Mortar/History: Difference between revisions

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imported>Mentin123
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imported>Supra-bamb
I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct
 
(34 intermediate revisions by 4 users not shown)
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Mortar|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ArcherOperator Update (1519 JanuaryJune 20252026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|7,166}}}}
 
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Cluster Amount}}
 
 
Sell Price changes to {{Money|17,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|13,233}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Cluster Amount}}
 
 
Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|13,233}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Cluster Amount}}
 
 
Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
4.025 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|13,233}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.008 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|14,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
4.025 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|13,233}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|14,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
3.775 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|933}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +32 Damage [[File:SplashDamage.png|20px|Damage]]
 
+5 Range [[File:Range Icon.png|20px|Range]]
 
3.275 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,933}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|10,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +40 Damage [[File:SplashDamage.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,266}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|20,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|11,933}}}}
}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+50 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|14,291}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''22 January 2025 – Hacker Update (11 June 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +36 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
 
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
 
 
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+80 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 10 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Cluster Amount}}
 
 
Sell Price changes to {{Money|14,291}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 22 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|900}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 24 ⟶ 1,171:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.008025 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|408}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Armaments|Cost -= {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|875}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +26 Damage [[File:SplashDamage.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
 
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|2,041}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|10,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
 
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x4 Damage [[File:SplashDamage.png|20px|Damage]]
 
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]}}
 
 
Sell Price changes to {{Money|5,375}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = City Buster|Cost -= {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+80 Damage [[File:SplashDamage.png|20px|Damage]]
 
8.5 > 10 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 65 ⟶ 1,212:
Sell Price changes to {{Money|12,875}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:950px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
! scope="col" style="padding: 5px;" |Level
$CDPS$ = Cluster Damage * Cluster Count / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / ($DPS$ + $CDPS$)
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Cluster Bombs<ref name="Splash"/>
$COST$ = 900; 325; 1400; 3500; 10000; 22500
! scope="col" style="padding: 5px;" |Firerate<ref name="Firerate">Firerate does not account for projectile travel time.</ref>
$FSE-DETECTION$ = ; 0; 0
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Total DPS is calculated as Normal DPS + Cluster DPS.<br/>DPS assumes only one enemy is hit and receives full splash damage from both the normal explosion and cluster bombs. DPS does not account for projectile travel time.</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |Cost Efficiency
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.008
| style="padding: 5px;" |20
| style="padding: 5px;" |6
| style="padding: 5px;" |2.99
| style="padding: 5px;" |{{Money|301}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,225}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |20
| style="padding: 5px;" |6
| style="padding: 5px;" |3.99
| style="padding: 5px;" |{{Money|307.02}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,625}}
| style="padding: 5px;" |24
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |24
| style="padding: 5px;" |7.5
| style="padding: 5px;" |7.98
| style="padding: 5px;" |{{Money|328.95}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|6,125}}
| style="padding: 5px;" |50
| style="padding: 5px;" |N/A
| style="padding: 5px;" |3.008
| style="padding: 5px;" |27
| style="padding: 5px;" |8.5
| style="padding: 5px;" |16.62
| style="padding: 5px;" |{{Money|368.53}}
|-
| 4 || $R$ || $R$ || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|16,125}}
| style="padding: 5px;" |120
| style="padding: 5px;" |40x4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |27
| style="padding: 5px;" |8.5<ref name="ClusterExp2">Cluster bombs have an explosion radius of 5.</ref>
| style="padding: 5px;" |93.08<ref>39.89 Normal DPS + 53.19 Cluster DPS</ref>
| style="padding: 5px;" |{{Money|173.24}}
|-
| 5 || $R$ || $R$ || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|38,625}}
| style="padding: 5px;" |200
| style="padding: 5px;" |75x6
| style="padding: 5px;" |3.008
| style="padding: 5px;" |30
| style="padding: 5px;" |10<ref name="ClusterExp2"/>
| style="padding: 5px;" |216.09<ref>66.49 Normal DPS + 149.6 Cluster DPS</ref>
| style="padding: 5px;" |{{Money|178.74}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 147 ⟶ 1,256:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
Line 165 ⟶ 1,276:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|533}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Armaments|Cost -= {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6.5 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,200}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
Line 185 ⟶ 1,296:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 195 ⟶ 1,306:
•40x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•4 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|4,866}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = City Buster|Cost -= {{Money|20,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+125 Damage [[File:SplashDamage.png|20px|Damage]]
 
6.5 > 8 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
+Stronger Cluster Bombs
Line 209 ⟶ 1,320:
•50x3 Damage [[File:SplashDamage.png|20px|Damage]]
 
•4 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|11,533}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/>
! scope="col" style="padding: 5px;" |Cluster Bombs<ref name="Splash"/>
! scope="col" style="padding: 5px;" |Firerate<ref name="Firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |5
| style="padding: 5px;" |2.4
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,600}}
| style="padding: 5px;" |12
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.508
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |2.66
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,900}}
| style="padding: 5px;" |24
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.008
| style="padding: 5px;" |24
| style="padding: 5px;" |6.5
| style="padding: 5px;" |5.99
|-
| 4 || $R$ || $R$ || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |55
| style="padding: 5px;" |N/A
| style="padding: 5px;" |4.008
| style="padding: 5px;" |28
| style="padding: 5px;" |6.5
| style="padding: 5px;" |13.72
|-
| 5 || $R$ || $R$ || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|14,600}}
| style="padding: 5px;" |125
| style="padding: 5px;" |40x3
| style="padding: 5px;" |3.508
| style="padding: 5px;" |30
| style="padding: 5px;" |6.5<ref name="ClusterExp">Cluster Bombs have an explosion range of 4.</ref>
| style="padding: 5px;" |69.84<ref>35.63 Normal DPS + 34.21 Cluster DPS</ref>
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|34,600}}
| style="padding: 5px;" |250
| style="padding: 5px;" |50x3
| style="padding: 5px;" |3.508
| style="padding: 5px;" |35
| style="padding: 5px;" |8<ref name="ClusterExp"/>
| style="padding: 5px;" |114.03<ref>71.27 Normal DPS + 42.76 Cluster DPS</ref>
|}
</div>
</nowiki>}}
</center>
</div>
Line 290 ⟶ 1,369:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
Line 308 ⟶ 1,389:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|533}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Armaments|Cost -= {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6.5 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,200}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
Line 328 ⟶ 1,409:
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
6.5 > 7 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|4,866}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Annihilation|Cost -= {{Money|21,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+125 Damage [[File:SplashDamage.png|20px|Damage]]
 
7 > 8 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|12,033}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/>
! scope="col" style="padding: 5px;" |Firerate<ref name="Firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
|-
| 1 || $R$ || $R$ || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |12
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |5
| style="padding: 5px;" |2.4
|-
| 2 || $R$ || $R$ || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,600}}
| style="padding: 5px;" |12
| style="padding: 5px;" |4.508
| style="padding: 5px;" |24
| style="padding: 5px;" |5
| style="padding: 5px;" |2.66
|-
| 3 || $R$ || $R$ || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,900}}
| style="padding: 5px;" |24
| style="padding: 5px;" |4.008
| style="padding: 5px;" |24
| style="padding: 5px;" |6.5
| style="padding: 5px;" |5.99
|-
| 4 || $R$ || $R$ || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |55
| style="padding: 5px;" |4.008
| style="padding: 5px;" |28
| style="padding: 5px;" |6.5
| style="padding: 5px;" |13.72
|-
| 5 || $R$ || $R$ || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|14,600}}
| style="padding: 5px;" |125
| style="padding: 5px;" |3.508
| style="padding: 5px;" |30
| style="padding: 5px;" |7
| style="padding: 5px;" |35.63
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|36,100}}
| style="padding: 5px;" |250
| style="padding: 5px;" |3.508
| style="padding: 5px;" |35
| style="padding: 5px;" |8
| style="padding: 5px;" |71.27
|}
</div>
</nowiki>}}
</center>
</div>
Line 416 ⟶ 1,470:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]10
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]8 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
Line 434 ⟶ 1,490:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|533}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Upgraded Armaments|Cost -= {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
8 > 12 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,200}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
12 > 14 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Loaded Warhead|Cost -= {{Money|9,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 464 ⟶ 1,520:
 
Sell Price changes to {{Money|5,200}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Annihilation|Cost -= {{Money|23,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+75 Damage [[File:SplashDamage.png|20px|Damage]]
 
14 > 20 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|12,866}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/>
! scope="col" style="padding: 5px;" |Firerate<ref name="Firerate"/>
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |8
| style="padding: 5px;" |2
|-
| 2 || $R$ || $R$ || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,600}}
| style="padding: 5px;" |10
| style="padding: 5px;" |4.508
| style="padding: 5px;" |24
| style="padding: 5px;" |8
| style="padding: 5px;" |2.22
|-
| 3 || $R$ || $R$ || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|2,900}}
| style="padding: 5px;" |20
| style="padding: 5px;" |4.008
| style="padding: 5px;" |24
| style="padding: 5px;" |12
| style="padding: 5px;" |4.99
|-
| 4 || $R$ || $R$ || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |50
| style="padding: 5px;" |4.008
| style="padding: 5px;" |28
| style="padding: 5px;" |14
| style="padding: 5px;" |12.48
|-
| 5 || $R$ || $R$ || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|15,600}}
| style="padding: 5px;" |100
| style="padding: 5px;" |3.508
| style="padding: 5px;" |30
| style="padding: 5px;" |14
| style="padding: 5px;" |28.51
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|38,600}}
| style="padding: 5px;" |175
| style="padding: 5px;" |3.508
| style="padding: 5px;" |35
| style="padding: 5px;" |20
| style="padding: 5px;" |49.89
|}
</div>
</nowiki>}}
</center>
</div>
Line 542 ⟶ 1,571:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]5
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]4 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 560 ⟶ 1,591:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|250}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Quick Reloading|Cost -= {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Stronger Shells|Cost -= {{Money|7,200}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 6 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Devastation<ref>Prior to 23rd of April 2022, ''Nuclear Devastation'' was misspelt as ''Nuclear Devistation''</ref>|Cost -= {{Money|12,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|7,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.008
| style="padding: 5px;" |22
| style="padding: 5px;" |4
| style="padding: 5px;" |1
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.008
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |1
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |5
| style="padding: 5px;" |4.508
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |1.11
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |15
| style="padding: 5px;" |4.508
| style="padding: 5px;" |25
| style="padding: 5px;" |5
| style="padding: 5px;" |3.33
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|11,250}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.508
| style="padding: 5px;" |25
| style="padding: 5px;" |6
| style="padding: 5px;" |5.55
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|23,250}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.008
| style="padding: 5px;" |30
| style="padding: 5px;" |6
| style="padding: 5px;" |19.95
|}
</div>
</nowiki>}}
</center>
</div>
Line 657 ⟶ 1,661:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 668 ⟶ 1,673:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]4 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 675 ⟶ 1,680:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|250}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Quick Reloading|Cost -= {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 5 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Stronger Shells|Cost -= {{Money|7,200}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
5 > 6 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Devistation<sup>''[{{sic]''</sup>}}|Cost -= {{Money|12,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 704 ⟶ 1,709:
Sell Price changes to {{Money|7,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |22
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |5
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |1.1
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |15
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |5
| style="padding: 5px;" |3.31
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|11,250}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |6
| style="padding: 5px;" |5.52
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|23,250}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.03
| style="padding: 5px;" |30
| style="padding: 5px;" |6
| style="padding: 5px;" |19.8
|}
</div>
</nowiki>}}
</center>
</div>
Line 773 ⟶ 1,751:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 784 ⟶ 1,763:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]4 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 791 ⟶ 1,770:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|250}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Quick Reloading|Cost -= {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Stronger Shells|Cost -= {{Money|7,200}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 6 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Devistation<sup>''[{{sic]''</sup>}}|Cost -= {{Money|12,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 818 ⟶ 1,797:
Sell Price changes to {{Money|7,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |22
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |5
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |1.1
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |15
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |3.31
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|11,250}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.53
| style="padding: 5px;" |25
| style="padding: 5px;" |6
| style="padding: 5px;" |5.52
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|23,250}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.03
| style="padding: 5px;" |30
| style="padding: 5px;" |6
| style="padding: 5px;" |19.8
|}
</div>
</nowiki>}}
</center>
</div>
Line 884 ⟶ 1,835:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 898 ⟶ 1,850:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]4 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 905 ⟶ 1,857:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|250}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Quick Reloading|Cost -= {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Bigger Cannon|Cost -= {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
 
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Stronger Shells|Cost -= {{Money|7,200}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4 > 6 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Nuclear Devistation<sup>''[{{sic]''</sup>}}|Cost -= {{Money|12,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 933 ⟶ 1,885:
Sell Price changes to {{Money|7,750}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |[[Splash Damage]]
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Explosion Range
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| 1 || $R$ || $R$ || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |25
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|650}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5.03
| style="padding: 5px;" |27
| style="padding: 5px;" |4
| style="padding: 5px;" |0.99
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |5
| style="padding: 5px;" |4.53
| style="padding: 5px;" |27
| style="padding: 5px;" |4
| style="padding: 5px;" |1.1
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,050}}
| style="padding: 5px;" |15
| style="padding: 5px;" |4.53
| style="padding: 5px;" |27
| style="padding: 5px;" |4
| style="padding: 5px;" |3.31
|-
| 5 || $R$ || $R$ || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|11,250}}
| style="padding: 5px;" |25
| style="padding: 5px;" |4.53
| style="padding: 5px;" |27
| style="padding: 5px;" |6
| style="padding: 5px;" |5.52
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|23,250}}
| style="padding: 5px;" |60
| style="padding: 5px;" |3.03
| style="padding: 5px;" |29
| style="padding: 5px;" |6
| style="padding: 5px;" |19.8
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,002 ⟶ 1,926:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Mortar.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 1,013 ⟶ 1,938:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion RangeRadius]]12 (Explosion)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Handling|Cost -= {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Safety Gear|Cost -= {{Money|1,000}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]
 
 
Sell Price changes to {{Money|633}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = BIGGER CANNON|Cost -= {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
 
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,034 ⟶ 1,959:
 
Sell Price changes to {{Money|1,633}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = BETTER BOMBS|Cost -= {{Money|7,200}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
 
12 > 17 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|4,033}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = NUCLEAR CANNON|Cost -= {{Money|13,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +8 Range [[File:Range Icon.png|20px|Range]]
 
+65 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,046 ⟶ 1,971:
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
17 > 25 Explosion RangeRadius [[File:ExplosiveRange.png|20px|Explosion RangeRadius]]
 
 
Sell Price changes to {{Money|8,366}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Total Price
$COST$ = 400; 500; 1000; 3000; 7200; 13000
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$FSE-DETECTION$ = ; ;
! scope="col" style="padding: 5px;" |Firerate
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG-2019$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |6
| style="padding: 5px;" |5.05
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |1.19
|-
| 1 || $R$ || $R$ || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |8
| style="padding: 5px;" |5.05
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |1.58
|-
| 2 || $R$ || $R$ || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,900}}
| style="padding: 5px;" |14
| style="padding: 5px;" |5.05
| style="padding: 5px;" |25
| style="padding: 5px;" |12
| style="padding: 5px;" |2.77
|-
| 3 || $R$ || $R$ || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,900}}
| style="padding: 5px;" |39
| style="padding: 5px;" |4.05
| style="padding: 5px;" |31
| style="padding: 5px;" |12
| style="padding: 5px;" |9.63
|-
| 4 || $R$ || $R$ || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|12,100}}
| style="padding: 5px;" |99
| style="padding: 5px;" |4.05
| style="padding: 5px;" |31
| style="padding: 5px;" |17
| style="padding: 5px;" |24.44
|-
| 5 || $R$ || $R$ || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|25,100}}
| style="padding: 5px;" |164
| style="padding: 5px;" |3.05
| style="padding: 5px;" |39
| style="padding: 5px;" |25
| style="padding: 5px;" |53.77
|}
</div>
</nowiki>}}
</center>
</div>