Pursuit: Difference between revisions

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{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Pursuit]]}}
{{TowerInfobox
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Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = DemolitionModified GunshipPayload|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
 
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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total PriceCost / Total DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNCFSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FNCFSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FNCFSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNCFSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNCFSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="1920" | Neutral Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
{| class="wikitable stats-table"
! colspan="1920" | Top Path Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
{| class="wikitable stats-table"
! colspan="1920" | Bottom Path Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="2021" | Neutral Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
{| class="wikitable stats-table"
! colspan="2021" | Top Path Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
{| class="wikitable stats-table"
! colspan="2021" | Bottom Path Stats
|-
! Level !! Cost !! Total PriceCost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
</div>
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|[[File:DragonPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
!Skin
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|{{Color|Null|Dragon}}
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Legendary}}
|{{Color|Rare|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
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|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
 
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**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.
 
==Trivia==
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*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Necromancer]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
 
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***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.35 > 0.2</abbr> to <abbr title="|-0.15">}} to {{Tooltip|0.33 > 0.18</abbr>|-0.15}}.
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
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***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.2 > 0.1</abbr>|-0.1}} to <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr>|-0.05}}.
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
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****Firerate decreased from 0.33 to 0.325.
***'''Level 3'''
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.33 > 0.18</abbr> to <abbr title="|-0.15">}} to {{Tooltip|0.325 > 0.175</abbr>|-0.15}}.
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
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***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.325 > 0.175</abbr>|-0.15}} to <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}}.
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
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****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr>|-0.05}} to 0.117.
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
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***'''Base'''
****Damage increased from 2 to 5.
****Firerate increased from 0.108125 to 0.258275.
***'''Level 1'''
****Damage increased from +1 to +3.
***'''Level 3'''
****Damage decreased from +1 to -3.
****Firerate changed from <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}} to <abbr title="-0.158">{{Tooltip|0.275 > 0.117</abbr>|-0.158}}.
****Hidden detection removed.
***'''Level 5'''
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**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' - [[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
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***'''Level 3'''
****Damage increased from -3 to +0.
****Firerate changed from <abbr title="-0.165">{{Tooltip|0.275 > 0.117</abbr>|-0.165}} to <abbr title="-0.05">{{Tooltip|0.275 > 0.225</abbr>|-0.05}}.
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
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***'''Level 4A'''
****Damage decreased from +3 to +0.
****Firerate changed from 0.117 to <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}}.
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
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***'''Level 5A'''
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to <abbr title="-0.015">{{Tooltip|0.108 > 0.093</abbr>|-0.015}}.
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
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****Reload time increased from 3 to 4.
***'''Level 3'''
****Reload time changed from <abbr title="-0.5">{{Tooltip|3 > 2.5</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4 > 3.5</abbr>|-0.5}}.
***'''Level 4A'''
****Damage increased from +0 to +2.
****Reload time changed from <abbr title="-0.25">{{Tooltip|2.5 > 2.25</abbr>|-0.25}} to <abbr title="-0.5">{{Tooltip|3.5 > 3</abbr>|-0.5}}.
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Reload time changed from <abbr title="-0.5">{{Tooltip|2.25 > 1.75</abbr> to <abbr title="|-0.5">}} to {{Tooltip|3 > 2.5</abbr>|-0.5}}.
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
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****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.275 to <abbr title="-0.05">{{Tooltip|0.225 > 0.175</abbr>|-0.05}}.
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.275 > 0.225</abbr>|-0.05}} to 0.175.
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
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****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr>|-0.1}} to <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}}.
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
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****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Firerate changed from <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}} to <abbr title="-0.033">{{Tooltip|0.15 > 0.117</abbr>|-0.033}}.
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
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****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.05">{{Tooltip|0.2 > 0.15</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.225 > 0.175</abbr>|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Ammo increased from +15 to +25.
***'''Level 3'''
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****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{MnoeyMoney|15,000}}.
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr> to <abbr title="|-0.025">}} to {{Tooltip|0.175 > 0.15</abbr>|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
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****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}} to 0.15.
****Patrol range increased from +0 to +2.
***'''Level 4A4B'''
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
Line 936 ⟶ 942:
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level 5A5B'''
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
Line 948 ⟶ 954:
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.275 > 0.225</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.25 > 0.2</abbr>|-0.05}}.
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.225 > 0.125</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.2 > 0.1</abbr>|-0.1}}.
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}} to <abbr title="-0.015">{{Tooltip|0.1 > 0.085</abbr>|-0.015}}.
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''98 June 2026''' - [[v2.0.0|v2.0.76a]]
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}