Pursuit: Difference between revisions
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{{Tabs}}
{{For|[[Null Pursuit]]}}
{{TowerInfobox
|title = Pursuit
|image-static =
|image-dynamic = PursuitDynamic.png
|unlockcost = {{Coins|15,000}} or {{Robux|1,500}}
|role = Offense
|placement = Ground (Air-based)
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]6 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 ([[PVP]])
|levelrequirement = {{Level|100}}
|basecost = {{Money|5,000}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]7
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref>
|lead_detection = {{Attr|Lead|Level
|flying_detection = {{Attr|Flying|Level 0+}}
|immune = Stun<br/>Partial Debuff
|footprint =
|pvp_basecost = {{Money|2,500}}
|pvp_basesellingprice = {{Money|833}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7
|pvp_hidden_detection = {{Attr|Hidden|Level 4B+}}<ref
|pvp_lead_detection = {{Attr|Lead|Level 1+}}
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = Stun<br/>Partial Debuff
|pvp_footprint =
|tooltip-1 = An expensive and high damage dealing tower that occasionally fires AOE rockets. Can be ordered to patrol specific areas of the map to provide universal coverage.
|tooltip-2 = Capable of targeting [[flying]] and [[Lead (Attribute)|lead]] enemies.
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Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload.
At Level 3, the '''Pursuit''' gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the '''Pursuit's''' missiles can damage [[Lead (Attribute)|Lead]] enemies. The '''Pursuit's'''
The '''Pursuit''' is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost.
The '''Pursuit''' has a placement limit of six per player. This is decreased to five in [[PVP]] mode.
==Upgrades==
{{PVPTabber
|{{Upgrade|
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|
0.
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 78 ⟶ 76:
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•4 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
Line 92:
Sell Price changes to {{Money|
{{PathTabber
|{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
+2 Missiles
Line 108:
Sell Price changes to {{Money|
{{Upgrade|
Sell Price changes to {{Money|25,
|{{Upgrade|
+
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
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Sell Price changes to {{Money|
{{Upgrade|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+2 Missiles
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Sell Price changes to {{Money|
}}
|{{Upgrade|
+
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
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Sell Price changes to {{Money|1,083}}}}
{{Upgrade|
+
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
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Sell Price changes to {{Money|1,583}}}}
{{Upgrade|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
Line 175 ⟶ 177:
}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description =
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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Sell Price changes to {{Money|2,750}}}}
{{PathTabber
|{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
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Sell Price changes to {{Money|9,016}}}}
{{Upgrade|
+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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Sell Price changes to {{Money|16,916}}}}
|{{Upgrade|
+1.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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Sell Price changes to {{Money|5,250}}}}
{{Upgrade|
+2 Damage [[File:Damage Icon.png|20px|Damage]]
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==Ability==
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
! colspan="20" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
! colspan="20" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
! colspan="21" | Top Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
! colspan="21" | Bottom Path Stats
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:EggyPursuitIconIG.png|
|[[File:DragonPursuitIconIG.png|
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
!Rarity
|{{
|{{
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
==Strategy==
*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[Molten Executioner]]s, [[Fallen Honor Guard]]s, [[Unstable Ice]]s and bosses.
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[Soul Stealer (Legacy)|Soul Stealer]].
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles.
**Due to
**While the top path's missiles are somewhat inconsistent due to their explosion size, the bottom path's explosion radius is far larger, rendering potential misses extremely unlikely.
*The better buffs to apply to the '''Pursuit''' depend on the upgrade path you want to use the most.
**If you are going to use the top upgrade path, [[Firerate Buff]]s from towers like the [[Commander]] are recommended, as its main DPS comes from its guns.
**If you are going to use the bottom upgrade path, [[Damage Buff]]s from towers like the [[DJ Booth]] or [[Mercenary Base]] are recommended. As its main DPS comes from its missiles, which are not affected by [[Firerate Buff]]s, [[Damage Buff]]s are better here, as they can affect both the guns and the missiles.
**Regardless, both are still beneficial and, preferably, both should be applied.
*The missiles of the '''Pursuit''' can damage [[Lead (Attribute)|Lead]] enemies and both its guns and missiles detect [[Flying]] enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game.
**However, the '''Pursuit''' cannot directly attack [[Hidden (Attribute)|Hidden]] enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise.
**
*Do keep in mind that the '''Pursuit''' has an ammo system, which means it will need to reload after it has depleted its ammo bar.
*The '''Pursuit's''' ''Patrol'' ability is very useful, as it gives the '''Pursuit''' effectively full map range and allows it to keep up with enemies that may escape from its range.
**Do note that,
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.
==Trivia==
Line 764 ⟶ 441:
*Weirdly, the [[Gamepasses|gamepass]] for the '''Pursuit''' used to be called ''Helicopter'' instead of ''Pursuit'' before 15th of April 2023.
*The '''Pursuit''' is the first tower to have two upgrade paths, with previous towers having only one upgrade path.
**However, the [[Hacker]] was the first tower to originally come with two upgrade paths, as the '''Pursuit''' was an older tower with only one upgrade path prior to its rework in [[v1.43.0]].
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
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***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
Line 801 ⟶ 479:
***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
Line 823 ⟶ 501:
**'''Pursuit's''' missiles now ignore [[defense]].
**Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,050}}.
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price increased from {{Robux|1,050}} to {{Robux|1,500}}.
*'''26 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1c]]
Line 846 ⟶ 524:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.33 to 0.
***'''Level 3'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
Line 865 ⟶ 543:
****Damage increased from 1 to 2.
****Range decreased from 9 to 8.
****Firerate decreased from 0.
***'''Level 1'''
****Lead detection added to its gun.
Line 877 ⟶ 555:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
Line 889 ⟶ 567:
****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Firerate changed from
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
Line 897 ⟶ 575:
***'''Base'''
****Damage increased from 2 to 5.
****Firerate increased from 0.
***'''Level 1'''
****Damage increased from +1 to +3.
***'''Level 3'''
****Damage decreased from +1 to -3.
****Firerate changed from
****Hidden detection removed.
***'''Level 5'''
Line 909 ⟶ 587:
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' - [[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
Line 964 ⟶ 642:
***'''Level 3'''
****Damage increased from -3 to +0.
****Firerate changed from
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
Line 977 ⟶ 655:
***'''Level 4A'''
****Damage decreased from +3 to +0.
****Firerate changed from 0.
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
Line 988 ⟶ 666:
***'''Level 5A'''
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
Line 1,024 ⟶ 702:
**{{Bug}} Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
**{{Bug}} Missiles do not target [[Flying]] enemies correctly.
**{{Bug}} Using ''Reposition'' too quickly can cause the '''Pursuit''' to move back to
*'''3 December 2024''' - [[v1.43.0|v1.43.3]]
**Gamepass price increased from {{Robux|900}} to {{Robux|1,200}}.
Line 1,056 ⟶ 734:
****Reload time increased from 3 to 4.
***'''Level 3'''
****Reload time changed from
***'''Level 4A'''
****Damage increased from +0 to +2.
****Reload time changed from
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Reload time changed from
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
Line 1,096 ⟶ 774:
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''26 May 2025''' - [[v1.64.0]]
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}.
Line 1,134 ⟶ 812:
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''31 October 2025''' - [[v1.79.0]]
**'''Pursuit''' is no longer immune to freeze.
Line 1,145 ⟶ 823:
*'''2 January 2026''' - [[v1.83.0|v1.83.9b]]
**Gamepass cost increased from {{Robux|1,050}} to {{Robux|1,500}}.
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 5 to 6 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|3,000}} to {{Money|5,000}}.
****Damage increased from 6 to 7.
****Firerate decreased from 0.275 to 0.225.
****Range decreased from 7 to 6.
****Ammo increased from 35 to 50.
****Reload time decreased from 4 to 3.5.
****Speed increased from 30 to 35.
****''Patrol'' cooldown decreased from 20 to 10.
***'''Level 1'''
****Cost increased from {{Money|1,200}} to {{Money|1,750}}.
****Damage increased from +2 to +3.
****Range decreased from +1 to +0
****Speed changed from 30 > 16 to 35.
****Name changed from ''.50 Caliber'' to ''AP Rounds''.
***'''Level 2'''
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.275 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to 0.175.
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
****Reload time decreased from 4 > 3.5 to 3.
****Missile damage increased from 35 to 45
****Explosion range increased from 3 to 4.
****Missile cooldown decreased from 7 to 4.
***'''Level 4A'''
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
****Ammo decreased from +75 to +10.
****Reload time changed from 3.5 > 3 to 3.
****Rev-up time decreased from 1.5 to 0.
****Missile cooldown changed from 7 > 6 to 4 > 8.
****Name changed from ''Tri-Barrel Minigun'' to ''Sky Shredder''.
***'''Level 5A'''
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}.
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
****Ammo decreased from +50 to +0.
****Reload time changed from 3 > 2.5 to 3.
****Explosion damage increased from 35 to 45.
****Burst time changed from 0.5 > 0.25 to 0.5.
****Explosion range changed from 3 > 4 to 4.
****Missile cooldown increased from 6 to 8.
****Name change from ''Sky Shredder'' to ''Leviathan''.
***'''Level 4B'''
****Cost decreased from {{Money|10,000}} to {{Money|8,500}}.
****Range increased from +0.5 to +3.
****Patrol range increased from +1.5 to +2.
****Speed changed from 25 to 35 > 45.
****Ammo decreased from 75 to 65.
****Missile damage increased from -10 to +0.
****Explosion radius increased from 3 > 6 to 4 > 7.5.
****Missile cooldown increased from 7 > 3 to 4.
****Name changed from ''Upgraded Payload'' to ''Modified Payload''.
***'''Level 5B'''
****Cost decreased from {{Money|28,500}} to {{Money|15,000}}.
****Damage decreased from +2 to +0.
****Range increased from +1 to +2.
****Reload time increased from 3.5 > 2.25 to 3.
****Missile damage decreased from +35 to +15.
****Explosion radius increased from 6 to 7.5.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
***'''Level 1'''
****Lead detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,125}}.
***{{Bug}} Gifting was not discounted.
**{{Bugfix}} '''Pursuit''' now repositions correctly.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
****Range increased from 6 to 7.
****Speed increased from 35 to 45.
****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Ammo increased from +15 to +25.
***'''Level 3'''
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}.
****Damage increased from +0 to +2.
****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}.
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
****Ammo increased from +10 to +125.
****Missile damage increased from +0 to +5.
****Missile cooldown changed from 4 > 8 to 4.
***'''Level 5A'''
****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15.
****Patrol range increased from +0 to +2.
***'''Level 4B'''
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
****Patrol range increased from +2 to +4.
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level 5B'''
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
****Explosion range changed from 7.5 to 7.5 > 8.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 2'''
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}.
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}.
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}.
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]]
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}
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