Release v1.11: Difference between revisions

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|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|previous_update = [[Release v1.10|Polluted Wasteland Update]]
|next_update = [[Hardcore Testing BETA]]}}<br/>[[Overhaul v1.0|Overhaul Update]]
}}
__TOC__
==OverviewDescription==
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.
 
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
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===Towers===
*[[Pursuit]]
*[[War Machine]] (Exclusive)
 
===Enemies===
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===Skincrates===
*New skins for the [[Premium SkincrateCrate]]
**Skins:
***[[Farm]]: {{ColourDarkColor|4C7ECFPremium|Tycoon}}
***[[Gladiator]]: {{ColourDarkColor|4C7ECFPremium|Slugger}}
 
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
**Gives {{ColourColor|ADD8E6Other|IcyTea}} [[Freezer]] skin
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{ColourColor|ADD8E6Other|Kasodus}} [[Cowboy]] skin
 
==Removals==
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|1.05 > 0.8</abbr>|-0.25}}.
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|0.8 > 0.55</abbr>|-0.25}}.
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.55 > 0.4</abbr>|-0.15}} to 0.3.
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.4 > 0.3</abbr>|-0.1}} to 0.3.
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.3 > 0.15</abbr>|-0.15}} to 0.3.
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{Colour|FFFF00Color|Golden}} [[Pyromancer]] now has a 25% [[Buffs#Damage Buff|damage buff]].
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
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*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*{{ColourColor|ADD8E6Other|Twitter}} [[Minigunner]] animations fixed.
*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound.
*{{Colour|F3485B|Toy}} [[Soldier]] animations fixed.
*{{ColourDarkColor|4C7ECFToy|HuntsmanToy}} [[Holiday ArcherSoldier]] animations fixed.
*{{ColourColor|F3485BPremium|ToyHuntsman}} [[SoldierHoliday Archer]] animations fixed.
 
===Enemies===
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*[[Mystery]] reworked.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
***10 health in [[NormalEasy Mode|Beginners]] mode.
***25 health in [[Molten Mode|Molten]] mode.
***40 health in [[Golden Mode|Golden]] mode.
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**Now spawns enemies depending on the wave and gamemode.
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]].
*[[Mystery Summoner]] changed.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]).
*[[Grave Digger (Legacy)|Grave Digger]] changed.
**Now can summon the [[Mystery Boss]].
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12).
*[[Fallen]] no longer has [[Immunities#Burn Immunity|burn]] immunity.
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[Immunities#Splash Damage Immunity|splash damage]] immunity.
*[[Quick]]'s animation changed.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
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===Miscellaneous===
*Wave structure changed for all modes.
*[[NormalEasy Mode|Beginner's]] mode now has 30 waves instead of 40.
*Fixed duo+ having a 30 tower placement limit instead of 20.
 
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===Release v1.11.0===
<div style="color:#008000;">+*[[Pursuit]] / Helicopter! 🚁</div>
**Lvl 100 tower or gamepass
<div style="color:#003300;">
**Credit to @JohnDrinkin for the heli models</div>
*Lvl 100 tower or gamepass
<div style="color:#008000;">+*[[Construction Crazy]] Map 🏗️</div>
*Credit to @JohnDrinkin for the heli models</div>
<div style="color:#FF6A00;">^*[[Pyromancer]] rework 🔨</div>
<div style="color:#008000;">+[[Construction Crazy]] Map 🏗️</div>
**Added piercing damage
<div style="color:#FF6A00;">^[[Pyromancer]] rework 🔨</div>
**Added more DPS
<div style="color:#B24700;">
**Buffed gold [[Pyromancer|pyro]]
*Added piercing damage
**removed hidden detection due to piercing</div>
*Added more DPS
*Kasodus [[Cowboy]]</div> rework
*Buffed gold [[Pyromancer|pyro]]
**12% of getting cash per shot, depending on wave</div>
*removed hidden detection due to piercing</div>
*Slugger [[Gladiator]] rework
<div style="color:#FF6A00;">^[[Cowboy]] rework</div>
**Hits faster
<div style="color:#B24700;">
**New animations
*12% of getting cash per shot, depending on wave</div>
**Reduced prices
<div style="color:#FF6A00;">^[[Gladiator]] rework</div>
**Smaller place box</div>
<div style="color:#B24700;">
<div style="color:#FF6A00;">^*[[Mystery]] zombie rework</div>
*Hits faster
**Gets more zombies as waves continue
*New animations
**Health varies on difficulty</div>
*Reduced prices
**[[Mystery Boss]] Enemy
*Smaller place box</div>
<div style="color:#FF6A00;">^*Renamed Mystery Boss to [[Mystery Summoner]]</div>
<div style="color:#FF6A00;">^[[Mystery]] zombie rework</div>
<div style="color:#FF6A00;">^*Decreased all tower sizes by 25%</div>
<div style="color:#B24700;">
<div style="color:#FF6A00;">^*Decreased most enemy sizes by 25%</div>
*Gets more zombies as waves continue
*Firing animations for [[Minigunner]]
*Health varies on difficulty</div>
*Firing animations for [[Soldier]]
<div style="color:#008000;">+[[Mystery Boss]] Enemy</div>
<div style="color:#FF6A00;">^*New animations for all [[DJ Booth|DJ]] skins</div>
<div style="color:#FF6A00;">^Renamed Mystery Boss to [[Mystery Summoner]]</div>
**Credit to @AltiWyre for the animations</div>
<div style="color:#FF6A00;">^Decreased all tower sizes by 25%</div>
<div style="color:#FF6A00;">^*Shortened [[NormalEasy Mode|Easy]] mode to 30 waves</div>
<div style="color:#FF6A00;">^Decreased most enemy sizes by 25%</div>
<div style="color:#FF6A00;">^*Summoner Boss only spawns mystery and mystery boss now</div>
<div style="color:#FF6A00;">^Firing animations for [[minigunner]]</div>
*NEW SKINS
<div style="color:#FF6A00;">^Firing animations for [[soldier]]</div>
**Tycoon [[Farm]]
<div style="color:#FF6A00;">^New animations for all [[DJ Booth|DJ]] skins</div>
**Slugger [[Gladiator]]
<div style="color:#B24700;">
**IcyTea [[Freezer]]
*Credit to @AltiWyre for the animations</div>
**Kasodus [[Cowboy]]
<div style="color:#FF6A00;">^Shortened [[Normal Mode|Easy]] mode to 30 waves</div>
*Changed [[Ace Pilot]]
<div style="color:#FF6A00;">^Summoner Boss only spawns mystery and mystery boss now</div>
**Lowered starting costs
<div style="color:#008000;">+NEW SKINS</div>
**Slightly lowered lvl 0 fire speed</div>
<div style="color:#003300;">
<div style="color:#B59600;">*Fixed [[pyromancerPyromancer]] max upgrade fire stuck bug</div>
*Tycoon [[Farm]]
*Fixed more bugs
*Slugger [[Gladiator]]
**Even more new SFX
*IcyTea [[Freezer]]
**Lobby secret
*Kasodus [[Cowboy]]</div>
<div style="color:#FF0000;">-*Removed [[Spring 2020 Event|spring event]]</div>
<div style="color:#FF6A00;">^Changed [[Ace Pilot]]</div>
<div style="color:#FF6A00;">^*Removed fire and explosion immunity to [[Fallen]] enemies 📦</div>
<div style="color:#B24700;">
*Lowered starting costs
*Slightly lowered lvl 0 fire speed</div>
<div style="color:#B59600;">*Fixed [[pyromancer]] max upgrade fire stuck bug</div>
<div style="color:#B59600;">*Fixed more bugs</div>
<div style="color:#008000;">+Even more new SFX</div>
<div style="color:#008000;">+Lobby secret</div>
<div style="color:#FF0000;">-Removed [[Spring 2020 Event|spring event]]</div>
<div style="color:#FF6A00;">^Removed fire and explosion immunity to [[Fallen]] enemies 📦</div>
 
===Release v1.11.1===
<div style="color:#B59600;">*[[Mortar]] negative cash</div>
<div style="color:#B59600;">*Animations for twitter [[minigunnerMinigunner]], huntsman [[archerArcher]], toy [[soldierSoldier]], & default [[DJ Booth|DJ]]</div>
<div style="color:#FF6A00;">^*Readded ''Total Damage'' counter</div>
<div style="color:#B59600;">*[[Ace Pilot]] / [[Pursuit]] tower stacking</div>
<div style="color:#B59600;">*[[Mystery]] / [[Mystery Boss]] negative hp</div>
 
 
 
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[[Category:Release Updates]]