Raider Boss: Difference between revisions
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{{for|[[Raider 1]] or [[Raider 2]]}}
{{Zombie
|title1 = {{
|image1 = RaiderBoss-0.png
|mode_appearance = [[Area 51 Event|Area 51]]
|first_wave_appearance = 20
|base_hp = [[File:HealthIcon.png|20px|Health]]35,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.65)
|hidden = No
|immunity = {{Attr|Basic Freeze}}<br>{{Attr|Splash}}
|ability1 = '''{{WikiAb|Raid Gun Shot}}''' - Shoots three random towers in its range which will stun them for 10-15 seconds.
|ability2 = '''{{WikiAb|Rocket Launcher}}''' - The '''Raider Boss''' fires four rockets from its quad launcher, stunning towers in a large radius for 7-15 seconds.
|ability3 = '''{{WikiAb|Raider Reinforcements}}''' - The '''Raider Boss''' summons a small group of [[Raider 1]]s and [[Raider 2]]s which walk from the spawn.
|ability4 = '''{{WikiAb|Fatal Raid Gun Shot}}''' - The '''Raider Boss''' kneels down and shoots a powerful shot at a humanoid tower, killing it, preventing it from attacking. It will disappear shortly after.
|music-1 = [[File:Tower Defense Simulator OST - Area 51 Final Wave Music|center|250px|thumb]]
}}
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The '''Raider Boss''' was the final [[Enemies|enemy]] of the [[Area 51 Event]] and only appeared in [[Area 51]]. Like most major bosses, it had high health and walked extremely slowly. This boss was challenging due to the strength of its abilities.
The '''Raider Boss''' had four abilities:
#Its first one was its ''Raid Gun Shot''. The '''Raider Boss''' could shoot at three different towers, or the same tower three times with this attack. The effects did not stack if a tower was hit more than twice.
#Its second ability was its ''Rocket Launcher''. Similar to the [[Commando]], the boss would fire four rockets from its quad launcher on its back. These rockets would explode as it hit the ground, stunning all towers caught in the explosion for an extensive period of time.
#Its third ability sent in groups of [[Raider 1]]s and [[Raider 2]]s, which would assist the '''Raider Boss''' by stunning towers.
#Its fourth, and final, ability was the most deadly attack. The ''Fatal Raid Gun Shot'' involved the '''Raider Boss''' kneeling down, taking aim and firing a shot at a humanoid tower within its range. This killed the tower, causing it to stop attacking and eventually despawn.
==Appearance==
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*Cheap, fast-firing towers are recommended against the '''Raider Boss'''. This includes the [[Crook Boss]] and [[Minigunner]], upgraded to Level 2 or 3.
*The [[Pyromancer]] can be used to slow the '''Raider Boss''' down, as well as provide a distraction if you do not have the [[Scout]] on hand.
*The [[Rocketeer|
==Gallery==
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135b54c7b68a46cf7afe86ce8badb7f5.png|'''Raider Boss''' on the game icon.
IconK.png|'''Raider Boss''' on the game icon.
</gallery>
{{GalleryHeader|Renders}}
<gallery>
Area51ThumbnailClean.png|'''Raider Boss''' on a render.
</gallery>
{{GalleryHeader|Badges}}
<gallery>
SummerBadge.png|'''Raider Boss''' on the [https://www.roblox.com/badges/2124480280/Summer-2019 Summer 2019] [[Badges/Event|badge]].
</gallery>
}}
==Trivia==
*The [[Raider Boss]] was one of the options polled to be the final boss of [[Fallen Mode|Insane]] mode, now called the [[Fallen Mode|Fallen]] mode.<ref>[[File:InsaneModeBossPollProof.png|280px]]<br/>Tower Defense Simulator Server, original message removed</ref>
**It lost the vote to the [[Fallen King (Legacy)|Fallen King]], meaning it alongside the Shadow Boss, an enemy not to be confused with the actually added [[Shadow Boss]] and a joke Tycoon Dropper option never made it into the mode.
*The '''Raider Boss''' was the first enemy capable of killing towers; the second and third being the [[Left Hand|Left]] and [[Right Hand]].
*'''Raider Boss''' was a reference to the ''Storm Area 51, They Can't Stop All of Us'' event where masses of people would have raided the ''Nevada Test and Training Range''.
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*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Raider Boss''' removed.
==Notes==
<references/>
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