Release v1.11: Difference between revisions
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|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|previous_update = [[Release v1.10|Polluted Wasteland Update]]
|next_update = [[Hardcore Testing BETA]]
}}
__TOC__
==
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
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===Towers===
*[[Pursuit]]
*[[War Machine]] (Exclusive)
===Enemies===
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===Skincrates===
*New skins for the [[Premium
**Skins:
***[[Farm]]: {{
***[[Gladiator]]: {{
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
**Gives {{
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{
==Removals==
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
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*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*{{
*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound.
*{{Colour|F3485B|Toy}} [[Soldier]] animations fixed.▼
*{{
===Enemies===
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*[[Mystery]] reworked.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
***10 health in [[
***25 health in [[Molten Mode|Molten]] mode.
***40 health in [[Golden Mode|Golden]] mode.
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**Now spawns enemies depending on the wave and gamemode.
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]].
*[[Mystery Summoner]] changed.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]).
*[[Grave Digger (Legacy)|Grave Digger]] changed.
**Now can summon the [[Mystery Boss]].
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12).
*[[Fallen]] no longer has [[
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[
*[[Quick]]'s animation changed.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
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===Miscellaneous===
*Wave structure changed for all modes.
*[[
*Fixed duo+ having a 30 tower placement limit instead of 20.
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**Added piercing damage
**Added more DPS
**Buffed gold [[Pyromancer
**removed hidden detection due to piercing
*[[Cowboy]] rework
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*Decreased all tower sizes by 25%
*Decreased most enemy sizes by 25%
*Firing animations for [[
*Firing animations for [[
*New animations for all [[DJ Booth
**Credit to @AltiWyre for the animations
*Shortened [[
*Summoner Boss only spawns mystery and mystery boss now
*NEW SKINS
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**Lowered starting costs
**Slightly lowered lvl 0 fire speed
*Fixed [[
*Fixed more bugs
**Even more new SFX
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===Release v1.11.1===
*[[Mortar]] negative cash
*Animations for twitter [[
*Readded ''Total Damage'' counter
*[[Ace Pilot]] / [[Pursuit]] tower stacking
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{{UpdateNavBox}}
[[Category:Release Updates]]
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