Rotfield: Difference between revisions
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imported>DarkGabonnie m auto, replaced: {{Colour| → {{Color| (5) |
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</tabber>
|developer = Your_Adversary<ref>Listed as urmom in-game.</ref>
|difficulty = [[:Category:Easy Maps|{{
|length_measurement = 00:35.89
|wave_structure = [[:Category:Event Maps|Event]] (Originally)
|rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|80 Solar Shards}} (Originally)
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|shared_cash = 50% (Originally)
|music-1 = '''Original Ambience''' [[File:(Official) Tower Defense Simulator OST - First Contact|center|250px|thumb]]
|music-ingame-1 = '''Original Ambience''' [[File:Tower Defense Simulator OST - Solar Eclipse Night 1 In-Game Ambience|250px|center|thumb]]
|music-2 = '''Original Final Wave ([[Jaxe (Solar Eclipse)|Jaxe]])''' [[File:(Official) Tower Defense Simulator OST - Pumpkin Shreddin’|center|250px|thumb]]
}}
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==Interactive Map==
{{Map:Rotfield}}
==Story==
The Dark Sun begins their conquest of the overworld. The [[T.D.S. Organization]] dispatches multiple of their agents to defeat this threat, which leads them to [[Jaxe (Solar Eclipse)|Jaxe]]. The [[T.D.S. Organization]] enters a battle with [[Jaxe (Solar Eclipse)|Jaxe]] and its army, defeating them.
==Rewards==
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Between 8th of December 2021 and 13th of December 2021, and between 24th of December and 26th of January 2022 rewards are calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Currency
!Equation
|-
|{{Coins|Coins}}
|-
|{{Exp|}}
▲| style="padding: 10px;" |{{Coins|50}} × (Waves/8)^1.75 + {{Coins|100}} (Triumph Only)
|-
▲| style="padding: 10px;" |{{Exp|6.25}} × Waves Completed
|-▼
▲| style="padding: 10px;" |{{SolarShard|Solar Shards}}
▲| style="padding: 10px;" |{{SolarShard|40}} × (Waves/8)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
Between 4th of December 2021 and 8th of December 2021, and between 13th of December and 24th of December 2021 rewards are calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Currency
|-▼
!Equation
|-
|-
|-
|}
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The waves in '''Rotfield''' could not be skipped. They followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!
|-
▲|1-7
|1:00
|-
|10:00
|}
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<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;"
!Wave
!
!
|-
| rowspan="3
| rowspan="3
|-
|-
|-
|2
|
|-
|3
|-
|4
|
|-
|5
|
|-
|6
|-
|7
|
|-
| rowspan="3
| rowspan="3
|-
|-
|-
!
|-
|
|
|}
</div>
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**The [[Commander]] is also a great tower to use, as it boosts other towers' firerate for a cheap cost.
*Towers that deal [[Splash Damage|splash damage]] like the [[Pursuit]] and [[Mortar]] can be used against hordes of enemies that spawn.
*The [[Scout]] does surprisingly well on '''Rotfield''' with its cheap cost during most waves. The {{
*The [[Farm]] is generally not recommended as the few waves make investing in the [[Farm]]'s upgrades not worth it.
*Expensive towers such as the [[Turret]], [[Ranger]] and [[Accelerator]] are not recommended due to the lack of cash in this map.
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*'''16 December 2024''' - [[v1.46.0]]
**'''Rotfield''' re-added as a map selectable in [[Sandbox Mode|Sandbox]] mode.
**{{Bug}} Uses the [[Outpost 32 (Frost Invasion)|Outpost 32]] icon in [[Sandbox Mode|Sandbox]] mode.
**Difficulty changed from {{
==Notes==
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[[Category:Easy Maps]]
[[Category:Insane Maps]]
[[Category:Sandbox Only Maps]]
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