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Raider Boss
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==Strategy== *Spamming cheap towers may help with increasing the pool of towers the '''Raider Boss''' may shoot with the ''Fatal Raid Gun Shot''. **The '''Raider Boss''' is immobilized while performing its ''Fatal Raid Gun Shot''. This gives an opportunity for towers to attack it, so long they are not stunned. *When a tower is hit by the ''Fatal Raid Gun Shot'', you can sell it immediately to recoup some of the cost. You must do this very quickly as the tower despawns a few seconds after it is hit. *Try not to upgrade towers to Level 5, unless you can afford it, as if they are hit by the ''Fatal Raid Gun Shot'', most of the investment is wasted. **The '''Raider Boss''' will not target the [[Farm]], [[Sentry]], [[Turret]], [[Military Base]] or spawned [[Units]]. ***Group [[Turret]]s and [[Sentry|Sentries]] in an area without other towers nearby to maximize their damage output. They can only be stunned via the ''Rocket Launcher'' attack. ***[[Units]] (like those from the [[Military Base]]) are effective against the '''Raider Boss''' as they cannot be stunned or killed by it. *Try to space out your towers. A hit from the [[Raider 2]] or ''Rocket Launcher'' will disable most of your towers if they are grouped together. *Cheap, fast-firing towers are recommended against the '''Raider Boss'''. This includes the [[Crook Boss]] and [[Minigunner]], upgraded to Level 2 or 3. *The [[Pyromancer]] can be used to slow the '''Raider Boss''' down, as well as provide a distraction if you do not have the [[Scout]] on hand. *The [[Rocketeer|Rocketer]] and [[Demoman]] can only deal direct damage towards the '''Raider Boss''' as it is immune to splash damage. It is recommended to sell these towers for towers that do not deal splash damage, like the [[Minigunner]].
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