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{{
{{MapInfobox
|title1 = Rotfield
|image1 = <tabber>
|-|Icon = [[File:Rotfield.png
|-|View = [[File:Rotfield View.png
|-|Top Down = [[File:RotfieldTopDown.png]]
</tabber>
|developer = Your_Adversary<ref>Listed as urmom in-game.</ref>
|difficulty = [[:Category:Easy Maps|{{
|length_measurement = 00:35.89
|wave_structure = [[:Category:Event Maps|Event]] (Originally)
|rewards = {{Coins|150}}, {{Exp|50}} & {{SolarShard|80 Solar Shards}} (Originally)
|mode_type = [[:Category:Event Maps|Event]] (Originally)
|waves = 8 (Originally)
|level_requirement = None
|starting_cash = {{Money|600}}<br/>{{Money|700}} (Group Bonus)
|shared_cash = 50% (Originally)
|music-1 = '''Original Ambience''' [[File:(Official) Tower Defense Simulator OST - First Contact|center|250px|thumb]]
|music-ingame-1 = '''Original Ambience''' [[File:Tower Defense Simulator OST - Solar Eclipse Night 1 In-Game Ambience|250px|center|thumb]]
|music-2 = '''Original Final Wave ([[Jaxe (Solar Eclipse)|Jaxe]])''' [[File:(Official) Tower Defense Simulator OST - Pumpkin Shreddin’|center|250px|thumb]]
}}
__TOC__
==
'''Rotfield''' was the event [[Maps|map]] for the first night of the [[Solar Eclipse Event]]. It can be played on again in [[Sandbox Mode|Sandbox]] mode, though nothing from the [[Solar Eclipse Event]] is there. Like other event maps, it had a specialized wave structure with special
==
'''Rotfield''' is an abandoned and destroyed village, with destroyed houses and cars being seen across the map. It is located on a hill, with a train track on the side. Multiple bales of hay, wheat, pumpkins and scarecrows are scattered across the map. The sky is gloomy brown, with a giant, faded solar eclipse in the distance.
==Interactive Map==
{{Map:Rotfield}}
==
The Dark Sun begins their conquest of the overworld. The [[T.D.S. Organization]] dispatches multiple of their agents to defeat this threat, which leads them to [[Jaxe (Solar Eclipse)|Jaxe]]. The [[T.D.S. Organization]] enters a battle with [[Jaxe (Solar Eclipse)|Jaxe]] and its army, defeating them.
==Rewards==
The game calculated how much {{Coins|Coins}} and {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned was multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x.
Any rewards that ended in a decimal point was rounded down, no matter the first figure of the leading decimal.
Between 8th of December 2021 and 13th of December 2021, and between 24th of December and 26th of January 2022 rewards are calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Currency
!Equation
|-
|{{Coins|Coins}}
|{{Coins|50}} × (Waves/8)^1.75 + {{Coins|100}} (Triumph Only)
|-
|{{Exp|}}
|{{Exp|6.25}} × Waves Completed
|-
|{{SolarShard|Solar Shards}}
|{{SolarShard|40}} × (Waves/8)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
Between 4th of December 2021 and 8th of December 2021, and between 13th of December and 24th of December 2021 rewards are calculated as:
{| class="tds-table pad-10" style="text-align: center; margin:0 auto;"
!Currency
!Equation
|-
|{{Coins|Coins}}
|{{Coins|50}} × (Waves/8)^1.75 + {{Coins|100}} (Triumph Only)
|-
|{{Exp|}}
|{{Exp|6.25}} * Waves Completed
|-
|{{SolarShard|Solar Shards}}
|{{SolarShard|60}} × (Waves/8)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
Currently in [[Sandbox Mode|Sandbox]] mode, it gives no rewards.
==Event Wave Structure==
Formula for calculating wave bonus on each wave was:
:<big>({{Money|220}} + ({{Money|75}} × Waves Completed)) ÷ Players</big>
The waves in '''Rotfield''' could not be skipped. They followed these timings:
{| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%"
!Waves
!Wave Timer
|-
|1-7
|1:00
|-
|8
|10:00
|}
'''Bolded''' names indicates an enemy type's debut.
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Wave Structure'''</div>
<div class="ContainerColumn mw-collapsible-content">
{| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;"
!Wave
! colspan="2" |[[Jaxe (Narrator)|Jaxe]] Dialogue
!Enemy Type & Amount
|-
| rowspan="3
| rowspan="3
|-
|-
|-
|2
|
|-
|3
|-
|4
|
|-
|5
|
|-
|6
|-
|7
|
|-
| rowspan="3
| rowspan="3
|-
|-
|-
!
|-
|
|
|}
</div>
</div>
==Strategy==
*The [[Ace Pilot]] can be quite useful here, as there are multiple spots where its circling range can cover most of the path.
*As the path on this map is quite close to each other, high range towers can easily cover most if not all of the path, even without the [[DJ Booth]].
===Event Strategy===
Refers to the state of the game during the [[Solar Eclipse Event]].
*Early on, the [[Ace Pilot]] or [[Military Base]] can be useful to clear out the enemies that spawn.
*You can use towers like the [[Toxic Gunner]], [[Freezer]], [[Sledger]] or [[Electroshocker]] to slow down enemies that spawn.
**However, do note that some towers cannot slow down the [[Jaxe (Solar Eclipse)|Jaxe]], or their stuns are much weaker against it.
*Cheap high DPS towers, such as the [[Swarmer]], [[Crook Boss]] and [[Minigunner]] are recommended against this.
**The [[Commander]] is also a great tower to use, as it boosts other towers' firerate for a cheap cost.
*Towers that deal [[Splash Damage|splash damage]] like the [[Pursuit]] and [[Mortar]] can be used against hordes of enemies that spawn.
*The [[Scout]] does surprisingly well on '''Rotfield''' with its cheap cost during most waves. The {{Color|Golden}} [[Scout]] is especially powerful.
*The [[Farm]] is generally not recommended as the few waves make investing in the [[Farm]]'s upgrades not worth it.
*Expensive towers such as the [[Turret]], [[Ranger]] and [[Accelerator]] are not recommended due to the lack of cash in this map.
==Gallery==
{{Gallery|
{{GalleryHeader|Promotional Videos}}
<gallery>
Executioner - Tower Defense Simulator|'''Rotfield''' on a promotional video.
</gallery>
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator- Solar Eclipse Trailer|'''Rotfield''' in the game trailer.
</gallery>
}}
==
*'''4 December 2021''' - [[v1.0.0]]a
**'''Rotfield''' added.
*'''8 December 2021''' - [[v1.0.0]]c
**Amount of {{SolarShard|Solar Shards}} gained for each wave decreased.
*'''13 December 2021''' - [[v1.0.0]]g
**Amount of {{SolarShard|Solar Shards}} gained for each wave increased.
*'''24 December 2021''' - [[v1.0.0]]j
**Amount of {{SolarShard|Solar Shards}} gained for each wave decreased.
*'''26 January 2022''' - [[v1.0.1]]
**'''Rotfield''' removed.
*'''16 December 2024''' - [[v1.46.0]]
**'''Rotfield''' re-added as a map selectable in [[Sandbox Mode|Sandbox]] mode.
**{{Bug}} Uses the [[Outpost 32 (Frost Invasion)|Outpost 32]] icon in [[Sandbox Mode|Sandbox]] mode.
**Difficulty changed from {{Color|Easy}} to {{Color|Insane}}.
==Notes==
<references/>
{{SolarEclipseMaps|Start|N/A|'''Rotfield'''|Night I|[[Foggy Forest]]|Night II}}
{{MapNavBox}}
[[Category:Event Maps]]
[[Category:Easy Maps]]
[[Category:Insane Maps]]
[[Category:Sandbox Only Maps]]
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