
Line 529 ⟶ 329:
**Statistical changes:
***'''Base'''
****Firerate decreased from 1.03 to 1.008025.
***'''Level 2'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.03 > 0.83</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.008025 > 0.808</abbr>825|-0.2}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.83 > 0.68</abbr> to <abbr title="|-0.15">}} to {{Tooltip|0.808825 > 0.658</abbr>675|-0.15}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.68 > 0.33</abbr>|-0.2}} to <abbr title="-{{Tooltip|0.35">0.658675 > 0.308</abbr>325|-0.35}}.
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
Line 544 ⟶ 344:
**Skin rarity added to all skins.
*'''23 January 2023''' - [[v1.6.0]]j
**{{ColourColor|Unobtainable|Valentines}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Event}}.
*'''14 February 2023''' - [[v1.6.1]]
**New skin: {{ColourColor|ColdFront|Stranded}}
*'''21 March 2023''' - [[v1.6.3]]e
**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4.
**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{ColourColor|Lunar|Masquerade}}
*'''24 February 2024''' - [[v1.14.0]]
**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]].
Line 561 ⟶ 361:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{ColourColor|FallenMission|Fallen}}
*'''12 March 2025''' - [[v1.57.0]]
**Statistical changes:
Line 571 ⟶ 371:
***'''Level 1'''
***Damage decreased from +1 to +0.
****Firerate changed from 1.008025 to <abbr title="-0.25">{{Tooltip|1.008025 > 0.758</abbr>775|-0.25}}.
****Cost decreased from {{Money|400}} to {{Money|200}}.
***'''Level 2'''
****Damage decreased from +3 to +2.
****Firerate decreased from <abbr title="-0.2">{{Tooltip|1.008025 > 0.808</abbr>825|-0.2}} to 0.758775.
****Range decreased from +1 to +0.
****Healing increased from 5 > 7 to 5 > 10.
Line 583 ⟶ 383:
***'''Level 3'''
****Damage increased from +0 to +3.
****Firerate decreased from 0.808825 to <abbr title="-{{Tooltip|0.1">0.758775 > 0.658</abbr>675|-0.1}}.
****Hidden detection moved to Level 2.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
Line 589 ⟶ 389:
****Damage increased from +2 to +4.
****Range decreased from +1 to +0.
****Firerate decreased from <abbr title="-0.15">{{Tooltip|0.808825 > 0.658</abbr> to <abbr title="675|-0.15">}} to {{Tooltip|0.658675 > 0.508</abbr>525|-0.15}}.
****Healing increased from 7 > 10 to 10 > 25.
*****{{Bug}} Healing does not increase.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
***'''Level 5'''
****Firerate decreased from <abbr title="-0.35">{{Tooltip|0.658675 > 0.308</abbr>325|-0.35}} to <abbr title="-{{Tooltip|0.2">0.508525 > 0.308</abbr>325|-0.2}}.
****''Cleansing'' ability cooldown decreased from 30 to 20.
****Healing increased from 10 to 25 > 100.
Line 601 ⟶ 401:
****Cost decreased from {{Money|6,500}} to {{Money|5,000}}.
*'''16 April 2025''' - [[v1.59.0]]
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{ColourColor|CoinCrate|The Flea}} and {{ColourColor|CoinCrate|The Beast}} [[Jester]] skins. In future updates, [[Biologist]], {{ColourColor|DuckyRevenge|Spring Time}} [[Cowboy]], {{ColourColor|DuckyRevenge|Duck}} [[Rocketeer]], {{ColourColor|DuckyRevenge|Duck}} [[Necromancer]], {{ColourColor|EventMission|Ducky}} [[DJ Booth]], {{ColourColor|Other|Mecha Bunny}} [[Cowboy]] and [[Swarmer]] were added/changed which break it too.
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
Line 665 ⟶ 465:
****''Ubercharge'' duration changed 0 to 10 > 15.
****Name changed from ''Goddess Of Healing'' to ''PHD''.
**New skin: {{ColourColor|EventMission|Mermaid}}
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x.
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]].
**{{Bug}} Despite being unable to shield towers with another player's '''Medic''', selecting another player's '''Medic''' will still prevent selecting towers.
**{{Bug}} Having a '''Medic''' selected prevents viewing enemy statistics.
**{{Bug}} '''Medic''' can sometimes abruptabruptly end the match in a loss at random waves.
**{{Bug}} '''Medic's''' ''Ubercharge'' reloads the ammo of specifically just the [[Commando]] and [[Gatling Gun]] after it ends.
**{{Bugfix}} '''Medic's''' healing now increases with upgrades.
Line 687 ⟶ 487:
*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Plague}}
*'''12 November 2025''' - [[v1.80.0]]
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be.
*'''26 November 2025''' - [[v1.81.0]]
**Statistical changes:
***''Ubercharge'' ability now has a 15 second cooldown upon placing it down.
*'''20 December 2025''' - [[v1.83.0]]
**New skins: {{Color|Showtime|Bartender}}
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{Color|FinalAct|Toy Ballerina}}
*'''23 December 2025''' - [[v1.83.0|v1.83.4]]
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again.
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]].
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit decreased from 5 to 4.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
***'''Level 1'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
***'''Level 2'''
****Cost decreased from {{Money|750}} to {{Money|675}}.
***'''Level 3'''
****''Ubercharge'' duration increased from 7.5 to 10.
***'''Level 4'''
****''Ubercharge'' damage buff increased from 20% > 27.5% to 20% > 30%.
****''Ubercharge'' duration increased from 7.5 > 10 to 10 > 12.5.
***'''Level 5'''
****Cost decreased from {{Money|16,000}} to {{Money|15,000}}.
****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4.
*'''11 February 2026''' - [[v1.85.0]]
**New skin: {{Color|Valentines2026|Second Chance}}
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{Color|Shamrock|Shamrock}}
**{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection.
*'''22 May 2026''' - [[v1.91.0]]
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
*'''5 June 2026''' - [[v2.0.0]]
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active.
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]].
**Statistical changes:
***'''Base'''
****Overheal limit increased from 0 to 100.
***'''Level 1'''
****Cost increased from {{Money|400}} to {{Money|425}}.
***'''Level 2'''
****Cost decreased from {{Money|675}} to {{Money|650}}.
****Healing increased from +0 to +5.
****Overheal limit decreased from +5 to +0.
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}.
****Overheal limit decreased from +5 to -90.
****Healing decreased from +5 to +0.
***'''Level 4'''
****Overheal limit increased from +10 to +90.
****Shield recharge speed changed from 6 > 4.5 to 6 > 5.
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%.
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}.
****Overheal limit decreased from +30 to +0.
****Healing decreased from +5 to +0.
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%.
****Name changed from '''PHD''' to '''MD-PhD'''.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Level 3'''
****Overheal limit increased from -90 to +90.
***'''Level 4'''
****Overheal limit decreased from +90 to +0.
*'''14 August 2026''' - [[v2.6.0]]
**Statistical changes:
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}.
****''Ubercharge'' duration decreased from 10 to 7.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10.
***'''Level 5'''
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}.
****''Ubercharge'' duration changed from 12.5 > 15 to 10.
}}
 
Retrieved from "https://tds.wiki/w/Medic"