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==Strategy== *The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations. **It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them. *Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[Fallen Honor Guard]] and especially bosses like the [[Fallen King]] and [[Molten Warlord]]. **The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]]. **However, it is not immune to debuffs. *The '''Ranger''' is a very expensive tower to use. As such, the '''Ranger''' should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game. **Economy towers like the [[Farm]] or [[Golden Cowboy]] are highly recommended to afford the '''Ranger's''' expensive upgrades. **The [[DJ Booth]] provides upgrade discounts, effectively making it cheaper to upgrade the '''Ranger'''. *The '''Ranger''' grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the '''Ranger'''. **The [[Range Buff]] stacks with the [[DJ Booth]]'s. **Other expensive towers like the [[Turret]] may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your [[Farm]]s and/or [[Cowboy]]s. **When a support tower, like the [[DJ Booth]] or [[Commander]], is affected by this [[Range Buff]], the towers in the buffed range will keep their buff even when the [[Range Buff]] ends, making it quite close to a permanent buff, which is especially useful for the [[DJ Booth]]. ***If a support tower is upgraded after the [[Range Buff]] ends, towers in the buffed range will not receive the stronger buff until the [[Range Buff]] is applied to the support tower again. ***Selling a support tower will remove the buffs from towers in the buffed range, even if the [[Range Buff]] is not active. ***For the [[Commander]], the ''Call to Arms'' ability only affects towers in the buffed range while the [[Range Buff]] is active. If it not active, the [[Firerate Buff]] will not be applied to them, only making the passive [[Firerate Buff]] active. *The '''Ranger's''' slow firerate makes it struggle against some fast enemies and especially hordes. **Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The [[Commander]] should also be used to help boost the '''Ranger's''' firerate. **The '''Ranger's''' firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading '''Rangers'''. ***The added splash damage somewhat makes up for this against enemies such as [[Breaker]]s. *The '''Ranger''' has splash damage at Level 4, making it somewhat useful against hordes of enemies. *The '''Ranger''' should be set to ''Strongest'' in most scenarios to ensure it does its maximum damage. **Beware of other weaker, but faster enemies that may slip through. Keeping some '''Rangers''' on ''First'', or using other towers, is highly recommended. *The '''Ranger''' has flying detection and lead detection, making it useful against enemies such as the [[Lead Balloon]]. *The '''Ranger''' does not have hidden detection, meaning it is ineffective against enemies like the [[Shadow Boss]] and [[Soul Boss]]. While the splash damage from Level 4 '''Rangers''' can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple '''Rangers''' as well as detectable enemies nearby. **A Level 4+ [[Ace Pilot]] can grant it permanent hidden detection, but it must be close to do so. **The [[Medic]] can be used to give it hidden detection and a [[Damage Buff]] with its ''Ubercharge'' ability. **The [[UAV]] can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses. **The [[Firework Technician]] can grant it temporary hidden detection as well as a firework attack, dealing extra damage. **The [[Spotlight Tech]] can reveal [[Hidden (Attribute)|Hidden]] enemies for the '''Ranger''' to shoot at. *Be incredibly wary of enemies that can slow the '''Ranger's''' firerate, such as [[Patient Zero]], as the firerate will be slowed drastically.
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