Mortar/History: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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Line 890:
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
Line 901:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
5.
Line 907:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
4.
5 > 6.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 921:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
4.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 949:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,055 ⟶ 1,002:
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
Line 1,066 ⟶ 1,013:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
5.
Line 1,072 ⟶ 1,019:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
4.
5 > 6.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 1,086 ⟶ 1,033:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
4.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,104 ⟶ 1,051:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,189 ⟶ 1,102:
|Damage = [[File:SplashDamage.png|20px|Damage]]10
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]8 (Explosion)
Line 1,200 ⟶ 1,113:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
5.
Line 1,206 ⟶ 1,119:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
4.
8 > 12 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 1,222 ⟶ 1,135:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|9,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
4.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,238 ⟶ 1,151:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,323 ⟶ 1,202:
|Damage = [[File:SplashDamage.png|20px|Damage]]5
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]4 (Explosion)
Line 1,336 ⟶ 1,215:
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Quick Reloading|Cost = {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.
Line 1,355 ⟶ 1,234:
+35 Damage [[File:SplashDamage.png|20px|Damage]]
4.
Line 1,361 ⟶ 1,240:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,484 ⟶ 1,329:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,605 ⟶ 1,416:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,727 ⟶ 1,503:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,852 ⟶ 1,593:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||