Editing
Military Base
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]] **'''Military Base''' added. **{{Bug}} The spawnrate is longer by 5 seconds. **{{Bug}} Placing down '''Military Base''' can lag out the game. **{{Bug}} '''Military Base''' range does not appear when a new unit spawns. *'''11 July 2019''' - [[BETA v1.4|BETA v1.4.1]] **''Humvees'' renamed to ''Trucks''. **Collisions no longer grant cash. *'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] **Placement limit decreased from 5 to 4. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Upgrade names added. **Placement limit increased from four to six. **For two-pathed maps, two vehicles now spawn per tower. **[[Commander]] no longer decreases firerate. **[[Militant|John]] no longer increases damage. **Statistical changes: ***'''Base''' ****Unit changed from [[Motorcycle]] to [[Humvee]]. *****Health increased from 15 to 25. *****Range increased from 0 to 3. *****[[Humvee]] spawnrate now starts at 5 seconds when '''Military Base''' is first placed down instead of spawning instantly, which after spawning changes to 65 seconds. *****Spawnrate changed from the beginning of each wave then every 65 seconds to every 65 seconds. ***'''Level 1''' ****Unit changed from [[Truck1]] to [[Humvee]]. *****Spawnrate changed from each wave beginning then every 65 seconds to 65 > 50. ***'''Level 2''' ****Unit changed from [[Truck2]] to [[Humvee 2]]. *****Range increased from 0 to 3. *****Spawnrate changed from the beginning of each wave then every 65 seconds to every 50 seconds. ***'''Level 3''' ****Unit changed from [[Truck3]] to [[Humvee 3]]. *****No longer explodes when destroyed. *****Damage increased from 2 to 4. *****Health decreased from 150 to 75. *****Firerate increased from 0.2 to 0.45. ***'''Level 4''' ****Health increased from 400 to 500. ****Damage increased from 3 to 4. ****Firerate increased from 0.175 to 0.45. ****Cannon firerate increased from 1.5 to 3. ****Cannon explosion range increased from 5 to 6. ****Destruction explosion range decreased from 10 to 6. ****Cannon attack is now projectile-based. ****Now uses the new projectile and explosive system. ***'''Level 5''' ****Health decreased from 950 to 800. ****Damage increased from 4 to 6. ****Firerate increased from 0.1 to 0.45. ****Cannon firerate increased from 1.5 to 3. ****Cannon explosion range increased from 5 to 6. ****Destruction explosion range decreased from 10 to 6. ****Now uses the new explosive system. ***Collisions now grant cash. ***All vehicles are now immune to rocks from the [[Tank]]. **{{Bug}} Upgrade description for Level 3-5 upgrades did not update. **{{Bug}} Ranged damage from units no longer give cash. **{{Bug}} Units do not follow the correct path on all maps. **{{Bug}} '''Military Base''' bugs out if placed before game starts. **{{Bug}} '''Military Base''' units can give infinite money upon collision. **{{Bugfix}} Placing down '''Military Base''' no longer lags out the game. **{{Bugfix}} '''Military Base''' range now appears when a new unit spawns. *'''14 October 2019''' - [[Release v1.0|Release v1.0.1]] **Placement limit decreased from six to five. **{{Bugfix}} Ranged damage from units now gives cash. **{{Bugfix}} Units now follow the correct path on all maps. **{{Bugfix}} '''Military Base''' no longer bugs out if placed before game starts. *'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] **Statistical changes: ***'''Level 3''' ****Damage decreased from 4 to 2. ***'''Level 4''' ****Damage decreased from 4 to 2. ****Health decreased from 500 to 400. *'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] **Statistical changes: ***'''Level 3''' ****Firerate decreased from 0.45 to 0.25. ***'''Level 4''' ****Damage increased from 2 to 3. ****Firerate decreased from 0.45 to 0.25. ***'''Level 5''' ****Damage decreased from 6 to 5. ****Firerate decreased from 0.45 to 0.15. **{{Bugfix}} '''Military Base''' units no longer gives infinite damage on collision. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **For two-pathed maps, only one vehicle spawns, going down a random path. **Statistical changes: ***'''Base''' ****Spawnrate decreased from 65 to 60. ***'''Level 1''' ****Spawnrate changed from 65 > 50 to 60 > 45. **{{Bug}} Placement limit is higher than intended by 1. **{{Bugfix}} The spawnrate is now correct. *'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] **{{Bugfix}} Placement limit is now the correct value. *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Level 5''' ****Health increased from 800 to 1,200. **{{Bug}} Upgrade description for changed upgrades did not update. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost decreased from {{Coins|2,750}} to {{Coins|2,500}}. **Splash damage equation reworked. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|400}}. ****Range increased from 3 to 5. ****Now can damage lead enemies upon collision. ***'''Level 1''' ****Cost decreased from {{Money|300}} to {{Money|200}} ****Spawnrate changed from 60 > 45 to 60 > 40. ***'''Level 2''' ****Cost decreased from {{Money|800}} to {{Money|400}}. ****Range increased from 3 to 5. ****Health decreased from 75 to 60. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,200}}. ****Damage increased from 2 to 3. ****Health decreased from 75 to 60. ****Range increased from 18 to 30. ****Firerate decreased from 0.25 to 0.23. ***'''Level 4''' ****Damage increased from 3 to 6. ****Range increased from 22 to 30. ****Cannon splash damage decreased from 30 to 25. ****Collision splash damage decreased from 100 to 55. ****Firerate decreased from 0.25 to 0.23. ****Splash damage now deals damage to lead enemies. ***'''Level 5''' ****Damage increased from 5 to 16. ****Range increased from 25 to 30. ****Cannon splash damage decreased from 120 to 60. ****Collision splash damage decreased from 400 to 155. ****Firerate increased from 0.15 to 0.23. ****Cannon explosion range increased from 6 to 7. ****Destruction explosion range decreased from 6 to 5. ***All units can now be damaged by abilities, if that ability deals damage. **New skin: {{Color|Premium|Classic}} **{{Bug}} Level 1 upgrade description does not list changes made to the '''Military Base's''' spawnrate. **{{Bug}} '''Military Base''' does not sell properly. When sold, it remains on the map, but it cannot be upgraded. **{{Bug}} Unit ranged damage does not increase the ''Total Damage'' counter. **{{Bug}} Unit collision damage does not increase the ''Total Damage'' counter. **{{Bug}} Multiple units colliding with each other can lag the game, making enemies significantly slower. *'''23 November 2020''' - [[Release v1.1|Release v1.1.1]] **Tower range removed. **{{Bugfix}} '''Military Base''' now sells properly. **{{Bug}} [[Units]] show shorter range than what they actually have. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **[[Tank (Unit)|Tank]]'s and [[Railgun Tank]]'s cannons and its explosion after being destroyed now deal full damage to [[defense]] enemies. **Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly. *'''21 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0c]] **'''Military Base''' is temporarily unusable (can be equipped but not placed down). *'''22 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0d]] **'''Military Base''' is usable again. **{{Bugfix}} Units spawn in a queue, making it harder to lag the game by making multiple '''Military Base''' units collide with eachother. *'''12 March 2022''' - [[v1.1.0]] **Unit limit increased from 2 to 3. **'''Military Base''' is now immune to debuffs. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Level 3''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 4''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 5''' ****Firerate decreased from 0.23 to 0.225. **{{Bug}} Level 2 '''Military Base''' does not spawn any units. **{{Bug}} '''Military Base''' units do not grant cash upon collision in [[Hardcore Mode|Hardcore]] mode. *'''12 March 2022''' - [[v1.1.0]]a **{{Bugfix}} Level 2 '''Military Base''' now spawns units. **{{Bugfix}} '''Military Base''' units now grant cash upon collision in [[Hardcore Mode|Hardcore]] mode. *'''17 April 2022''' - [[v1.2.0]] **{{Bug}} '''Military Base's''' [[units]] range can be increased by the [[DJ Booth]]. **{{Bugfix}} '''Military Base's''' units range now appears correctly. *'''23 April 2022''' - [[v1.2.1]] **'''Military Base''' can no longer be targeted by enemies with their attacks. **{{Bugfix}} Unit ranged damage now increases the ''Total Damage'' counter. *'''13 May 2022''' - [[v1.2.2]] **{{Bugfix}} Unit collision damage now increases the ''Total Damage'' counter. *'''5 August 2022''' - [[v1.3.1]] **{{Bugfix}} '''Military Base's''' [[units]] range can no longer be increased by the [[DJ Booth]]. *'''21 December 2022''' - [[v1.6.0]] **Units no longer spawn in a queue. **Spawnrate now resets when the '''Military Base''' is upgraded to a Level that spawns a different unit. **Skin rarity added to all skins. **Firerate increased for units due to [[Firerate Bug]] getting more severe for units. **Statistical changes: ***'''Base''' ****Starting spawnrate increased from 5 to 20. ***'''Level 3''' ****Firerate increased from 0.225 to 0.23. ***'''Level 4''' ****Firerate increased from 0.225 to 0.23. ***'''Level 5''' ****Firerate increased from 0.225 to 0.23. **{{Color|Premium|Classic}} skin rarity changed from {{Color|Common}} to {{Color|Rare}}. *'''9 January 2023''' - [[v1.6.0]]f **Firerate decreased for units due to [[Firerate Bug]] getting less severe for units. **Statistical changes: ***'''Level 3''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 4''' ****Firerate decreased from 0.23 to 0.225. ***'''Level 5''' ****Firerate decreased from 0.23 to 0.225. *'''21 March 2023''' - [[v1.6.3]]e **Statistical changes: ***'''Base''' ****Starting spawnrate increased from 20 to 30. **{{Bugfix}} Level 1 upgrade description now lists changes made to the '''Military Base's''' spawnrate. *'''7 April 2023''' - [[v1.7.0]] **{{Bug}} Default [[Humvee]], and all [[Humvee 2]] and [[Humvee 3]] skins use incorrect names in-game instead of ''Humvee''/''Truck''. **{{Bug}} '''Military Base''' has a firerate of 0.02. *'''5 May 2023''' - [[v1.7.2]] **{{Bugfix}} '''Military Base''' no longer has a firerate of 0.02. **{{Bug}} Placement footprint does not show up when the '''Military Base''' is selected. *'''26 May 2023''' - [[v1.7.5]] **Spawnrate no longer resets when the '''Military Base''' is upgraded to a Level that spawns a different unit. *'''28 October 2023''' - [[v1.9.0]] **{{Bug}} '''Military Base's''' units when colliding with an enemy give money equal to the enemy's current health. *'''31 October 2023''' - [[v1.9.0]]g **{{Bugfix}} '''Military Base's''' units give the correct amount of money on collision again. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Military Base''' units start going backwards after reaching the entrance, getting destroyed after reaching the exit. *'''1 December 2023''' - [[v1.9.4]]b **{{Bugfix}} '''Military Base''' units no longer move backwards after reaching the entrance, they now disappear instead. *'''9 February 2024''' **{{Bug}} [[Humvee 2]] no longer spawns. *'''10 February 2024''' - [[v1.13.0]] **Statistical changes: ***'''Base''' ****[[Humvee]] now has hidden detection. ***'''Level 2''' ****[[Humvee 2]] now has hidden detection. ***'''Level 3''' ****[[Humvee 3]] now has hidden detection. ***'''Level 4''' ****[[Tank (Unit)|Tank]] now has hidden detection. ***'''Level 5''' ****[[Railgun Tank]] now has hidden detection. **{{Bugfix}} [[Humvee 2]] spawns again. *'''8 March 2024''' - [[v1.15.0]] **{{Bug}} First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again. **{{Bug}} First spawn's spawnrate is no longer reduced to 30 seconds. **{{Bug}} Spawnrate resets when '''Military Base''' is upgraded to any level. *'''22 March 2024''' - [[v1.16.0]]e **{{Bug}} Destroyed vehicles, instead of moving slightly to the side, now swing up and down, often times going inside the ground. *'''29 March 2024''' - [[v1.17.0]] **Units now slow down when attacking enemies. **Placement footprint size increased from 1.5 to 2.25. **Unit limit removed. **Statistical changes: ***'''Base''' ****[[Humvee]]'s health increased from 25 to 30. ****[[Humvee]] no longer has hidden detection. ****[[Humvee]] speed increased. ***'''Level 1''' ****Spawnrate decreased from 60 > 40 to 60 > 35. ***'''Level 2''' ****[[Humvee 2]] no longer has hidden detection. ***'''Level 3''' ****Cost increased from {{Money|1,200}} to {{Money|1,600}}. ****[[Humvee 3]]'s health increased from 60 to 90. ****[[Humvee 3]] no longer has hidden detection. ****[[Humvee 3]] speed slightly decreased. ***'''Level 4''' ****Cost increased from {{Money|6,000}} to {{Money|8,000}}. ****[[Tank (Unit)|Tank]]'s health increased from 400 to 500. ****[[Tank (Unit)|Tank]]'s gunner damage increased from 6 to 10. ****[[Tank (Unit)|Tank]]'s cannon damage increased from 25 to 50. ****[[Tank (Unit)|Tank]] no longer explodes upon destruction. ****[[Tank (Unit)|Tank]] no longer has hidden detection. ****[[Tank (Unit)|Tank]] speed slightly decreased. ****''Airstrike'' ability added. *****Spawns a stealth bomber that drops six bombs in the selected area. *****75x6 damage. *****8 explosion range. ***'''Level 5''' ****Cost decreased from {{Money|26,000}} to {{Money|24,000}}. ****[[Railgun Tank]]'s health increased from 1,200 to 1,500. ****[[Railgun Tank]]'s gunner damage increased from 16 to 24. ****[[Railgun Tank]]'s gunner firerate decreased from 0.225 to 0.175. ****[[Railgun Tank]]'s cannon damage increased from 60 to 80. ****[[Railgun Tank]]'s explosion range increased from 7 to 8. ****[[Railgun Tank]] no longer explodes upon destruction. ****[[Railgun Tank]] speed slightly decreased. ****Now increases airstrike damage by +50. ****Now changes airstrike explosion range 8 > 12. **{{Bug}} Level 4 and 5 upgrade descriptions list wrong damage values for the ''Airstrike''. **{{Bug}} Level 1 spawnrate decrease visually resets the spawnrate. **{{Bug}} [[Tank (Unit)|Tank]]'s gun does not deal damage while the cannon's projectile is on the map. **{{Bug}} Placement footprint is not shown while being placed down. **{{Bug}} '''Airstrike''' displays computer inputs on mobile. **{{Bug}} '''Airstrike''' is impossible to cancel on mobile. **{{Bugfix}} Destroyed vehicles no longer swing inside the ground and now move slightly to the side instead. **{{Bugfix}} [[Humvee 2]] and [[Humvee 3]] now use proper names. **{{Bugfix}} Spawnrate no longer resets when '''Military Base''' is upgraded to any level. *'''5 April 2024''' - [[v1.18.0]] **'''Military Base''' descriptions are now more descriptive. **'''Military Base''' full spawnrate is now displayed as its firerate in the stats box next to the upgrade menu. **'''Military Base''' unit's damage is now displayed in the stats box next to the upgrade menu. **Statistical changes: ***'''Base''' ****Spawnrate decreased from 60 to 50. ***'''Level 1''' ****Spawnrate changed from 60 > 35 to 50 > 35. ***'''Level 3''' ****[[Humvee 3]] now has hidden detection. ***'''Level 4''' ****[[Tank (Unit)|Tank]] now has hidden detection. **{{Bugfix}} Level 4 and 5 upgrade descriptions now list correct damage values for the ''Airstrike'', though it is now the total damage instead of damage per bomb. *'''19 April 2024''' - [[v1.19.0]] **{{Bugfix}} First spawn's firerate is now displayed correctly. *'''3 May 2024''' - [[v1.20.0]] **Unlock cost increased from {{Coins|2,500}} to {{Coins|4,000}}. *'''3 June 2024''' - [[v1.23.0|v1.23.6]] **{{Bug}} [[Tank (Unit)|Tank]] and [[Railgun Tank]] sometimes stop shooting at enemies. *'''5 June 2024''' - [[v1.23.0|v1.23.8]] **{{Bug}} [[Tank (Unit)|Tank]]'s cannon no longer deals damage. **{{Bugfix}} [[Tank (Unit)|Tank]] and [[Railgun Tank]] now shoot at enemies again. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Splash damage from units is now boosted by [[Damage Buff]]s. *'''19 July 2024''' - [[v1.26.0]] **{{Bugfix}} [[Tank (Unit)|Tank]]'s cannon now deals damage. **{{Bugfix}} [[Tank (Unit)|Tank]]'s gun now deals damage while the cannon's projectile is on the map. *'''2 August 2024''' - [[v1.27.0]] **Statistical changes: ***'''Level 4''' ****[[Tank (Unit)|Tank]] explosion damage decreased from 50 to 40. ****[[Tank (Unit)|Tank]] cannon firerate decreased from 3 to 2. ****''Airstrike'' ability now costs {{Money|500}} to use. *'''23 October 2024''' - [[v1.37.0]] **New skin: {{Color|Hexscape|Wasteland}} *'''22 January 2025''' - [[v1.50.0]] **New skin: {{Color|Deluxe|Cyber}} *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''2 July 2025''' - [[v1.69.0]] **New skin: {{Color|EventMission|Base 1776}} *'''9 July 2025''' - [[v1.70.0]] **Corrected tower information incorrectly stating it always spawns [[Humvee]]s, even when it spawns [[Tank (Unit)|Tanks]] or [[Railgun Tank]]s. **Statistical changes: ***'''Base''' ****[[Humvee]] health increased from 30 to 50. ****Spawnrate decreased from 50 to 45. ***'''Level 1''' ****Spawnrate changed from 50 > 35 to 45 > 30. ***'''Level 2''' ****[[Humvee 2]] health increased from 60 to 80. ***'''Level 3''' ****Cost increased from {{Money|1,600}} to {{Money|1,750}}. ****[[Humvee 3]] health increased from 90 to 100. ****[[Humvee 3]] damage increased from 3 to 4. ***'''Level 4''' ****Cost decreased from {{Money|8,000}} to {{Money|7,500}}. ****''Airstrike'' ability cost decreased from {{Money|500}} to {{Money|250}}. ***'''Level 5''' ****Cost increased from {{Money|24,000}} to {{Money|25,000}}. ****[[Railgun Tank]] health increased from 1,500 to 1,600. ****[[Railgun Tank]] damage increased from 24 to 25. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****[[Humvee]] health increased from 50 to 60. ****Spawnrate decreased from 45 to 40. ***'''Level 1''' ****Spawnrate changed from 45 > 30 to 40 > 25. ***'''Level 2''' ****[[Humvee 2]] health increased from 80 to 100. *'''20 December 2025''' - [[v1.83.0]] **Statistical changes (Regular): ***'''Level 1''' ****Spawnrate changed from 45 > 30 to 50 > 35. ***'''Level 3''' ****Cost decreased from {{Money|1,750}} to {{Money|1,600}}. ****[[Humvee 3]] damage decreased from 4 to 3. ***'''Level 4''' ****[[Tank (Unit)|Tank]] damage decreased from 10 to 8. ****''Airstrike'' ability cost increased from {{Money|250}} to {{Money|500}}. ***'''Level 5''' ****[[Railgun Tank]] damage decreased from 25 to 22. ****[[Railgun Tank]] cannon damage increased from 80 to 100. **Statistical changes ([[PVP]]): ***'''Level 3''' ****[[Humvee 3]] damage decreased from 4 to 3. ***'''Level 4''' ****[[Tank (Unit)|Tank]] damage decreased from 10 to 8. ***'''Level 5''' ****[[Railgun Tank]] damage decreased from 25 to 22. ****[[Railgun Tank]] cannon damage increased from 80 to 100. **{{Bug}} Level 4 and 5 upgrade descriptions have not been updated. *'''22 April 2026''' - [[v1.89.0]] **Statistical changes (Regular): ***'''Base''' ****[[Humvee]] health increased from 50 to 60. ***'''Level 2''' ****[[Humvee 2]] health increased from 80 to 100. ****[[Humvee 2]] speed increased from Fast (6) to Very Fast (8). ***'''Level 3''' ****Cost increased from {{Money|1,600}} to {{Money|2,000}}. ****[[Humvee 3]] damage increased from 3 to 4. ****[[Humvee 3]] speed decreased from 5.5 to 5. ***'''Level 4''' ****[[Tank (Unit)|Tank]] speed decreased from 5.5 to 5. ***'''Level 5''' ****[[Railgun Tank]] cannon damage decreased from 100 to 75. ****[[Railgun Tank]] cannon firerate decreased from 3 to 2. ****[[Railgun Tank]] speed decreased from 5.5 to 5. **Statistical changes ([[PVP]]): ***'''Level 3''' ****[[Humvee 3]] damage increased from 3 to 4. ****[[Humvee 3]] speed decreased from 5.5 to 5. ***'''Level 4''' ****[[Tank (Unit)|Tank]] speed decreased from 5.5 to 5. ***'''Level 5''' ****[[Railgun Tank]] cannon damage decreased from 100 to 75. ****[[Railgun Tank]] cannon firerate decreased from 3 to 2. ****[[Railgun Tank]] speed decreased from 5.5 to 5. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Level 3''' ****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. ***'''Level 4''' ****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. ***'''Level 5''' ****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. **Statistical changes ([[PVP]]): ***'''Level 3''' ****Without [[Firerate Bug]], [[Humvee 3]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. ***'''Level 4''' ****Without [[Firerate Bug]], [[Tank (Unit)|Tank]] firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225. ***'''Level 5''' ****Without [[Firerate Bug]], [[Railgun Tank]] firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Beach|Ice Cream}} *'''17 July 2026''' - [[v2.3.0]] **New skin: {{Color|Pirate|Pirate}} }}
Summary:
Please note that all contributions to Tower Defense Simulator Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
Tower Defense Simulator Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Tools
What links here
Related changes
Page information