Pursuit: Difference between revisions
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|basedamage = [[File:Damage Icon.png|20px|Damage]]7
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 4B+}}<ref name=hidden>From Level 3, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4B.</ref>
|lead_detection = {{Attr|Lead|Level 3+}} (Splash only)
|flying_detection = {{Attr|Flying|Level 0+}}
|immune = Stun<br/>Partial Debuff
|footprint =
|pvp_basecost = {{Money|2,500}}
|pvp_basesellingprice = {{Money|833}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 3+)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7
|pvp_hidden_detection = {{Attr|Hidden|Level 4B+}}<ref
|pvp_lead_detection = {{Attr|Lead|Level 1+}}
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = Stun<br/>Partial Debuff
|pvp_footprint =
|tooltip-1 = An expensive and high damage dealing tower that occasionally fires AOE rockets. Can be ordered to patrol specific areas of the map to provide universal coverage.
|tooltip-2 = Capable of targeting [[flying]] and [[Lead (Attribute)|lead]] enemies.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = AP
Line 65:
{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|3,000}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +
3.5 > 3 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]
Line 76:
Sell Price changes to {{Money|3,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description = •30 Missile Damage [[File:SplashDamage.png|20px|Damage]]
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 90 ⟶ 92:
Sell Price changes to {{Money|
{{PathTabber
|{{Upgrade|Level = Level 4|Upgrade Title = Sky Shredder|Cost = {{Money|
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
+2 Missiles
Line 106 ⟶ 108:
Sell Price changes to {{Money|
{{Upgrade|Level = Level 5|Upgrade Title = Leviathan|Cost = {{Money|
Sell Price changes to {{Money|25,
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|
+
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
4 > 7.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+4 Missiles
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 5|Upgrade Title = Demolition Gunship|Cost = {{Money|
+2 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = +
7.5 > 8.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+2 Missiles
Line 142 ⟶ 146:
Sell Price changes to {{Money|
}}
|{{Upgrade|Level = Level 1|Upgrade Title = .50 Caliber|Cost = {{Money|750}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+
25 > 16 Speed [[File:SpeedIcon.png|20px|Speed]]
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{{Upgrade|Level = Level 2|Upgrade Title = Enhanced Radar|Cost = {{Money|1,500}}|Image = [[File:PursuitLevel1.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+
16 > 25 Speed [[File:SpeedIcon.png|20px|Speed]]
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{{Upgrade|Level = Level 3|Upgrade Title = Air to Ground Missiles|Cost = {{Money|3,500}}|Image = [[File:PursuitLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
0.
{{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +40 Ammo [[File:Damage Icon.png|20px|Ammo]]
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}}
{{CollapsibleUpgrade|Title = Unlocks Missiles|Description =
•3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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+2 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
Line 204 ⟶ 208:
}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description =
7 > 6 Missile Cooldown [[File:Cooldown Icon.png|20px|Missile Cooldown]]
+2 Missiles
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+14 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2.5 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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==Ability==
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$DPS2$ = (Damage * Ammo) / (Reload Time + Rev Time + (Firerate * Ammo))
$DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:EggyPursuitIconIG.png|
|[[File:DragonPursuitIconIG.png|
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
!Rarity
|{{
|{{
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Ducky Revenge Event|Ducky Revenge Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
==Strategy==
*As the '''Pursuit''' is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like [[Molten Executioner]]s, [[Fallen Honor Guard]]s, [[Unstable Ice]]s and bosses.
**As it is also not a humanoid tower, it is also immune to any debuffs from enemies prior to [[Lunar Overture Event]], that being enemies like the [[Nuclear Monster]] or [[Soul Stealer (Legacy)|Soul Stealer]].
*At Level 3, the '''Pursuit''' gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
**If you want to use the '''Pursuit's''' missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles.
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**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.
==Trivia==
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*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
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***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
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***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
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**'''Pursuit's''' missiles now ignore [[defense]].
**Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,050}}.
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.
**Gamepass price increased from {{Robux|1,050}} to {{Robux|1,500}}.
*'''26 November 2021''' - [[Overhaul v1.4|Overhaul v1.4.1c]]
Line 836 ⟶ 524:
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.33 to 0.
***'''Level 3'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
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****Damage increased from 1 to 2.
****Range decreased from 9 to 8.
****Firerate decreased from 0.
***'''Level 1'''
****Lead detection added to its gun.
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***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
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****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Firerate changed from
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
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***'''Base'''
****Damage increased from 2 to 5.
****Firerate increased from 0.
***'''Level 1'''
****Damage increased from +1 to +3.
***'''Level 3'''
****Damage decreased from +1 to -3.
****Firerate changed from
****Hidden detection removed.
***'''Level 5'''
Line 899 ⟶ 587:
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' - [[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
Line 954 ⟶ 642:
***'''Level 3'''
****Damage increased from -3 to +0.
****Firerate changed from
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
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***'''Level 4A'''
****Damage decreased from +3 to +0.
****Firerate changed from 0.
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
Line 978 ⟶ 666:
***'''Level 5A'''
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
Line 1,014 ⟶ 702:
**{{Bug}} Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
**{{Bug}} Missiles do not target [[Flying]] enemies correctly.
**{{Bug}} Using ''Reposition'' too quickly can cause the '''Pursuit''' to move back to
*'''3 December 2024''' - [[v1.43.0|v1.43.3]]
**Gamepass price increased from {{Robux|900}} to {{Robux|1,200}}.
Line 1,046 ⟶ 734:
****Reload time increased from 3 to 4.
***'''Level 3'''
****Reload time changed from
***'''Level 4A'''
****Damage increased from +0 to +2.
****Reload time changed from
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Reload time changed from
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
Line 1,086 ⟶ 774:
**{{Bug}} When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''26 May 2025''' - [[v1.64.0]]
**Robux cost decreased from {{Robux|1,500}} to {{Robux|1,050}}.
Line 1,124 ⟶ 812:
****Cost decreased from {{Money|28,500}} to {{Money|22,500}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''31 October 2025''' - [[v1.79.0]]
**'''Pursuit''' is no longer immune to freeze.
Line 1,141 ⟶ 829:
****Cost increased from {{Money|3,000}} to {{Money|5,000}}.
****Damage increased from 6 to 7.
****Firerate decreased from 0.
****Range decreased from 7 to 6.
****Ammo increased from 35 to 50.
Line 1,156 ⟶ 844:
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
****Firerate
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
Line 1,171 ⟶ 859:
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Firerate changed from
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
Line 1,182 ⟶ 870:
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Firerate changed from
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
Line 1,213 ⟶ 901:
***'''Level 1'''
****Lead detection removed.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,125}}.
***{{Bug}} Gifting was not discounted.
**{{Bugfix}} '''Pursuit''' now repositions correctly.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
****Range increased from 6 to 7.
****Speed increased from 35 to 45.
****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Ammo increased from +15 to +25.
***'''Level 3'''
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}.
****Damage increased from +0 to +2.
****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}.
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
****Ammo increased from +10 to +125.
****Missile damage increased from +0 to +5.
****Missile cooldown changed from 4 > 8 to 4.
***'''Level 5A'''
****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15.
****Patrol range increased from +0 to +2.
***'''Level 4B'''
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
****Patrol range increased from +2 to +4.
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level 5B'''
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
****Explosion range changed from 7.5 to 7.5 > 8.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 2'''
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}.
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}.
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}.
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]]
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}
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