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==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]] **'''Outlaw''' added. *'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0a]] **'''Statistical changes: ***'''Level 1''' ****Cost increased from {{Money|400}} to {{Money|550}}. ***'''Level 2''' ****Cost increased from {{Money|950}} to {{Money|1,500}}. ***'''Level 3''' ****Cost increased from {{Money|4,500}} to {{Money|7,500}}. *'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]] **Statistical changes: ***'''Base''' ****Cost increased from {{Money|1,250}} to {{Money|2,000}}. ****Damage increased from 4 to 10. *****{{Bug}} These changes are not shown in the store. ***'''Level 1''' ****Damage increased from +1 to +5. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.05 > 6.05|+4}} to {{Tooltip|2.05 > 4.05|+2}}. ***'''Level 4''' ****Damage increased from +25 to +35. ****Splash damage increased from +37 to +47. ***'''Level 5''' ****Firerate changed from {{Tooltip|6.05 > 3.55|-2.5}} to {{Tooltip|4.05 > 3.05|-1}}. ****Damage increased from -10 to +25. ****Splash damage increased from -5 to +13. *'''2 August 2019''' - [[BETA v1.7|BETA v1.7.0]] **Statistical changes: ***'''Level 2''' ****Damage increased from +5 to +15. ***'''Level 4''' ****Splash damage increased from +47 to +52. *****{{Bugfix}} Store description is now correct. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Upgrade names added. **Statistical changes: ***'''Level 2''' ****Cost increased from {{Money|1,500}} to {{Money|2,500}}. ****Damage increased from +15 to +30. ***'''Level 3''' ****Cost increased from {{Money|7,500}} to {{Money|8,500}}. ****Damage increased from +40 to +80. ***'''Level 4''' ****Cost increased from {{Money|10,000}} to {{Money|10,500}}. ****Damage increased from +35 to +100. ****Impact removed (explosion range decreased from 4 to 0). ***'''Level 5''' ****Damage increased from +25 to +65. **New skin: {{Color|Premium|Railgunner}} *'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] **New skin: {{Color|Premium|Wraith}} *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Placement limit of ten added. *'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] **Statistical changes: ***'''Base''' ****Range increased from 15 to 20. ***'''Level 1''' ****Range increased from +3 to +5. ***'''Level 3''' ****Range increased from +2 to +5. ***'''Level 5''' ****Range increased from +5 to +6. *****{{Bug}} This was not shown in the upgrade description. *'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] **New skins: {{Color|Basic|Blue}}, {{Color|Basic|Green}}, {{Color|Basic|Black Ops}} **{{Bug}} Placement limit is higher than intended by 1. *'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] **{{Bugfix}} Placement limit is now the correct value. *'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] **New skin: {{Color|Premium|Partisan}} *'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] **New skin: {{Color|Valentine|Valentines}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **New SFX. *'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] **Statistical changes: ***'''Level 2''' ****Cost increased from {{Money|2,500}} to {{Money|3,500}}. ***'''Level 3''' ****Cost decreased from {{Money|8,500}} to {{Money|7,500}}. *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Renamed from ''Outlaw'' to ''Ranger''. **Unlock cost increased from {{Coins|4,250}} to {{Coins|8,500}}. **{{Level|15}} requirement added. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Damage increased from 10 to 40. ****Firerate increased from 2.05 to 5.03. ****Cost increased from {{Money|2,000}} to {{Money|3,500}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +5 to +0. ****Renamed from ''Gloves'' to ''Improved Handling''. ***'''Level 2''' ****Cost decreased from {{Money|3,500}} to {{Money|1,500}}. ****Damage decreased from +30 to +25. ****Renamed from ''Upgraded Eye Tech'' to ''Steady Aiming''. ***'''Level 3''' ****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. ****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03. ****Damage decreased from +80 to +60. ****Renamed from ''Bigger Gun'' to ''Railgunner''. ****Lead detection added. ***'''Level 4''' ****Damage decreased from +100 to +80. ****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}. ****Renamed from ''Star Lord'' to ''Trained Assassin''. ***'''Level 5''' ****Range decreased from +6 to +5. ****Damage increased from +65 to +95. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}. ****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. **{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection. **New skins: {{Color|Deluxe|Gun Gale}}, {{Color|Premium|Dark Matter}} *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **New Skin: {{Color|Frost|Frost}} *'''4 December 2021''' - [[v1.0.0]] **New skin: {{Color|Eclipse|Eclipse}} *'''12 March 2022''' - [[v1.1.0]] **'''Ranger''' is now immune to all stuns. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 5.03 to 5.025. ***'''Level 4''' ****Firerate changed from {{Tooltip|5.03 > 4.03|-0.1}} to {{Tooltip|5.025 > 4.025|-0.1}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|4.03 > 3.53|-0.5}} to {{Tooltip|4.025 > 3.525|-0.5}}. *'''17 April 2022''' - [[v1.2.0]] **'''Ranger''' can no longer be targeted by most enemy abilities. *'''21 December 2022''' - [[v1.6.0]] **Level requirement removed. **Skin rarity added to all skins. **Statistical changes: ***'''Base''' ****Damage increased from 40 to 60. ***'''Level 1''' ****Firerate changed from 5.025 to {{Tooltip|5.025 > 4.525|-0.5}}. ***'''Level 2''' ****Cost increased from {{Money|1,500}} to {{Money|1,800}}. ****Damage increased from +25 to +40. ***'''Level 3''' ****Damage increased from +60 to +65. ***'''Level 4''' ****Cost increased from {{Money|10,500}} to {{Money|11,500}}. ****Damage decreased from +80 to +65. ****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|4.525 > 4.025|-0.5}}. ***'''Level 5''' ****Cost decreased from {{Money|25,000}} to {{Money|22,500}}. ****Damage increased from +90 to +220. ***{{Color|Premium|Dark Matter}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. **{{Color|Premium|Partisan}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}. *'''21 March 2023''' - [[v1.6.3]]e **{{Bugfix}} Level 3 upgrade description now mentions that the '''Ranger''' gains lead detection. *'''28 October 2023''' - [[v1.9.0]] **Placement limit decreased from 10 to 6. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|3,500}} to {{Money|5,000}}. ****Damage increased from 60 to 80. ****Firerate decreased from 5.025 to 4.525. ****Range increased from 20 to 50. ****Lead detection added (moved from Level 3). ***'''Level 1''' ****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 3.525|-1}}. ****Range decreased from +5 to +0. ****Name changed from ''Improved Handling'' to ''Faster Reloading''. ****Cost increased from {{Money|550}} to {{Money|1,500}}. ***'''Level 2''' ****Cost increased from {{Money|1,800}} to {{Money|4,500}}. ****Damage increased from +40 to +60. ****Range decreased from +5 to +0. ****Now grants a 15% [[Range Buff]] to all towers in its 12 buff range for 20 seconds. *****{{Bug}} Information on this statistical change is repeat at Level 3. ****Name changed from ''Steady Aiming'' to ''Intelligence Radio''. ***'''Level 3''' ****Cost increased from {{Money|3,500}} to {{Money|17,000}}. ****Damage increased from +65 to +160. ****Range decreased from +5 to +0. ****Firerate changed from 4.525 to {{Tooltip|3.525 > 3.275|-0.25}}. ****Name changed from ''Railgunner'' to ''Trained Outlaw''. ***'''Level 4''' ****Cost increased from {{Money|11,500}} to {{Money|35,000}}. ****Damage increased from +65 to +825. ****Firerate changed from {{Tooltip|4.525 > 4.025|-0.25}} to {{Tooltip|3.275 > 7.025|+3.75}}. ****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is. ****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''. ***'''Level 5 removed''' ****Statistics: *****Name: Cyber Assasin *****Cost: {{Money|22,500}} *****+5 Range *****+220 Damage *****{{Tooltip|4.025 > 3.525|-0.25}} Firerate **New skin: {{Color|Premium|Classic}} **{{Bug}} '''Ranger''' stops firing at Level 4. ***This was fixed later at the same day. **{{Bug}} {{Color|Deluxe|Railgunner}} is removed from the game. *'''31 October 2023''' - [[v1.9.0]]f **{{Bugfix}} {{Color|Deluxe|Railgunner}} is now in the game again. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Halloween|Pumpkin}} *'''21 December 2023''' - [[v1.11.0]] **Unlock cost increased from {{Coins|8,500}} to {{Coins|12,000}}. **New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Beast Slayer}} *'''28 January 2024''' - [[v1.12.0]] **New skin: {{Color|ContentCreator|Propellars}} **{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game. *'''28 January 2024''' - [[v1.12.0]]a **{{Bugfix}} {{Color|Krampus|Beast Slayer}} re-added. *'''5 April 2024''' - [[v1.18.0]] **{{Color|Mission|Railgunner}} skin rarity changed from {{Color|Uncommon}} to {{Color|Legendary}}. *'''10 May 2024''' - [[v1.21.0]] **{{Bug}} '''Ranger''' can no longer damage Lead enemies with its main attack. *'''11 May 2024''' - [[v1.21.0|v1.21.5]] **{{Bugfix}} '''Ranger''' can now damage Lead enemies with its main attack. *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **Splash damage no longer bypasses defense and it now has damage drop-off. **{{Bug}} '''Ranger''' does not attack enemies at Level 4. *'''3 June 2024''' - [[v1.23.0|v1.23.6]] **{{Bugfix}} '''Ranger''' now attacks enemies at Level 4. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Premium|Steampunk}} *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s, but explosion damage still is. *'''19 July 2024''' - [[v1.26.0]] **New skin: {{Color|ContentCreator|5ouls}} *'''2 August 2024''' - [[v1.27.0]] **Placement limit increased from 6 to 7. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|5,000}} to {{Money|4,500}}. ***'''Level 3''' ****Cost decreased from {{Money|17,000}} to {{Money|13,500}}. ***'''Level 4''' ****Cost decreased from {{Money|35,000}} to {{Money|27,500}}. ****Splash damage increased from 125 to 200. ****Max hits removed from the explosion, now can hit an infinite amount of enemies. **{{Bugfix}} Regular damage is now affected by [[Damage Buff]]s. *'''11 October 2024''' - [[v1.35.0|v1.35.1a]] **{{Bug}} Statistical changes made in [[TDS Experimental]] have been moved over to the main game. *'''11 October 2024''' - [[v1.35.0|v1.35.1b]] **{{Bugfix}} Now uses correct statistics during matches, though not in the lobby. *'''11 October 2024''' - [[v1.35.0|v1.35.1c]] **{{Bugfix}} Now uses correct statistics in the lobby. *'''16 October 2024''' - [[v1.36.0]] **Statistical changes: ***'''Level 4''' ****Cost increased from {{Money|27,500}} to {{Money|30,000}}. ****Damage decreased from +825 to +750. ****Splash damage decreased from 200 to 150. *'''23 October 2024''' - [[v1.37.0]] **{{Bug}} '''Ranger''' has received the following statistical changes: ***'''Level 3''' ****Cost increased from {{Money|13,500}} to {{Money|14,750}}. ****Damage increased from +160 to +200. ****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to 3.525. ***'''Level 4''' ****Damage decreased from +750 to +710. ****Firerate changed from {{Tooltip|3.275 > 7.025|+3.75}} to {{Tooltip|3.525 > 7.025|+3.5}}. **New skin: {{Color|Hexscape|Frankenstein}} *'''25 October 2024''' - [[v1.38.0]] **{{Bugfix}} Reverted all the incorrect changes made, except for Level 3 firerate. *'''30 October 2024''' - [[v1.39.0]] **{{Bugfix}} Reverted the incorrect Level 3 firerate change. *'''15 January 2025''' - [[v1.49.0]] **Splash damage now bypasses defense. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Mecha Ducky}} *'''11 June 2025''' - [[v1.67.0]] **Corrected "allies" being misspelt as "alies" in the upgrade description. *'''9 July 2025''' - [[v1.70.0]] **New skin: {{Color|Surf|Shark}} **{{Bug}} {{Color|Surf|Shark}} skin is not affected by certain debuffs. *'''23 July 2025''' - [[v1.71.0]] **Placement limit increased from 7 to 8 in [[PVP]] mode. **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|4,500}} to {{Money|3,000}}. ****Damage decreased from 80 to 40. ****Firerate decreased from 4.525 to 3.025. ***'''Level 1''' ****Cost decreased from {{Money|1,500}} to {{Money|650}}. ****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|3.025 > 2.525|-0.5}}. ***'''Level 2''' ****Cost decreased from {{Money|4,500}} to {{Money|3,250}}. ****Damage decreased from +60 to +35. ****[[Range Buff]] time increased from 20 to 120. ***'''Level 3''' ****Cost decreased from {{Money|13,500}} to {{Money|10,000}}. ****Damage decreased from +160 to +75. ****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|2.525 > 2.025|-0.5}}. ***'''Level 4''' ****Cost decreased from {{Money|30,000}} to {{Money|20,000}}. ****Damage decreased from +750 to +125. ****Splash damage decreased from 150 to 25. ****Firerate changed {{Tooltip|3.275 > 7.025|+3.75}} to 2.025. *'''6 August 2025''' - [[v1.72.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. ***'''Level 2''' ****Cost decreased from {{Money|3,250}} to {{Money|2,400}}. ***'''Level 3''' ****Cost decreased from {{Money|10,000}} to {{Money|8,500}}. ***'''Level 4''' ****Cost decreased from {{Money|20,000}} to {{Money|17,000}}. *'''20 December 2025''' - [[v1.83.0]]a **New skin: {{Color|FinalAct|Eskimo}} *'''20 December 2025''' - [[v1.83.0|v1.83.1]] **{{Color|FinalAct|Eskimo}} renamed to {{Color|FinalAct|Indigenous}}. ***{{Bug}} Still uses the previous name on mobile. *'''28 January 2026''' - [[v1.84.0]] **Description changed. **Statistical changes (Regular): ***'''Base''' ****Damage increased from 80 to 100. ****Firerate increased from 4.525 to 6.025. ****Range increased from 50 to 70. ***'''Level 1''' ****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|6.025 > 4.775|-1.25}}. ***'''Level 2''' ****Cost increased from {{Money|4,500}} to {{Money|5,500}}. ****Damage increased from +60 to +85. ****[[Range Buff]] decreased from 15% to 10%. ***'''Level 3''' ****Cost increased from {{Money|13,500}} to {{Money|15,750}}. ****Damage increased from +160 to +245. ****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|4.775 > 4.525|-0.25}}. ***'''Level 4''' ****Cost decreased from {{Money|30,000}} to {{Money|25,000}}. ****Damage decreased from +750 to +445. ****Firerate changed from {{Tooltip|3.525 > 7.025|-+3.5}} to {{Tooltip|4.525 > 8.525|+4}}. ****Splash damage increased from 150 to 375. ****Max hits of 1 added. *****{{Bug}} The limit does not work, the explosion can still hit an infinite number of enemies. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes (Regular): ***'''Level 4''' ****Firerate changed from {{Tooltip|4.525 > 8.525|+4}} to {{Tooltip|4.525 > 8.025|+3.5}} ****Max hits increased from 1 to 3. *****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies. *'''11 March 2026''' - [[v1.86.0]] **Statistical changes (Regular): ***'''Base''' ****Lead detection removed, moved to Level 2. ***'''Level 2''' ****Lead detection added. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 6.025 to 6. ***'''Level 1''' ****Firerate changed from {{Tooltip|6.025 > 4.775|-1.25}} to {{Tooltip|6 > 4.75|-1.25}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|4.775 > 4.525|-0.25}} to {{Tooltip|4.75 > 4.5|-0.25}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|4.525 > 8.025|+3.5}} to {{Tooltip|4.5 > 8|+3.5}}. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 3.025 to 3. ***'''Level 1''' ****Firerate changed from {{Tooltip|3.025 > 2.525|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}. ***'''Level 2''' ****Damage decreased from +35 to +34. ***'''Level 3''' ****Damage decreased from +75 to +74. ****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|2.5 > 2|-0.5}}. ***'''Level 4''' ****Damage increased from +125 to +126. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}} *'''31 July 2026''' - [[v2.4.0]] **{{Bugfix}} Max hits now works. }}
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