Pursuit: Difference between revisions
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Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title =
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total
$TP$ = $FNC-
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$
$
$
$
$
$
$
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 ||
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 ||
|}
{| class="wikitable stats-table"
! colspan="
|-
! Level !! Cost !! Total
|-
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 ||
|}
</div>
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|[[File:DragonPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
!Skin
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|{{Color|Null|Dragon}}
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Legendary}}
|{{Color
|{{Color|Rare}}
|-
!Daily Store Cost
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|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
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**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.
==Trivia==
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*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
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***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
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***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
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****Firerate decreased from 0.33 to 0.325.
***'''Level 3'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
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***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
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****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Firerate changed from
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
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***'''Base'''
****Damage increased from 2 to 5.
****Firerate increased from 0.
***'''Level 1'''
****Damage increased from +1 to +3.
***'''Level 3'''
****Damage decreased from +1 to -3.
****Firerate changed from
****Hidden detection removed.
***'''Level 5'''
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**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' - [[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
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***'''Level 3'''
****Damage increased from -3 to +0.
****Firerate changed from
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
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***'''Level 4A'''
****Damage decreased from +3 to +0.
****Firerate changed from 0.117 to
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
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***'''Level 5A'''
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
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****Reload time increased from 3 to 4.
***'''Level 3'''
****Reload time changed from
***'''Level 4A'''
****Damage increased from +0 to +2.
****Reload time changed from
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Reload time changed from
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
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****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.275 to
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
****Firerate changed from
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
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****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Firerate changed from
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
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****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Firerate changed from
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
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****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from
****Ammo increased from +15 to +25.
***'''Level 3'''
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****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
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****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from
****Patrol range increased from +0 to +2.
***'''Level
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
Line 935 ⟶ 942:
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
Line 947 ⟶ 954:
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}
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