Mortar/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
No edit summary
Line 890:
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
Line 901:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 907:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 921:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 949:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]<ref name="splash"/>
!Cluster Damage<ref name="splash"/>
!Firerate<ref name="fr"/>
!Range
!Explosion Radius
!Cluster Explosion Radius
!DPS<ref name="DPS"/>
!Cluster DPS<ref name="DPS"/>
!Cost Efficiency<ref name="ce"/>
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|0
|{{Money|1,000}}
|12
|N/A
|5.008
|22
|5
|N/A
|2.4
|N/A
|{{Money|416.67}}
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|1
|{{Money|1,600}}
|12
|N/A
|4.508
|24
|5
|N/A
|2.66
|N/A
|{{Money|601.5}}
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|2
|{{Money|2,900}}
|24
|N/A
|4.008
|24
|6.5
|N/A
|5.99
|N/A
|{{Money|484.14}}
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|3
|{{Money|6,100}}
|55
|N/A
|4.008
|28
|6.5
|N/A
|13.72
|N/A
|{{Money|444.61}}
|-
| 4 || {{Money|$TP$}} || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|4
|{{Money|14,600}}
|125
|40x3
|3.508
|30
|6.5
|4
|35.63
|34.21
|{{Money|209.05}}
|-
| 5 || {{Money|$TP$}} || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|5
|{{Money|34,600}}
|250
|50x3
|3.508
|35
|8
|4
|71.27
|42.76
|{{Money|303.43}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,055 ⟶ 1,002:
|Damage = [[File:SplashDamage.png|20px|Damage]]12
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]5 (Explosion)
Line 1,066 ⟶ 1,013:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,072 ⟶ 1,019:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +12 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
5 > 6.5 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 1,086 ⟶ 1,033:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|8,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +70 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,104 ⟶ 1,051:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="splash"/>
!Firerate<ref name="fr"/>
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,000}}
|12
|5.008
|22
|5
|2.4
|{{Money|416.67}}
|-
| 1 || {{Money|$TP$}} || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,600}}
|12
|4.508
|24
|5
|2.66
|{{Money|601.5}}
|-
| 2 || {{Money|$TP$}} || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,900}}
|24
|4.008
|24
|6.5
|5.99
|{{Money|484.14}}
|-
| 3 || {{Money|$TP$}} || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|6,100}}
|55
|4.008
|28
|6.5
|13.72
|{{Money|444.61}}
|-
| 4 || {{Money|$TP$}} || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|14,600}}
|125
|3.508
|30
|7
|35.63
|{{Money|409.77}}
|-
| 5 || {{Money|$TP$}} || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|36,100}}
|250
|3.508
|35
|8
|71.27
|{{Money|485.48}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,189 ⟶ 1,102:
|Damage = [[File:SplashDamage.png|20px|Damage]]10
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]8 (Explosion)
Line 1,200 ⟶ 1,113:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|600}}|Image = [[File:Mortar_Upgrade_1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,206 ⟶ 1,119:
{{Upgrade|Level = Level 2|Upgrade Title = Upgraded Armaments|Cost = {{Money|1,300}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 4.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
8 > 12 Explosion Radius [[File:ExplosiveRange.png|20px|Explosion Radius]]
Line 1,222 ⟶ 1,135:
{{Upgrade|Level = Level 4|Upgrade Title = Loaded Warhead|Cost = {{Money|9,500}}|Image = [[File:Mortar_Upgrade_4.png|100px]]|Information = +50 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.008025 > 3.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,238 ⟶ 1,151:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="splash"/>
!Firerate<ref name="fr"/>
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|1,000}}
|10
|5.008
|22
|8
|2
|{{Money|500}}
|-
| 1 || {{Money|$TP$}} || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,600}}
|10
|4.508
|24
|8
|2.22
|{{Money|720.72}}
|-
| 2 || {{Money|$TP$}} || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|2,900}}
|20
|4.008
|24
|12
|4.99
|{{Money|581.16}}
|-
| 3 || {{Money|$TP$}} || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|6,100}}
|50
|4.008
|28
|14
|12.48
|{{Money|488.78}}
|-
| 4 || {{Money|$TP$}} || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|15,600}}
|100
|3.508
|30
|14
|28.51
|{{Money|547.18}}
|-
| 5 || {{Money|$TP$}} || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|38,600}}
|175
|3.508
|35
|20
|49.89
|{{Money|773.7}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,323 ⟶ 1,202:
|Damage = [[File:SplashDamage.png|20px|Damage]]5
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:ExplosiveRange.png|20px|Explosion Radius]]4 (Explosion)
Line 1,336 ⟶ 1,215:
 
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Quick Reloading|Cost = {{Money|400}}|Image = [[File:Mortar_Upgrade_2.png|100px]]|Information = 5.008025 > 4.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,355 ⟶ 1,234:
+35 Damage [[File:SplashDamage.png|20px|Damage]]
 
4.508525 > 3.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 1,361 ⟶ 1,240:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|5
|5.008
|22
|4
|1
|{{Money|400}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|650}}
|5
|5.008
|25
|4
|1
|{{Money|650}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,050}}
|5
|4.508
|25
|4
|1.11
|{{Money|945.95}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,050}}
|15
|4.508
|25
|5
|3.33
|{{Money|1,216.22}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|11,250}}
|25
|4.508
|25
|6
|5.55
|{{Money|2,027.03}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|23,250}}
|60
|3.008
|30
|6
|19.95
|{{Money|1,165.41}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,484 ⟶ 1,329:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|5
|5.03
|22
|4
|0.99
|{{Money|404.04}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|650}}
|5
|5.03
|25
|4
|0.99
|{{Money|656.57}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,050}}
|5
|4.53
|25
|4
|1.1
|{{Money|954.55}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,050}}
|15
|4.53
|25
|5
|3.31
|{{Money|1,223.56}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|11,250}}
|25
|4.53
|25
|6
|5.52
|{{Money|2,038.04}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|23,250}}
|60
|3.03
|30
|6
|19.8
|{{Money|1,174.24}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,605 ⟶ 1,416:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|5
|5.03
|22
|4
|0.99
|{{Money|404.04}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|650}}
|5
|5.03
|25
|4
|0.99
|{{Money|656.57}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,050}}
|5
|4.53
|25
|4
|1.1
|{{Money|954.55}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,050}}
|15
|4.53
|25
|4
|3.31
|{{Money|1,223.56}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|11,250}}
|25
|4.53
|25
|6
|5.52
|{{Money|2,038.04}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|23,250}}
|60
|3.03
|30
|6
|19.8
|{{Money|1,174.24}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,727 ⟶ 1,503:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|5
|5.03
|25
|4
|0.99
|{{Money|404.04}}
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|650}}
|5
|5.03
|27
|4
|0.99
|{{Money|656.57}}
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,050}}
|5
|4.53
|27
|4
|1.1
|{{Money|954.55}}
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,050}}
|15
|4.53
|27
|4
|3.31
|{{Money|1,223.56}}
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|11,250}}
|25
|4.53
|27
|6
|5.52
|{{Money|2,038.04}}
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|23,250}}
|60
|3.03
|29
|6
|19.8
|{{Money|1,174.24}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,852 ⟶ 1,593:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Radius
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|6
|5.05
|25
|12
|1.19
|{{Money|336.13}}
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|8
|5.05
|25
|12
|1.58
|{{Money|569.62}}
|-
| 2 || {{Money|$TP$}} || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,900}}
|14
|5.05
|25
|12
|2.77
|{{Money|685.92}}
|-
| 3 || {{Money|$TP$}} || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,900}}
|39
|4.05
|31
|12
|9.63
|{{Money|508.83}}
|-
| 4 || {{Money|$TP$}} || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|12,100}}
|99
|4.05
|31
|17
|24.44
|{{Money|495.09}}
|-
| 5 || {{Money|$TP$}} || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|25,100}}
|164
|3.05
|39
|25
|53.77
|{{Money|466.8}}
|}
</div>
</nowiki>}}
</center>
</div>