Editing Ranger

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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•3 Max Hits




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$SDPS$ = Splash Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FSE-DETECTION$ = ; 2; 0
$FNC-DETECTION$ = ; 2; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FSE-META$ = Advanced; File:Newranger.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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|N/A
|N/A
|{{Robux|120}}
|{{Robux|120}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|-
|-
!Obtained From
!Obtained From
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|{{Robux|120}}
|{{Robux|120}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|N/A
|{{Robux|349}}
|N/A
|N/A
|-
|-
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|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:BeachRangerIconIG.png|175px]]
|[[File:AxolotlRangerIconIG.png|175px]]
|[[File:AquaticRangerIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|{{Color|Beach|Axolotl}}
|{{Color|Beach|Aquatic}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,250}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Beach Crate]]
|[[Beach Crate]]
|}
|}


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***'''Level 4'''
***'''Level 4'''
****Damage increased from +125 to +126.
****Damage increased from +125 to +126.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}}
*'''31 July 2026''' - [[v2.4.0]]
**{{Bugfix}} Max hits now works.
}}
}}


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