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==Mechanics==
[[File:V1.75.0Log3.png|thumb|200px]]
'''Mission Quests''' require {{Coins|Coins}} to be able to start the contract. Additionally, '''Mission Quests''' cannot be started if the player does not own the associated tower. If a skin is already owned, contracts are marked as completed. Contracts can be abandoned; however, this will remove all progress and does not refund the cost for starting it. Contracts can also be skipped, granting the rewards though at a price. Contracts cannot be skipped if the player is on the last objective.
Accepting a contract means that no other contract can be accepted. Upon accepting a contract, it will not expire in the majority of cases. Certain '''Mission Quests''' did expire after a while, though this was due to them containing objectives only possible in events, making them impossible to complete after the event required has ended. Contracts have several objectives related to the specific tower in question, often getting harder with each objective.
The '''Mission Quests''' menu often fails to allow players to see every available mission fully when scrolling down. This can be fixed by setting the UI scale to Huge in the [[Settings]].
==Available Missions==
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