Oops all slimes!: Difference between revisions

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imported>Mentin123
imported>TacoGatoC
m Changed available in sandbox from no to yes
 
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{{For|[[Oops! All slimes!]] challenge}}
{{RemovedSandboxOnly|date = 24th of September 2025}}
{{ModifierInfobox
|title1 = Oops all slimes!
Line 5 ⟶ 6:
|affects = Cash<br/>Enemy Stats<br/>Wave Structure
|active_in = [[Oops! All slimes!]]
|sandbox = Yes
|rewards_increase = None
}}
Line 11 ⟶ 13:
}}
==Description==
'''Oops all slimes!''' is a [[Modifiers|modifier]] that only appears in the [[Oops! All slimes!]] challenge. It gives the [[Slime (Attribute)|Slime]] attribute to all enemies. To compensate, starting cash is increased, and early waves spawn less enemies than usual.
write
 
==Effects==
The main change in this challenge is all enemies are given the [[Slime (Attribute)|Slime]] attribute, meaning all enemies will spawn a [[Slime]] upon death.
===Enemies===
All enemies that appear have the slime attribute applied. A few enemies are also replaced by the [[Nuclear]] modifier variants:
*[[Fallen]] is replaced by the [[Toxic]].
*[[Tank]] is replaced by the [[Abomination]].
*[[Fallen Hero]] is replaced by the [[Super Toxic]].
*[[Fallen Guardian]] is replaced by the [[Nuclear Guardian]].
*[[Fallen King]] is replaced by the [[Nuclear Monster]].
**[[Nuclear Monster]]'s summons are unchanged. This means the [[Circuit (Polluted Wasteland II)|Circuit]], [[Amalgamation (Polluted Wasteland II)|Amalgamation]], [[Rusher (Polluted Wasteland II)|Rusher]] and [[Mutated Boss]] can also appear.
 
==Trivia==
Additionally, as the slime attribute prevents all abilities that are performed on death, these enemies have lost their abilities:
*The title is a reference to the ''oops! All berries'' cereal.
*[[Breaker2]] no longer spawns a [[Breaker]] on death.
*This is the only the [[Modifiers|modifier]] that does not have the first letter of each word capitalized.
*[[Toxic]] and [[Super Toxic]] no longer create acid puddles on death.
*[[Abomination]] no longer turns into the ''Reanimated''.
*[[Breaker4]] no longer spawns a [[Breaker3]] on death.
*[[Boomer]] no longer stuns towers.
*[[Circuit (Polluted Wasteland II)|Circuit]] no longer boosts speed of enemies.
 
===Wave Structure===
'''Bolded ''' names indicate an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable" style="width:100%; text-align: center;"
! style="padding: 10px;" |Wave
! style="padding: 10px;" colspan="2"|[[Narrators#Commander|Commander]] Dialogue
! style="padding: 10px;" |Enemy Type & Amount
|-
| rowspan="3" style="padding: 10px;" |1
| style="padding: 10px; width:75px;" |[[File:AnimCommanderObservant.gif|thumb|center|75px]]
| style="padding: 10px;" |Enemies are approaching!
| rowspan="3" style="padding: 10px;" |1x '''[[Abnormal]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |This feels like this isn't going to be easy.
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |Start up your defenses and prepare for the worst.
|-
| style="padding: 10px;" |2
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |2x [[Abnormal]]
|-
| style="padding: 10px;" |3
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |4x [[Abnormal]]
|-
| style="padding: 10px;" |4
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |7x [[Abnormal]]
|-
| rowspan="2" style="padding: 10px;" |5
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Quick enemies incoming!
| rowspan="2" style="padding: 10px;" |8x '''[[Quick]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |They may be faster, but cliff units can easily stop them dead in their tracks.
|-
| style="padding: 10px;" |6
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |5x [[Abnormal]], 8x [[Quick]]
|-
| rowspan="2" style="padding: 10px;" |7
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Tankier enemies incoming!
| rowspan="2" style="padding: 10px;" |10x '''[[Heavy]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage...
|-
| style="padding: 10px;" |8
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |5x [[Quick]], 6x [[Abnormal]], 6x [[Heavy]]
|-
| style="padding: 10px;" |9
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |8x [[Heavy]], 5x [[Abnormal]], 7x [[Quick]]
|-
| rowspan="2" style="padding: 10px;" |10
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |A thick skinned boss is on its way!
| rowspan="2" style="padding: 10px;" |12x [[Abnormal]], 4x [[Heavy]], 1x '''[[Abnormal Boss]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |We need to get a lot of heavy damage to take down this slow but menacing foe.
|-
| style="padding: 10px;" |11
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |8x [[Heavy]], 8x [[Abnormal]], 8x [[Quick]]
|-
| style="padding: 10px;" |12
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |1x [[Abnormal Boss]], 8x [[Abnormal]]
|-
| style="padding: 10px;" |13
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |10x '''[[Shadow]]'''
|-
| style="padding: 10px;" |14
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |12x [[Heavy]], 2x [[Abnormal Boss]]
|-
| style="padding: 10px;" |15
| style="padding: 10px; width:75px;" |[[File:AnimCommanderObservant.gif|thumb|center|75px]]
| style="padding: 10px;" |More shadows!
| style="padding: 10px;" |20x [[Shadow]]
|-
| rowspan="2" style="padding: 10px;" |16
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Here come mystery enemies!
| rowspan="2" style="padding: 10px;" |8x '''[[Breaker2]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderSkeptical.gif|thumb|center|75px]]
| style="padding: 10px;" |They'll turn into a random enemy when killed! I wonder what's inside them?
|-
| style="padding: 10px;" |17
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |6x [[Heavy]], 6x [[Breaker2]]
|-
| style="padding: 10px;" |18
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |14x [[Breaker2]]
|-
| rowspan="2" style="padding: 10px;" |19
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |A dark necromancer is approaching!
| rowspan="2" style="padding: 10px;" |4x [[Heavy]], 6x [[Quick]], 4x [[Shadow]], 3x [[Breaker2]], 2x [[Abnormal Boss]], 1x '''[[Necromancer (Enemies Beta)|Necromancer]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |It can summon enemies from the ground, so kill the necromancer quickly!
|-
| rowspan="2" style="padding: 10px;" |20
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Quick and tough enemies are coming in quick!
| rowspan="2" style="padding: 10px;" |4x '''[[Toxic]]''', 1x [[Abnormal Boss]]
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |Get ready for FALLENS!
|-
| style="padding: 10px;" |21
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |5x [[Toxic]], 2x [[Abnormal Boss]], 8x [[Heavy]], 4x [[Shadow]], 7x [[Breaker2]]
|-
| rowspan="2" style="padding: 10px;" |22
| style="padding: 10px; width:75px;" |[[File:AnimCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |This enemy has already taken quite a beating, but it can take a lot more!
| rowspan="2" style="padding: 10px;" |8x [[Heavy]], 4x [[Shadow]], 8x [[Breaker2]], 2x [[Abnormal Boss]], 1x '''[[Giant Boss]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderObservant.gif|thumb|center|75px]]
| style="padding: 10px;" |Look out for the giant boss!
|-
| style="padding: 10px;" |23
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |6x [[Toxic]], 1x [[Giant Boss]], 8x [[Breaker2]], 1x [[Necromancer (Enemies Beta)|Necromancer]]
|-
| rowspan="3" style="padding: 10px;" |24
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |A fast boss that's ALSO hidden?
| rowspan="3" style="padding: 10px;" |6x [[Toxic]], 8x [[Breaker2]], 1x '''[[Shadow Boss]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderDisappointed2.gif|thumb|center|75px]]
| style="padding: 10px;" |You GOTTA be kidding me!
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderDisappointed2.gif|thumb|center|75px]]
| style="padding: 10px;" |Please tell me you've got units to detect it by now..
|-
| style="padding: 10px;" |25
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |12x [[Toxic]], 4x [[Heavy]], 6x [[Breaker2]], 4x [[Necromancer (Enemies Beta)|Necromancer]]
|-
| rowspan="2" style="padding: 10px;" |26
| style="padding: 10px; width:75px;" |[[File:AnimCommanderObservant.gif|thumb|center|75px]]
| style="padding: 10px;" |Hey, that doesn't look right...
| rowspan="2" style="padding: 10px;" |12x '''[[Glitch]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderObservant.gif|thumb|center|75px]]
| style="padding: 10px;" |What are those things?
|-
| style="padding: 10px;" |27
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |10x [[Glitch]], 8x [[Toxic]], 8x [[Breaker2]], 4x [[Abnormal Boss]]
|-
| rowspan="2" style="padding: 10px;" |28
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Hazardous enemies incoming!
| rowspan="2" style="padding: 10px;" |13x '''[[Hazard]]''', 2x [[Giant Boss]], 10x [[Breaker2]], 10x [[Glitch]]
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |Fast and tanky with Giant bosses in the back.
|-
| style="padding: 10px;" |29
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Get ready for an intense hoard of enemies!
| style="padding: 10px;" |1x [[Giant Boss]], 10x [[Breaker2]], 12x [[Glitch]], 12x [[Toxic]], 4x [[Hazard]]
|-
| rowspan="2" style="padding: 10px;" |30
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Woah, this guys fast!
| rowspan="2" style="padding: 10px;" |5x [[Toxic]], 4x [[Hazard]], 4x [[Abnormal Boss]], 2x [[Shadow Boss]], 10x [[Breaker2]], 9x [[Glitch]], 1x '''[[Abomination]]''', 10x [[Breaker2]]
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun!
|-
| style="padding: 10px;" |31
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |5x [[Giant Boss]], 13x [[Hazard]], 10x [[Toxic]], 1x [[Necromancer (Enemies Beta)|Necromancer]]
|-
| rowspan="2" style="padding: 10px;" |32
| style="padding: 10px; width:75px;" |[[File:AnimCommanderSkeptical.gif|thumb|center|75px]]
| style="padding: 10px;" |This doesn't look like your normal mystery...
| rowspan="2" style="padding: 10px;" |3x [[Giant Boss]], 8x [[Breaker2]], 1x [[Abomination]], 10x '''[[Breaker4]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |These Mystery bosses will summon OTHER bosses!
|-
| style="padding: 10px;" |33
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |6x [[Giant Boss]], 24x [[Glitch]], 10x [[Breaker2]], 12x [[Breaker4]], 1x [[Necromancer (Enemies Beta)|Necromancer]], 3x [[Shadow Boss]]
|-
| rowspan="2" style="padding: 10px;" |34
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |These things may be slow, but they make up for that in EXPLOSIVE repercussions!
| rowspan="2" style="padding: 10px;" |8x [[Giant Boss]], 1x '''[[Boomer]]''', 8x [[Glitch]], 6x [[Breaker2]], 6x [[Hazard]], 8x [[Toxic]], 14x [[Breaker4]]
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Boomers will, well, go BOOM when they die, stunning towers!
|-
| rowspan="3" style="padding: 10px;" |35
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Major threat incoming!
| rowspan="3" style="padding: 10px;" |1x '''[[Warden (Enemy)|Warden]]''', 5x [[Hazard]], 20x [[Breaker4]]
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderNeutral2.gif|thumb|center|75px]]
| style="padding: 10px;" |This boss has extremely high defense and stuns towers with a minigun!
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderAggressive.gif|thumb|center|75px]]
| style="padding: 10px;" |We need a TON of heavy damage to beat him!
|-
| rowspan="2" style="padding: 10px;" |36
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |Hello? Communicator's acting up...
| rowspan="2" style="padding: 10px;" |8x [[Giant Boss]], 1x [[Boomer]], 8x [[Glitch]], 1x [[Abomination]], 8x '''[[Error]]''', 1x '''[[Necromancer Boss (Enemies Beta)|Necromancer Boss]]'''
|-
| style="padding: 10px; width:75px;" |[[File:AnimCommanderScared.gif|thumb|center|75px]]
| style="padding: 10px;" |This doesn't feel right. Can you hea-RRrR
|-
| style="padding: 10px;" |37
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |1x [[Boomer]], 10x [[Glitch]], 6x [[Error]], 6x [[Giant Boss]], 2x [[Shadow Boss]], 6x [[Hazard]], 6x [[Error]], 6x [[Toxic]], 1x [[Warden (Enemy)|Warden]], 2x [[Necromancer Boss (Enemies Beta)|Necromancer Boss]], 6x [[Error]]
|-
| style="padding: 10px;" |38
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |8x [[Giant Boss]], 6x [[Error]], 1x [[Warden (Enemy)|Warden]], 6x [[Hazard]], 6x [[Error]], 15x [[Breaker4]], 1x [[Abomination]], 8x [[Giant Boss]]
|-
| style="padding: 10px;" |39
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |2x [[Boomer]], 2x [[Abomination]], 6x [[Error]], 10x [[Glitch]], 1x [[Warden (Enemy)|Warden]], 10x [[Hazard]], 2x [[Error]], 15x [[Toxic]], 9x [[Error]], 7x '''[[Super Toxic]]''', 5x [[Toxic]], 1x [[Necromancer Boss (Enemies Beta)|Necromancer Boss]], 9x [[Error]]
|-
| style="padding: 10px;" |40
| style="padding: 10px;" colspan="2"| -
| style="padding: 10px;" |5x [[Super Toxic]], 1x [[Warden (Enemy)|Warden]], 6x [[Glitch]], 9x [[Error]], 10x [[Toxic]], 5x [[Giant Boss]], 6x [[Error]], 4x '''[[Nuclear Guardian]]''', 1x '''[[Nuclear Monster]]''', 4x [[Giant Boss]], 7x [[Breaker4]], 1x [[Error]]
|-
! style="padding: 10px;" colspan="4"|Lose Dialogue
|-
| style="padding: 10px;" colspan="2"|[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]]
| style="padding: 10px;" colspan="2"|One icon and dialogue is randomly chosen upon defeat:
•We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key!
|}
</div>
</div>
 
===Cash===
Starting cash in this challenge is increased by {{Money|900}}, making it {{Money|1,400}} ({{Money|1,500}} if in the Paradoxum Games group). Additionally, the wave bonus is also increased.
 
The formula for calculating wave bonus on each wave is:
:<big>({{Money|179}} - ((Players - 1)) × 20) + Waves Completed × ({{Money|90}} - ((Players - 1)) × 10)</big>
 
==Update History==
*'''21 June 2024''' - [[v1.25.0]]
**'''Oops all slimes!''' added.
*'''24 September 2025''' - [[v1.75.0]]
**'''Oops all slimes!''' can now be exclusively activated in [[Sandbox Mode|Sandbox]] mode through [[Oops! All slimes!]] challenge.
 
 
 
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