Mortar/History: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Supra-bamb I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct |
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|13,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|7,166}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|30,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +135 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Cluster Amount}}
Sell Price changes to {{Money|17,166}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Range [[File:Range Icon.png|20px|Range]]
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|13,233}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Cluster Amount}}
Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
4 > 3.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Range [[File:Range Icon.png|20px|Range]]
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|13,233}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|1,000}}
|Footprint = 1.75
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]15
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]24<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|500}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|2,250}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]
5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|4,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|2,666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|19,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •30x4 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|9,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|35,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +165 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Cluster Amount}}
Sell Price changes to {{Money|20,833}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
4.025 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Range [[File:Range Icon.png|20px|Range]]
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|13,233}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5.5 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.008 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|14,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
4.025 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
5.5 > 7 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|2,500}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Range [[File:Range Icon.png|20px|Range]]
7 > 8 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|22,500}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|13,233}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
|PVP Cost = {{Money|1,000}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|333}}
|PVP Placement Type = Cliff
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]12
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|PVP Hidden = N/A
|PVP Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|14,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|400}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
3.775 > 3.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +13 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|933}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,000}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +32 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Range [[File:Range Icon.png|20px|Range]]
3.275 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,933}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|10,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +40 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,266}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|20,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|11,933}}}}
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +31 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+50 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 9 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|14,291}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''22 January 2025 – Hacker Update (11 June 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]6 (Explosion)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = {{Flying|Flying Detection}}Level 0+
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|325}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = 4.025 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|875}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bigger Cannon|Cost = {{Money|3,250}}|Image = [[File:Mortar_Upgrade_3.png|100px]]|Information = +36 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Sell Price changes to {{Money|1,958}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|12,000}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +60 Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]}}
Sell Price changes to {{Money|5,958}}}}
{{Upgrade|Level = Level 5|Upgrade Title = City Buster|Cost = {{Money|25,000}}|Image = [[File:Mortar_Upgrade_5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+80 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 10 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +10 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Cluster Amount}}
Sell Price changes to {{Money|14,291}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 22 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 24 ⟶ 1,171:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|408}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
6 > 7.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion
Sell Price changes to {{Money|875}}}}
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
7.5 > 8.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion
Sell Price changes to {{Money|2,041}}}}
{{Upgrade|
{{CollapsibleUpgrade|Title = Unlocks Cluster Bombs|Description = •40x4 Damage [[File:SplashDamage.png|20px|Damage]]
•5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion
Sell Price changes to {{Money|5,375}}}}
{{Upgrade|
+80 Damage [[File:SplashDamage.png|20px|Damage]]
8.5 > 10 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion
{{CollapsibleUpgrade|Title = Stronger Cluster Bombs|Description = +35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 65 ⟶ 1,212:
Sell Price changes to {{Money|12,875}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 325; 1400; 3500; 10000; 22500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 147 ⟶ 1,256:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = 1.5
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
Line 165 ⟶ 1,276:
==Upgrades==
{{Upgrade|
5.
Sell Price changes to {{Money|533}}}}
{{Upgrade|
4.
5 > 6.5 Explosion
Sell Price changes to {{Money|966}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 185 ⟶ 1,296:
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|
4.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 195 ⟶ 1,306:
•40x3 Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion
Sell Price changes to {{Money|4,866}}}}
{{Upgrade|
+125 Damage [[File:SplashDamage.png|20px|Damage]]
6.5 > 8 Explosion
+Stronger Cluster Bombs
Line 209 ⟶ 1,320:
•50x3 Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion
Sell Price changes to {{Money|11,533}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 290 ⟶ 1,369:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
Line 308 ⟶ 1,389:
==Upgrades==
{{Upgrade|
5.
Sell Price changes to {{Money|533}}}}
{{Upgrade|
4.
5 > 6.5 Explosion
Sell Price changes to {{Money|966}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 328 ⟶ 1,409:
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|
4.
+2 Range [[File:Range Icon.png|20px|Range]]
6.5 > 7 Explosion
Sell Price changes to {{Money|4,866}}}}
{{Upgrade|
+125 Damage [[File:SplashDamage.png|20px|Damage]]
7 > 8 Explosion
Sell Price changes to {{Money|12,033}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 416 ⟶ 1,470:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|1,000}}
|Footprint = Average
|Sell Price = {{Money|333}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]10
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
Line 434 ⟶ 1,490:
==Upgrades==
{{Upgrade|
5.
Sell Price changes to {{Money|533}}}}
{{Upgrade|
4.
8 > 12 Explosion
Sell Price changes to {{Money|966}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
12 > 14 Explosion
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|
4.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 464 ⟶ 1,520:
Sell Price changes to {{Money|5,200}}}}
{{Upgrade|
+75 Damage [[File:SplashDamage.png|20px|Damage]]
14 > 20 Explosion
Sell Price changes to {{Money|12,866}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 542 ⟶ 1,571:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:MortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Category = Advanced
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Cliff
|Damage = [[File:SplashDamage.png|20px|Damage]]5
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 560 ⟶ 1,591:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|216}}}}
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
4 > 5 Explosion
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
5 > 6 Explosion
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|
+35 Damage [[File:SplashDamage.png|20px|Damage]]
4.
Sell Price changes to {{Money|7,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 657 ⟶ 1,661:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 668 ⟶ 1,673:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 675 ⟶ 1,680:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|216}}}}
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
4 > 5 Explosion
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
5 > 6 Explosion
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 704 ⟶ 1,709:
Sell Price changes to {{Money|7,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 773 ⟶ 1,751:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 784 ⟶ 1,763:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 791 ⟶ 1,770:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|216}}}}
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
4 > 6 Explosion
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 818 ⟶ 1,797:
Sell Price changes to {{Money|7,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 884 ⟶ 1,835:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultMortarIcon.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 898 ⟶ 1,850:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.03
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 905 ⟶ 1,857:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|216}}}}
{{Upgrade|
Sell Price changes to {{Money|350}}}}
{{Upgrade|
Sell Price changes to {{Money|1,350}}}}
{{Upgrade|
4 > 6 Explosion
Sell Price changes to {{Money|3,750}}}}
{{Upgrade|
+35 Damage [[File:SplashDamage.png|20px|Damage]]
Line 933 ⟶ 1,885:
Sell Price changes to {{Money|7,750}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FSE-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,002 ⟶ 1,926:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Mortar.png|100px]]
|Level Unlock = {{Level|75}}
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Cliff
Line 1,013 ⟶ 1,938:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]25<br/>[[File:ExplosiveRange.png|20px|Explosion
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|300}}}}
{{Upgrade|
Sell Price changes to {{Money|633}}}}
{{Upgrade|
+6 Range [[File:Range Icon.png|20px|Range]]
Line 1,034 ⟶ 1,959:
Sell Price changes to {{Money|1,633}}}}
{{Upgrade|
12 > 17 Explosion
Sell Price changes to {{Money|4,033}}}}
{{Upgrade|
+65 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,046 ⟶ 1,971:
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
17 > 25 Explosion
Sell Price changes to {{Money|8,366}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 500; 1000; 3000; 7200; 13000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||