Pursuit: Difference between revisions

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imported>Raspbelle
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imported>Gabonnie
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Line 288:
$CE$ = Total Price / Total DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COSTSCHEMA$ = 5000N; 1750N; 3000N; 5000N; A; A; B; B;
$FNC-PVP-COSTBRANCH$ = 2500;Top 750;Path 1500Stats; 3500;Bottom Path Stats
$FNC-COST$ = 5000; 1750; 3000; 5000; 18000; 45000; 8500; 15000;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNC-DETECTION$ = ; 3; 0
$FNC-PVP-DETECTION$ = ; 1; 0
$FNC-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
Line 322 ⟶ 324:
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|32,750$TP$}} || 24 || 45 || 4 || 75 || 0.12 || 8 || 0.5 || 3 || 7 || 10 || 3 || 35 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|77,750$TP$}} || 50 || 45 || 4 || 75 || 0.085 || 8 || 0.5 || 3 || 7 || 10 || 4 || 35 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
Line 332 ⟶ 334:
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|23,250$TP$}} || 10 || 45 || 6 || 65 || 0.15 || 4 || 0.25 || 3 || 10 || 18 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|38,250$TP$}} || 10 || 60 || 8 || 65 || 0.15 || 4 || 0.15 || 3 || 12 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
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Line 358 ⟶ 360:
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|20,750$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|50,750$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
 
Line 368 ⟶ 370:
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
| 4 || {{Money|15,750$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|38,250$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
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