Release v1.11: Difference between revisions

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|image1 = EZMQJOFUMAQhUy1.jpg
|release_date = 26 May 2020 (Release v1.11.0)
|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|previous_update = [[Release v1.10|Polluted Wasteland Update]]
|next_update = [[Hardcore Testing BETA]]}}<br/>[[Overhaul v1.0|Overhaul Update]]
}}
__TOC__
==OverviewDescription==
'''Release v1.11''' was the twenty second-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.
 
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
 
This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and twofour minor updates, the Release v1.11.1 (released 31 May 2020) and, Release v1.11.2 (released 4 July 2020), Release v1.11.2a (released same day as Release v1.11.2, 4 July 2020) and Release v1.11.2b (released 5 July 2020).
 
==Additions==
===Towers===
*[[Pursuit]]
*[[War Machine]] (Exclusive)
 
===Enemies===
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===Skincrates===
*New skins for the [[Premium SkincrateCrate]]
**Skins:
***[[Farm]]: {{ColourDarkColor|4C7ECFPremium|Tycoon}}
***[[Gladiator]]: {{ColourDarkColor|4C7ECFPremium|Slugger}}
 
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
**Gives {{ColourColor|ADD8E6Other|IcyTea}} [[Freezer]] skin
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{ColourColor|ADD8E6Other|Kasodus}} [[Cowboy]] skin
 
==Removals==
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**Replaced by [[Mystery Boss]]
 
:Multiple enemies were removed as they were a part of the [[HalloweenSpring 20192020 Event]].
*[[Zombegg]]
*[[Sugrawr]]
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===Towers===
*[[Gladiator]] rebalanced.
**Placement footprint decreased.
**Now only performs one attack which hits all enemies within a 180° arc.
**Statistical changes:
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|1.05 > 0.8</abbr>|-0.25}}.
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to <abbr title="-0.25">{{Tooltip|0.8 > 0.55</abbr>|-0.25}}.
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.55 > 0.4</abbr>|-0.15}} to 0.3.
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.4 > 0.3</abbr>|-0.1}} to 0.3.
****Hidden detection removed.
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.3 > 0.15</abbr>|-0.15}} to 0.3.
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{Colour|FFFF00|Golden}} [[Minigunner]] now has a 25% [[Buffs#Damage Buff|damage buff]].
*{{Color|Golden}} [[Pyromancer]] now has a 25% [[Damage Buff]].
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
*New firing animations for the [[Soldier]].
*New animations for all [[DJ Booth]] skins.
*New sound effects for the [[Sniper]] and [[Cowboy]].
*[[Scout]]'s Level 3 description is now correct.
*[[Demoman]]'s Level 5 description is now correct.
*All towers are smaller by 25%.
 
:In '''Release v1.11.1''':
*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*{{Color|Other|Twitter}} [[Minigunner]] animations fixed.
*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound.
*{{Color|Toy|Toy}} [[Soldier]] animations fixed.
*{{Color|Premium|Huntsman}} [[Holiday Archer]] animations fixed.
 
===Enemies===
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*[[Mystery]] reworked.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
***10 health in [[NormalEasy Mode Waves|Beginners]] mode.
***25 health in [[Molten Mode Waves|Molten]] mode.
***40 health in [[Golden Mode Waves|Golden]] mode.
***60 health in [[Fallen Mode Waves|Fallen]] mode.
**Now spawns enemies depending on the wave and gamemode.
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]].
*[[Mystery Summoner]] changed.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]).
*[[Grave Digger (Legacy)|Grave Digger]] changed.
**Now can summon the [[Mystery Boss]].
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12).
*[[Fallen]] no longer has [[Burn Immunity]].
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[Splash Damage Immunity]].
*[[Quick]]'s animation changed.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
*Most enemies are smaller by 25%.
 
:In '''Release v1.11.1''':
*[[Mystery]] and [[Mystery Boss]] negative health bug made less severe.
 
===Emotes===
:In '''Release v1.11.2''':
*[[Firework]] emote is now purchasable for {{Robux|225}}.
 
:In '''Release v1.11.2a''':
*[[Firework]] emote gamepass cost decreased from {{Robux|225}} to {{Robux|175}}.
 
:In '''Release v1.11.2b''':
*[[Firework]] emote gamepass taken offsale.
 
===Miscellaneous===
*Wave structure changed for all modes.
*[[Easy Mode|Beginner's]] mode now has 30 waves instead of 40.
*Fixed duo+ having a 30 tower placement limit instead of 20.
 
:In '''Release v1.11.2''':
*Lobby music changed.
*Lobby lighting changed.
 
:In '''Release v1.11.2b''':
*Lobby changes reverted.
 
==Official Update Log==
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===Release v1.11.0===
*[[Pursuit]] / Helicopter! 🚁
**Lvl 100 tower or gamepass
**Credit to @JohnDrinkin for the heli models
*[[Construction Crazy]] Map 🏗️
*[[Pyromancer]] rework 🔨
**Added piercing damage
**Added more DPS
**Buffed gold [[Pyromancer]]
**removed hidden detection due to piercing
*[[Cowboy]] rework
**12% of getting cash per shot, depending on wave
*[[Gladiator]] rework
**Hits faster
**New animations
**Reduced prices
**Smaller place box
*[[Mystery]] zombie rework
**Gets more zombies as waves continue
**Health varies on difficulty
**[[Mystery Boss]] Enemy
*Renamed Mystery Boss to [[Mystery Summoner]]
*Decreased all tower sizes by 25%
*Decreased most enemy sizes by 25%
*Firing animations for [[Minigunner]]
*Firing animations for [[Soldier]]
*New animations for all [[DJ Booth]] skins
**Credit to @AltiWyre for the animations
*Shortened [[Easy Mode|Easy]] mode to 30 waves
*Summoner Boss only spawns mystery and mystery boss now
*NEW SKINS
**Tycoon [[Farm]]
**Slugger [[Gladiator]]
**IcyTea [[Freezer]]
**Kasodus [[Cowboy]]
*Changed [[Ace Pilot]]
**Lowered starting costs
**Slightly lowered lvl 0 fire speed
*Fixed [[Pyromancer]] max upgrade fire stuck bug
*Fixed more bugs
**Even more new SFX
**Lobby secret
*Removed [[Spring 2020 Event|spring event]]
*Removed fire and explosion immunity to [[Fallen]] enemies 📦
 
===Release v1.11.1===
*[[Mortar]] negative cash
*Animations for twitter [[Minigunner]], huntsman [[Archer]], toy [[Soldier]], & default [[DJ Booth]]
*Readded ''Total Damage'' counter
*[[Ace Pilot]] / [[Pursuit]] tower stacking
*[[Mystery]] / [[Mystery Boss]] negative hp
 
 
===Release v1.11.2===
 
{{UpdateNavBox}}
[[Category:Release Updates]]