Ranger: Difference between revisions
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Line 11:
|basesellingprice = {{Money|1,500}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]100
|damagetype = Single<br/>[[
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]6
|baserange = [[File:Range Icon.png|20px|Range]]70
|hidden_detection = N/A<ref name="hd">Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
Line 18:
|flying_detection = {{Attr|Flying|Level 0+}}
|immune = Stun
|footprint =
|pvp_basecost = {{Money|2,000}}
|pvp_basesellingprice = {{Money|666}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40
|pvp_damagetype = Single<br/>[[
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50
|pvp_hidden_detection = N/A<ref name="hd"/>
Line 29:
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = Stun
|pvp_footprint =
|tooltip-1 = An expensive cliff tower with great range and damage. Fires extremely slow so best used targeting high health targets.
|tooltip-2 = Later levels provide nearby towers with a range boost at the beginner{{sic}} of waves.
Line 58:
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6
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{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]]
4.
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{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]]
4.
+Explosive Impact
Line 89:
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•3 Max Hits
Sell Price changes to {{Money|17,416}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3
Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
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Sell Price changes to {{Money|1,683}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +
2.
Sell Price changes to {{Money|4,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +
+Explosive Impact
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
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$DPS$ = Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ +
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$
$
$FSE-META$ = Advanced; File:Newranger.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Cost
|N/A
|{{Robux|120}}
|{{Coins|
|{{Coins|
|-
!Obtained From
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Cost
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|[[Premium Crate]]
|[[Premium Crate]]
|[[Lovestruck
|[[Bunny Crate]]
|-
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Cost
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|[[Deluxe Crate]]
|[[Premium Crate]]
|[[Frost
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|-
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Cost
|{{Robux|120}}
|{{Coins|5,000}}
|{{Robux|349}}
|N/A
|-
!Obtained From
|[[Premium Crate]]
|[[Halloween
|[[Phantom Crate]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:BeachRangerIconIG.png|175px]]
|[[File:AxolotlRangerIconIG.png|175px]]
|[[File:AquaticRangerIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|{{Color|Beach|Axolotl}}
|{{Color|Beach|Aquatic}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,250}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Beach Crate]]
|[[Beach Crate]]
|}
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*The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
**It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them.
*Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[
**The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]].
**However, it is not immune to debuffs.
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****Damage increased from +1 to +5.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Damage increased from +25 to +35.
****Splash damage increased from +37 to +47.
***'''Level 5'''
****Firerate changed from
****Damage increased from -10 to +25.
****Splash damage increased from -5 to +13.
Line 456 ⟶ 484:
***'''Level 5'''
****Damage increased from +25 to +65.
**New skin: {{
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]]
**New skin: {{
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**Placement limit of ten added.
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*****{{Bug}} This was not shown in the upgrade description.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**New skins: {{
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
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****Cost decreased from {{Money|8,500}} to {{Money|7,500}}.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Renamed from ''Outlaw'' to ''Ranger''.
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***'''Level 3'''
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Firerate changed from
****Damage decreased from +80 to +60.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
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***'''Level 4'''
****Damage decreased from +100 to +80.
****Firerate changed from 4.05 to
****Renamed from ''Star Lord'' to ''Trained Assassin''.
***'''Level 5'''
****Range decreased from +6 to +5.
****Damage increased from +65 to +95.
****Firerate changed from
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection.
**New skins: {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**New Skin: {{
*'''4 December 2021''' - [[v1.0.0]]
**New skin: {{
*'''12 March 2022''' - [[v1.1.0]]
**'''Ranger''' is now immune to all stuns.
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**Statistical changes:
***'''Base'''
****Firerate decreased from 5.03 to 5.
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
*'''17 April 2022''' - [[v1.2.0]]
**'''Ranger''' can no longer be targeted by most enemy abilities.
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****Damage increased from 40 to 60.
***'''Level 1'''
****Firerate changed from 5.
***'''Level 2'''
****Cost increased from {{Money|1,500}} to {{Money|1,800}}.
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****Cost increased from {{Money|10,500}} to {{Money|11,500}}.
****Damage decreased from +80 to +65.
****Firerate changed from
***'''Level 5'''
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}.
****Damage increased from +90 to +220.
***{{
**{{
*'''21 March 2023''' - [[v1.6.3]]e
**{{Bugfix}} Level 3 upgrade description now mentions that the '''Ranger''' gains lead detection.
Line 571 ⟶ 602:
****Cost increased from {{Money|3,500}} to {{Money|5,000}}.
****Damage increased from 60 to 80.
****Firerate decreased from 5.
****Range increased from 20 to 50.
****Lead detection added (moved from Level 3).
***'''Level 1'''
****Firerate changed from
****Range decreased from +5 to +0.
****Name changed from ''Improved Handling'' to ''Faster Reloading''.
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****Damage increased from +65 to +160.
****Range decreased from +5 to +0.
****Firerate changed from 4.
****Name changed from ''Railgunner'' to ''Trained Outlaw''.
***'''Level 4'''
****Cost increased from {{Money|11,500}} to {{Money|35,000}}.
****Damage increased from +65 to +825.
****Firerate changed from
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''.
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*****+5 Range
*****+220 Damage
*****
**New skin: {{
**{{Bug}} '''Ranger''' stops firing at Level 4.
***This was fixed later at the same day.
**{{Bug}} {{
*'''31 October 2023''' - [[v1.9.0]]f
**{{Bugfix}} {{
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|8,500}} to {{Coins|12,000}}.
**New skins: {{
*'''28 January 2024''' - [[v1.12.0]]
**New skin: {{
**{{Bug}} {{
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{
*'''5 April 2024''' - [[v1.18.0]]
**{{
*'''10 May 2024''' - [[v1.21.0]]
**{{Bug}} '''Ranger''' can no longer damage Lead enemies with its main attack.
Line 633 ⟶ 664:
**{{Bugfix}} '''Ranger''' now attacks enemies at Level 4.
*'''7 June 2024''' - [[v1.24.0]]
**New skin: {{
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s, but explosion damage still is.
*'''19 July 2024''' - [[v1.26.0]]
**New skin: {{
*'''2 August 2024''' - [[v1.27.0]]
**Placement limit increased from 6 to 7.
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****Cost increased from {{Money|13,500}} to {{Money|14,750}}.
****Damage increased from +160 to +200.
****Firerate changed from
***'''Level 4'''
****Damage decreased from +750 to +710.
****Firerate changed from
**New skin: {{
*'''25 October 2024''' - [[v1.38.0]]
**{{Bugfix}} Reverted all the incorrect changes made, except for Level 3 firerate.
Line 681 ⟶ 712:
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''11 June 2025''' - [[v1.67.0]]
**Corrected "allies" being misspelt as "alies" in the upgrade description.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
**{{Bug}} {{
*'''23 July 2025''' - [[v1.71.0]]
**Placement limit increased from 7 to 8 in [[PVP]] mode.
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****Cost decreased from {{Money|4,500}} to {{Money|3,000}}.
****Damage decreased from 80 to 40.
****Firerate decreased from 4.
***'''Level 1'''
****Cost decreased from {{Money|1,500}} to {{Money|650}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}.
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****Cost decreased from {{Money|13,500}} to {{Money|10,000}}.
****Damage decreased from +160 to +75.
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}.
****Damage decreased from +750 to +125.
****Splash damage decreased from 150 to 25.
****Firerate changed
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
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****Cost decreased from {{Money|20,000}} to {{Money|17,000}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{
*'''20 December 2025''' - [[v1.83.0|v1.83.1]]
**{{
***{{Bug}} Still uses the previous name on mobile.
*'''28 January 2026''' - [[v1.84.0]]
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***'''Base'''
****Damage increased from 80 to 100.
****Firerate increased from 4.
****Range increased from 50 to 70.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|4,500}} to {{Money|5,500}}.
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****Cost increased from {{Money|13,500}} to {{Money|15,750}}.
****Damage increased from +160 to +245.
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}.
****Damage decreased from +750 to +445.
****Firerate changed from
****Splash damage increased from 150 to 375.
****Max hits of 1 added.
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**Statistical changes (Regular):
***'''Level 4'''
****Firerate changed from
****Max hits increased from 1 to 3.
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
Line 761 ⟶ 792:
***'''Level 2'''
****Lead detection added.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 6.025 to 6.
***'''Level 1'''
****Firerate changed from {{Tooltip|6.025 > 4.775|-1.25}} to {{Tooltip|6 > 4.75|-1.25}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|4.775 > 4.525|-0.25}} to {{Tooltip|4.75 > 4.5|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|4.525 > 8.025|+3.5}} to {{Tooltip|4.5 > 8|+3.5}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.525|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}.
***'''Level 2'''
****Damage decreased from +35 to +34.
***'''Level 3'''
****Damage decreased from +75 to +74.
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|2.5 > 2|-0.5}}.
***'''Level 4'''
****Damage increased from +125 to +126.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}}
*'''31 July 2026''' - [[v2.4.0]]
**{{Bugfix}} Max hits now works.
}}
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