Release v1.11: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>DarkGabonnie m →Towers: convert raw abbr tags to template, replaced: <abbr title="-0.25">1.05 > 0.8</abbr> → {{Tooltip|1.05 > 0.8|-0.25}} (5) |
||
| (4 intermediate revisions by 3 users not shown) | |||
Line 9:
__TOC__
==Description==
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Line 27:
===Skincrates===
*New skins for the [[Premium
**Skins:
***[[Farm]]: {{
***[[Gladiator]]: {{
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
**Gives {{
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{
==Removals==
Line 82:
****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
Line 88:
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
Line 117:
****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
Line 142:
*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*{{
*{{
*{{
*{{
===Enemies===
Line 208:
**Added piercing damage
**Added more DPS
**Buffed gold [[Pyromancer
**removed hidden detection due to piercing
*[[Cowboy]] rework
Line 224:
*Decreased all tower sizes by 25%
*Decreased most enemy sizes by 25%
*Firing animations for [[
*Firing animations for [[
*New animations for all [[DJ Booth
**Credit to @AltiWyre for the animations
*Shortened [[Easy Mode|Easy]] mode to 30 waves
Line 238:
**Lowered starting costs
**Slightly lowered lvl 0 fire speed
*Fixed [[
*Fixed more bugs
**Even more new SFX
Line 247:
===Release v1.11.1===
*[[Mortar]] negative cash
*Animations for twitter [[
*Readded ''Total Damage'' counter
*[[Ace Pilot]] / [[Pursuit]] tower stacking
| |||