Release v1.11: Difference between revisions

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|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|previous_update = [[Release v1.10|Polluted Wasteland Update]]
|next_update = [[Hardcore Testing BETA]]}}<br/>[[Overhaul v1.0|Overhaul Update]]
}}
__TOC__
==OverviewDescription==
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.
 
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
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===Towers===
*[[Pursuit]]
*[[War Machine]] (Exclusive)
 
===Enemies===
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===Skincrates===
*New skins for the [[Premium SkincrateCrate]]
**Skins:
***[[Farm]]: {{ColourDarkColor|4C7ECFPremium|Tycoon}}
***[[Gladiator]]: {{ColourDarkColor|4C7ECFPremium|Slugger}}
 
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
**Gives {{ColourColor|ADD8E6Other|IcyTea}} [[Freezer]] skin
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{ColourColor|ADD8E6Other|Kasodus}} [[Cowboy]] skin
 
==Removals==
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|1.05 > 0.8</abbr>|-0.25}}.
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|0.8 > 0.55</abbr>|-0.25}}.
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.55 > 0.4</abbr>|-0.15}} to 0.3.
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.4 > 0.3</abbr>|-0.1}} to 0.3.
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.3 > 0.15</abbr>|-0.15}} to 0.3.
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{Colour|FFFF00Color|Golden}} [[Pyromancer]] now has a 25% [[Buffs#Damage Buff|damage buff]].
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
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*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*{{ColourColor|ADD8E6Other|Twitter}} [[Minigunner]] animations fixed.
*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound.
*{{Colour|F3485B|Toy}} [[Soldier]] animations fixed.
*{{ColourDarkColor|4C7ECFToy|HuntsmanToy}} [[Holiday ArcherSoldier]] animations fixed.
*{{ColourColor|F3485BPremium|ToyHuntsman}} [[SoldierHoliday Archer]] animations fixed.
 
===Enemies===
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*[[Mystery]] reworked.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
***10 health in [[NormalEasy Mode|Beginners]] mode.
***25 health in [[Molten Mode|Molten]] mode.
***40 health in [[Golden Mode|Golden]] mode.
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**Now spawns enemies depending on the wave and gamemode.
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]].
*[[Mystery Summoner]] changed.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]).
*[[Grave Digger (Legacy)|Grave Digger]] changed.
**Now can summon the [[Mystery Boss]].
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12).
*[[Fallen]] no longer has [[Immunities#Burn Immunity|burn]] immunity.
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[Immunities#Splash Damage Immunity|splash damage]] immunity.
*[[Quick]]'s animation changed.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
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===Miscellaneous===
*Wave structure changed for all modes.
*[[NormalEasy Mode|Beginner's]] mode now has 30 waves instead of 40.
*Fixed duo+ having a 30 tower placement limit instead of 20.
 
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**Added piercing damage
**Added more DPS
**Buffed gold [[Pyromancer|pyro]]
**removed hidden detection due to piercing
*[[Cowboy]] rework
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*Decreased all tower sizes by 25%
*Decreased most enemy sizes by 25%
*Firing animations for [[minigunnerMinigunner]]
*Firing animations for [[soldierSoldier]]
*New animations for all [[DJ Booth|DJ]] skins
**Credit to @AltiWyre for the animations
*Shortened [[NormalEasy Mode|Easy]] mode to 30 waves
*Summoner Boss only spawns mystery and mystery boss now
*NEW SKINS
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**Lowered starting costs
**Slightly lowered lvl 0 fire speed
*Fixed [[pyromancerPyromancer]] max upgrade fire stuck bug
*Fixed more bugs
**Even more new SFX
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===Release v1.11.1===
*[[Mortar]] negative cash
*Animations for twitter [[minigunnerMinigunner]], huntsman [[archerArcher]], toy [[soldierSoldier]], & default [[DJ Booth|DJ]]
*Readded ''Total Damage'' counter
*[[Ace Pilot]] / [[Pursuit]] tower stacking
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[[Category:Release Updates]]