Mystery Boss: Difference between revisions

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general sandbox mode bug
 
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{{EnemyTabs}}
{{RemovedSandboxOnly|date=5th of June 2026}}
{{for|other [[Mystery (Disambiguation)|Mystery]] enemies}}
{{Zombie
|image1 = MysteryBoss2.png
|mode_appearance = [[Legacy MoltenSandbox Mode|{{Colour|LegacyMoltenMode}}Sandbox]] via:<br/>[[GoldenLegacy Molten Mode|{{ColourColor|GoldenModeLegacyMoltenMode}}]]<br/>[[Legacy FallenGolden Mode|{{ColourColor|LegacyFallenModeGoldenMode}}]]<br/>[[HardcoreLegacy Fallen Mode|{{ColourColor|HardcoreModeLegacyFallenMode}}]]<br/>{{InfoboxContainer|Challenges|*[[Legion (Challenge)|Legion]]
*[[Juggernaut (Challenge)|Juggernaut]]}}
----
|first_wave_appearance = 29 (Golden)<br/>33 (Hardcore)<br/>32 (Legacy Molten & Legacy Fallen)
Originally:<br>[[Easy Mode|{{Color|EasyMode|Normal}}]]<br>[[Molten Mode|{{Color|LegacyMoltenMode|Molten}}]]<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Hardcore Mode|{{Colour|HardcoreMode}}]]<br>[[Polluted Wasteland II|{{Color|NuclearMode}}]]
|first_wave_appearance = 29 (Golden)<br/>33 (Hardcore)<br/>32 (Legacy Molten &, Legacy Fallen & Challenges)
----
Originally:<br>23 (Normal)<br>32 (Molten, Fallen & Nuclear)<br>33 (Hardcore)
|base_hp = [[File:HealthIcon.png|20px|Health]]200 (Hardcore)<br/>[[File:HealthIcon.png|20px|Health]]80 (Golden & Legacy Fallen)<br/>{{InfoboxContainer|Challenges|*[[File:HealthIcon.png|20px|Health]]160 ([[Juggernaut (Challenge)|Juggernaut]])}}
|speed = [[File:SpeedIcon.png|20px|Speed]]Average (3)
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*[[Necromancer Boss]]
*[[Summoner Boss]]
*[[Void Reaver (Legacy)|Void Reaver]]
|hidden = No
|fly = No
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|lead = No
|immunity = None
|ability1 = '''{{WikiAb|Spawn}}''' - Upon death, spawns into a random enemy depending on the mode and wave.
}}
{{QuoteContainer|<tabber>
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The '''Mystery Boss''' is an [[Enemies|enemy]] that will spawn a random enemy upon its death. The enemy spawned depends on the mode and wave. As the name implies, the '''Mystery Boss''' mostly spawns bosses that have high health or enemies that are quick, meaning that it is a very dangerous enemy. Its health depends on the mode you are playing on.
 
The '''Mystery Boss''' appears in [[Hardcore Mode|Hardcore]] mode. It also appears in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Molten Mode|Legacy Molten]], [[Legacy Fallen Mode|Legacy Fallen]] and [[Golden Mode|Golden]] modes.
 
The '''Mystery Boss''' is spawned by the [[Mystery Summoner]], [[Summoner Boss]], [[Necromancer Boss]] and [[Void Reaver (Legacy)|Void Reaver]]. The [[Grave Digger]] used to be able to summon it in the [[Easy Mode|Easy]] mode. If a map has the [[Enemies Beta]] modifier active, it is not spawned by these enemies as they spawn the [[Breaker4]] instead.
 
The '''Mystery Boss''' is replaced by the [[Breaker4]] in any map with the [[Enemies Beta]] [[Modifiers|modifier]] active.
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*[[Boomer (Legacy)|Boomer]] (from wave 35)
*[[Fallen Hero (Legacy)|Fallen Hero]] (from wave 38)
 
===Hardcore===
*''[[Lead Boss]]''
*''[[Mega Slow]]''
*''[[Shadow Boss]]''
*''[[Giant Boss]]''
*[[Slow King]] (from wave 42)
*[[Speedy King]] (from wave 44)
*[[Molten Titan (Legacy)|Molten Titan]] (from wave 45)
*[[Fallen Hero (Legacy)|Fallen Hero]] (from wave 46)
*[[Soul Boss]] (from wave 47)
}}
 
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*High DPS towers are recommended, supported by the [[DJ Booth]] and [[Commander]].
*The '''Mystery Boss'''' random nature is not as impactful as the [[Mystery]]'s. However, some enemies still pose a significant threat without the right towers.
**An overflow of [[Fallen Hero (Legacy)|Fallen Hero]]es, [[Slow24 KingKarat]]s or [[Molten Titan (Legacy)|Molten Titan]]s may be overwhelming with their massive combined health. In a similar vein, the [[Speedy King]] can speed up such enemies, making it very dangerous.
***In general, high DPS towers accompanied by support towers is the best answer against all high health enemies.
**[[SoulShadow Boss]]es may be dangerous without adequate hidden defense.
***Hidden defense should be strong. Most high DPS towers have hidden detection, so [[SoulShadow Boss]]es should not be a major issue with them.
*As '''Mystery Bosses''' and their spawns come in hordes, towers that can deal damage to multiple enemies like the [[Mortar]], [[Rocketeer]], [[Gladiator]] and [[Executioner]] are effective.
**However, some of these towers may not fare so well against high health enemies. High DPS towers should be used to counter those.
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{{GalleryHeader|Corpse Variants}}
<gallery>
MysteryBossCorpseCorpseMysteryBoss.jpegpng|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
MysteryPI.jpg|'''Mystery Boss''' on a promotional image.
Chopper Update.jpeg|'''Mystery Boss''' on a promotional image.
</gallery>
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**Health decreased from 100 to 75 in [[Molten Mode|Molten]] mode.
**Now becomes immune to all forms of damage when summoned by the [[Necromancer Boss]].
**New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]].
**Summoned enemies no longer give money when damaged.
**Animation changed.
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**{{Bugfix}} Now summons enemies.
*'''19 February 2025''' - [[v1.54.0]]
**No longer appears in [[Polluted Wastelands II]] as it has been replaced by the [[Breaker4]].
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Mystery Boss''' no longer uses the death sound effect.
*'''24 September 2025''' - [[v1.75.0]]
**No longer appears in public rotation of [[Challenge Maps]].
*'''5 June 2026''' - [[v2.0.0]]
**'''Mystery Boss''' removed from the main game, as it has been replaced by [[Elite Mystery]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
**{{Bug}} '''Mystery Boss''' model does not load in the [[Index]].
}}
 
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{{LegacyFallen|[[Tank]]|Wave 30|Mystery Boss|Wave 32|[[Boomer (Legacy)|Boomer]]|Wave 34}}
{{FallenNuclear|[[Tank]]|Wave 30|Mystery Boss|Wave 32|[[Splitter (Polluted Wasteland)|Splitter]]|Wave 34}}
{{Hardcore|[[Giant Boss]]|Wave 32|Mystery Boss|Wave 33|[[Grave Digger (Legacy)|Grave Digger]]|Wave 36}}
 
 
 
{{ZombieNavBox}}
[[Category:Mid-Game]]