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Polluted Wasteland II
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==Update History== {{scroll|text = *'''29 July 2022''' - [[v1.3.0]] **'''Polluted Wasteland II''' added. *'''31 October 2022''' - [[v1.4.2]] **[[Commander (Narrator)|Commander]] dialogue removed. *'''10 May 2024''' - [[v1.21.0]] **{{Bug}} '''Polluted Wasteland II''' not working correctly. *'''11 May 2024''' - [[v1.21.0|v1.21.2]] **{{Bugfix}} '''Polluted Wasteland II''' now works correctly. *'''23 May 2024''' - [[v1.23.0]] **Updated for the challenge map system. **{{Bug}} No longer gives the {{Exp|50}} triumph bonus. **{{Bug}} The [[Intermediate Mode|Intermediate]] mode [[Hazmat]] spawns instead of the '''Polluted Wasteland II''' [[Hazardous|Hazmat]]. **{{Bug}} Modifiers are applied twice. **{{Bug}} No longer gives a badge upon triumphing. **{{Bug}} [[Commander (Narrator)|Commander]]'s dialogue for [[Fallen Mode]] now appears. *'''27 May 2024''' - [[v1.23.0|v1.23.2]] **{{Bugfix}} Now gives a badge upon triumphing. ***{{Bug}} The given badge is the [[Badlands II]] badge. *'''27 May 2024''' - [[v1.23.0|v1.23.2a]] **{{Bugfix}} Modifiers are no longer applied twice. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bugfix}} Now gives the {{Exp|50}} triumph bonus. **{{Bugfix}} [[Hazardous|Polluted Hazmat]] spawns again. *'''7 June 2024''' - [[v1.24.0]] **{{Bugfix}} '''Polluted Wasteland II''' now gives the correct badge. *'''21 June 2024''' - [[v1.25.0]] **Updated icon. *'''2 August 2024''' - [[v1.27.0]] **{{Bugfix}} No longer has any dialogue. *'''13 November 2024''' - [[v1.41.0]] **{{Bug}} '''Polluted Wasteland II''' now appears in [[Elevators]], though when a match is started in that way, the map has no modifier and uses the old [[Fallen Mode|Fallen]] mode wave structure. *'''13 November 2024''' - [[v1.41.0|v1.41.2]] **{{Bugfix}} '''Polluted Wasteland II''' no longer appears in normal [[Elevators]]. *'''16 December 2024''' - [[v1.46.0]] **[[Enemies Beta]] removed. **{{Bug}} When activated in [[Sandbox Mode|Sandbox]] mode, the mode is set to [[Intermediate Mode|Intermediate]] mode instead of legacy [[Fallen Mode|Fallen]] mode. *'''22 January 2025''' - [[v1.50.0]] **[[Legacy]] added. *'''19 Febuary 2025''' - [[v1.54.0]] **Wave structure changed. **Now moved over to its own mode instead of using the [[Challenge Maps]] system to alter legacy [[Fallen Mode|Fallen]] mode. **Level requirement increased from {{Level|25}} to {{Level|50}}. **Updated rewards. **Bonus triumph rewards added. ***Now has a 47.39% chance to give out one of these {{Color|Common}} items: ****{{TimeScaleTicket|Time Scale Ticket}} (3-6) ****{{ReviveTicket|Revive Ticket}} (3-5) ****{{SpinTicket|Spin Ticket}} (3-5) ****[[Low Grade Crate]] ****[[Barricade]] (3-6) ****[[Supply Drop]] (2-6) ***Now has a 28.44% chance to give out one of these {{Color|Uncommon}} items: ****[[Cooldown Flag]] (2-6) ****[[Range Flag]] (3-6) ****[[Damage Flag]] (3-6) ****[[Mid Grade Crate]] ***Now has a 47.39% chance to give out one of these {{Color|Rare}} items: ****[[High Grade Crate]] ****[[Napalm Strike]] (3-5) ****[[Blizzard Bomb]] (3-5) ***Now has a 4.74% chance to give out one of these {{Color|Legendary}} items: ****[[Nuke]] ***Now has a 0.47% chance to give out one of these {{Color|Common|Custom}} items: ****[[Molten Monster (Consumable)|Molten Monster]] **Consumables disabled. **Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad. **Health scaling added, set to 25% in trio and 40% in quad. **[[Mutation]] health increase decreased from 8% to 5%. **Now plays ''Red Hex Temple'' on Wave 24. **Updated on which wave music starts playing. **Starting cash increased from {{Money|500}} to {{Money|1,150}}. **Mode type is now displayed as ''Special''. **[[Legacy]] removed. **{{Bug}} Music in the mode often does not play correctly. *'''5 March 2025''' - [[v1.56.0]] **Wave structure changed. **Health scaling decreased. ***Trio health scaling decreased from 25% to 15%. ***Quad health scaling decreased from 40% to 30%. **Starting cash decreased from {{Money|1,150}} to {{Money|850}}. *'''18 October 2025''' - [[v1.77.0]] **Updated bonus triumph rewards. ***{{Color|Common}} rewards now also include the [[Turkey Leg]] (3-6) and [[Pumpkin Bomb]] (3-6). ***{{Color|Uncommon}} rewards now also include the [[Sugar Rush (Consumable)|Sugar Rush]] (3-6). ***{{Color|Rare}} rewards now also include the [[Unholy Storm]] (3-5) and [[Necromancer's Tome (Consumable)|Necromancer's Tome]] (3-5). *'''22 April 2026''' - [[v1.89.0]] **Wave structure changed. **Health scaling removed. **{{Bug}} Units quickly die after spawning despite not visibly colliding with anything. **{{Bug}} Sabotage the Plant badge is not given on triumph. *'''22 April 2026''' - [[v1.89.0|v1.89.2]] **{{Bugfix}} Units no longer die for seemingly no reason. *'''22 April 2026''' - [[v1.89.0|v1.89.3]] **{{Bugfix}} Sabotage the Plant badge is now given out on triumph. *'''5 June 2026''' - [[v2.0.0]] **Now gives tower experience, with a {{TowerExp|95}} base reward and an {{TowerExp|120}} triumph bonus. *'''6 June 2026''' - [[v2.0.0|v2.0.3]] **None of the modifiers apply their reward boosts anymore. *'''17 July 2026''' - [[v2.3.0]] **Updated reward equations. ***Base coins reward decreased from {{Coins|535}} to {{Coins|500}}. ***Triumph bonus increased from {{Coins|201}} to {{Coins|950}}. ***Coins exponential value increased from 1.3 to 3. ***Gem reward increased from {{Gem|74}} to {{Gem|125}}. ***Base exp reward decreased from {{Exp|142}} to {{Exp|100}}. ***Exp triumph bonus increased from {{Exp|0}} to {{Exp|150}}. *'''31 July 2026''' - [[v2.4.0]] **Map is now brighter. }}
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