Ranger: Difference between revisions
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{{Tabs}}
{{TowerInfobox
|title = Ranger
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50
|pvp_hidden_detection = N/A<ref name="hd"/>
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•3 Max Hits
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
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$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$
$
$FSE-META$ = Advanced; File:Newranger.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|N/A
|{{Robux|120}}
|{{Coins|
|{{Coins|
|-
!Obtained From
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|{{Robux|120}}
|{{Coins|5,000}}
|{{Robux|349}}
|N/A
|-
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|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:BeachRangerIconIG.png|175px]]
|[[File:AxolotlRangerIconIG.png|175px]]
|[[File:AquaticRangerIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|{{Color|Beach|Axolotl}}
|{{Color|Beach|Aquatic}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,250}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Beach Crate]]
|[[Beach Crate]]
|}
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****Damage increased from +1 to +5.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Damage increased from +25 to +35.
****Splash damage increased from +37 to +47.
***'''Level 5'''
****Firerate changed from
****Damage increased from -10 to +25.
****Splash damage increased from -5 to +13.
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***'''Level 3'''
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}.
****Firerate changed from
****Damage decreased from +80 to +60.
****Renamed from ''Bigger Gun'' to ''Railgunner''.
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***'''Level 4'''
****Damage decreased from +100 to +80.
****Firerate changed from 4.05 to
****Renamed from ''Star Lord'' to ''Trained Assassin''.
***'''Level 5'''
****Range decreased from +6 to +5.
****Damage increased from +65 to +95.
****Firerate changed from
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''.
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection.
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****Firerate decreased from 5.03 to 5.025.
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
*'''17 April 2022''' - [[v1.2.0]]
**'''Ranger''' can no longer be targeted by most enemy abilities.
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****Damage increased from 40 to 60.
***'''Level 1'''
****Firerate changed from 5.025 to
***'''Level 2'''
****Cost increased from {{Money|1,500}} to {{Money|1,800}}.
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****Cost increased from {{Money|10,500}} to {{Money|11,500}}.
****Damage decreased from +80 to +65.
****Firerate changed from
***'''Level 5'''
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}.
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****Lead detection added (moved from Level 3).
***'''Level 1'''
****Firerate changed from
****Range decreased from +5 to +0.
****Name changed from ''Improved Handling'' to ''Faster Reloading''.
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****Damage increased from +65 to +160.
****Range decreased from +5 to +0.
****Firerate changed from 4.525 to
****Name changed from ''Railgunner'' to ''Trained Outlaw''.
***'''Level 4'''
****Cost increased from {{Money|11,500}} to {{Money|35,000}}.
****Damage increased from +65 to +825.
****Firerate changed from
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''.
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*****+5 Range
*****+220 Damage
*****
**New skin: {{Color|Premium|Classic}}
**{{Bug}} '''Ranger''' stops firing at Level 4.
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****Cost increased from {{Money|13,500}} to {{Money|14,750}}.
****Damage increased from +160 to +200.
****Firerate changed from
***'''Level 4'''
****Damage decreased from +750 to +710.
****Firerate changed from
**New skin: {{Color|Hexscape|Frankenstein}}
*'''25 October 2024''' - [[v1.38.0]]
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***'''Level 1'''
****Cost decreased from {{Money|1,500}} to {{Money|650}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}.
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****Cost decreased from {{Money|13,500}} to {{Money|10,000}}.
****Damage decreased from +160 to +75.
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}.
****Damage decreased from +750 to +125.
****Splash damage decreased from 150 to 25.
****Firerate changed
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
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****Range increased from 50 to 70.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|4,500}} to {{Money|5,500}}.
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****Cost increased from {{Money|13,500}} to {{Money|15,750}}.
****Damage increased from +160 to +245.
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}.
****Damage decreased from +750 to +445.
****Firerate changed from
****Splash damage increased from 150 to 375.
****Max hits of 1 added.
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**Statistical changes (Regular):
***'''Level 4'''
****Firerate changed from
****Max hits increased from 1 to 3.
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
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***'''Level 2'''
****Lead detection added.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 6.025 to 6.
***'''Level 1'''
****Firerate changed from {{Tooltip|6.025 > 4.775|-1.25}} to {{Tooltip|6 > 4.75|-1.25}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|4.775 > 4.525|-0.25}} to {{Tooltip|4.75 > 4.5|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|4.525 > 8.025|+3.5}} to {{Tooltip|4.5 > 8|+3.5}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 3.025 to 3.
***'''Level 1'''
****Firerate changed from {{Tooltip|3.025 > 2.525|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}.
***'''Level 2'''
****Damage decreased from +35 to +34.
***'''Level 3'''
****Damage decreased from +75 to +74.
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|2.5 > 2|-0.5}}.
***'''Level 4'''
****Damage increased from +125 to +126.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}}
*'''31 July 2026''' - [[v2.4.0]]
**{{Bugfix}} Max hits now works.
}}
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